Item Details

Elemental Boots [1] ( Elemental_BootsK )

ID 470033 Elemental Boots [1]
Elemental Boots [1] Kaufpreis: zeny Verkaufspreis: 0 zeny Gewicht: 10 Slots: 1
Typ: Rüstung/Umhang/Schuhe/Kopfbedeckung/Accessoire-Gegenstand. Untertyp: Nicht angegeben Geschlecht: Beide Orte: Schuhe
Angriff: Nicht angegeben Magie Angriff: Nicht angegeben Reichweite: Nicht angegeben Verteidigung: 10
Waffenlevel: Nicht angegeben Rüstungslevel: 1 Min. Ausrüstungslevel: 99 Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: 1 Gradierbar: Nicht angegeben Element: Neutral Klassen: Nicht angegeben

Manipular os Quatro Elementos é uma dádiva que poucas botas possuem... E olha que essas são estilosas também.
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Dano de [Lanças de Fogo] [Lanças de Gelo] [Relâmpago] e [Coluna de Pedra] +15%.
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A cada refino:
Dano de [Lanças de Fogo] [Lanças de Gelo] [Relâmpago] e [Coluna de Pedra] +2%.
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Refino +7 ou mais:
ATQM +20.
Refino +9 ou mais:
Ao realizar ataques físicos, 3% de chance de ativar um [efeito] por 5 segundos.
Refino +11 ou mais:
Dano mágico de propriedade Fogo, Água, Vento e Terra +10%.
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Efeito:
INT +70.
Dano mágico +10%.
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Conjunto
[Espada Elemental]
ATQM +70 adicional.
Velocidade de ataque +2.
Espada com refino +10 ou mais:
Dano mágico de todas as propriedades +10%.
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Tipo: Calçado
DEF: 10 DEFM: 0
Peso: 10
Nível necessário: 99
Classes: Todas

Sepatu yang terdapat kekuatan 4 elemen.
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Meningkatkan damage Fire Bolt, Lightning Bolt, dan Earth Spike sebesar 15%(setiap tingkat tempa menambah damage lagi sebesar 2%).
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Jika ditempa +7 atau lebih, MATK + 20.
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Jika ditempa +9 atau lebih, mempunyai kesempatan untuk mendapatkan INT + 70, MATK + 10% selama 5 detik.
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Jika ditempa +11 atau lebih meningkatkan serangan magic elemen Water, Wind, Earth, Fire sebesar 10%.
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Ketika dipakai bersamaan dengan Elemental Sword,
ASPD + 2, MATK + 70,
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Jika tingkat tempa Elemental Sword +10 atau lebih ,
meningkatkan serangan magic semua elemen sebesar 10%.
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Jenis: Shoes
Def: 10
Berat: 10
Syarat Lv: 99
Job: Semua Job

A magic boots imbued with four elemental powers.
It is said if you can collect all elemental equipment, you will master the four elements.
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Increase Fire Bolt, Cold Bot, Lightning Bolt, and Earth Spike damage by 15%.
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For every refine level, increase Fire Bolt, Cold Bot, Lightning Bolt, and Earth Spike damage by additional 2%.
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When refined to +7 or higher, MATK + 20.
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When refined to +9 or higher, there's a chance to gain INT + 70, MATK + 10% for 5 seconds when performing physical attack.
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When refined to +11 or higher, increase Fire, Water, Wind, and Earth property magical damage by 10%.
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Set Bonus:
Elemental Boots [1]
Elemental Sword [3]

ASPD + 2, MATK + 70.
When the refine level of Elemental Sword is +10 or higher, increase all property magical damage by 10%.
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Type: Shoes
Def: 10
Weight: 10
Required Level: 99
Class: All Jobs

They were created from living Flame, dancing Lightning, the breath of Blizzard and the salt of the Earth.
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[Fire Bolt, Cold Bolt, Lightning Bolt and Earth Spike] deal 15% more damage (+2% extra damage for every upgrade level of the item).

[If refine rate is +7] MATK +20.

[If refine rate is +9] with some chance INT +70, MATK +10% for 5 sec. when dealing physical damage.

[If refine rate is +11] Water, Wind, Earth and Fire property magic damage increases by +10%.

When used with [Elemental Sword] ASPD +2, MATK +70.

[If Elemental Sword refined to +10] all property magic damage +10%.
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Class: Footwear
Defense: 10
Weight: 10
Required Level: 99
Jobs: All

Alle

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Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Nein
Stapelung
Nicht angegeben
Verwendung
Nicht angegeben
Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Ja
Kann gehandelt werden? Ja
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Ja
Kann im Lager abgelegt werden? Ja
Kann im Gildenlager abgelegt werden? Ja
Kann per Post versendet werden? Ja
Kann versteigert werden? Ja
Verzögerung
Nicht angegeben
.@r = getrefine();
bonus2 bSkillAtk,"MG_FIREBOLT",15+(2*.@r);
bonus2 bSkillAtk,"MG_COLDBOLT",15+(2*.@r);
bonus2 bSkillAtk,"WZ_EARTHSPIKE",15+(2*.@r);
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",15+(2*.@r);
if (.@r>=7) {
   bonus bMatk,20;
}
if (.@r>=9) {
   autobonus "{ bonus bMatkRate,10; bonus bInt,70; }",30,5000,BF_WEAPON;
}
if (.@r>=11) {
   bonus2 bMagicAtkEle,Ele_Fire,10;
   bonus2 bMagicAtkEle,Ele_Earth,10;
   bonus2 bMagicAtkEle,Ele_Water,10;
   bonus2 bMagicAtkEle,Ele_Wind,10;
}
Skriptreferenzen
getrefine Befehl
getrefine
Signatur:
getrefine()
Beschreibung:
function is called. This function is intended for use in item scripts.
bSkillAtk Gegenstandsbonus
bSkillAtk
Signatur:
bonus2 bSkillAtk,sk,n;
Beschreibung:
Increases damage of skill sk by n%
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bMatk Gegenstandsbonus
bMatk
Signatur:
bonus bMatk,n;
Beschreibung:
Magical attack power + n
bMatkRate Gegenstandsbonus
bMatkRate
Signatur:
bonus bMatkRate,n;
Beschreibung:
Magical attack power + n%
bInt Gegenstandsbonus
bInt
Signatur:
bonus bInt,n;
Beschreibung:
INT + n
bMagicAtkEle Gegenstandsbonus
bMagicAtkEle
Signatur:
bonus2 bMagicAtkEle,e,x;
Beschreibung:
Increases damage of e element magic by x%
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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Veredelung Gruppe Gegenstandsstufe Veredelbar Waffenlevel Rüstungslevel Details
Veredelung Rüstung 1 Ja Nicht angegeben 1 Details

Nicht angegeben