Item Details

Phantom Heels ( Discord_Shoes_BR )

ID 470299 Phantom Heels
Phantom Heels Kaufpreis: zeny Verkaufspreis: 0 zeny Gewicht: 20 Slots: Nicht angegeben
Typ: Rüstung/Umhang/Schuhe/Kopfbedeckung/Accessoire-Gegenstand. Untertyp: Nicht angegeben Geschlecht: Beide Orte: Schuhe
Angriff: Nicht angegeben Magie Angriff: Nicht angegeben Reichweite: Nicht angegeben Verteidigung: Nicht angegeben
Waffenlevel: Nicht angegeben Rüstungslevel: 1 Min. Ausrüstungslevel: 170 Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: 1 Gradierbar: Nicht angegeben Element: Neutral Klassen: Nicht angegeben

Calçados usados por uma pessoa que sacrificou sua vida. Dizem que é assombrado.
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ATQ da arma +5%.
HP e SP máx. +7%.
Refino +8 ou mais:
Velocidade de ataque +10%.
Refino +10 ou mais:
Conjuração fixa -0,5 segundos.
Refino +12 ou mais:
Dano físico a distância +15%.
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Conjunto
[Aura Fantasma]
DES base 130 ou mais:
Conjuração fixa -0,5 segundos adicional.
Ao realizar ataques físicos, 1,5% de chance de ativar um Efeito por 5 segundos.
----
Efeito:
DES +70.
--------------------------
Conjunto
[Triarco]
Torna a arma indestrutível em batalha.
A cada refino do Calçado:
Dano físico contra oponentes de todas as propriedades +3%.
Soma dos refinos 18 ou mais:
Precisão perfeita +30.
Soma dos refinos 22 ou mais:
Dano físico contra monstros Chefes +25%.
--------------------------
Conjunto
[Tiro Rapina]
Torna a arma indestrutível em batalha.
A cada refino do Calçado:
Dano físico contra oponentes de todas as propriedades +3%.
Soma dos refinos 18 ou mais:
Precisão perfeita +30.
Soma dos refinos 22 ou mais:
Recarga de [Tempestade de Flechas] -0,5 segundos.
--------------------------
Conjunto
[Arco Certeiro]
Torna a arma indestrutível em batalha.
A cada refino do Calçado:
Dano físico contra oponentes de todas as propriedades +3%.
Soma dos refinos 18 ou mais:
Precisão perfeita +30.
Soma dos refinos 22 ou mais:
2% de chance de converter 5% do dano físico causado em SP.
--------------------------
Conjunto
[Estrela Afiada]
Torna a arma indestrutível em batalha.
A cada refino do Calçado:
Dano de [Tiro Preciso] +10%.
Soma dos refinos 18 ou mais:
CRIT +50.
Soma dos refinos 22 ou mais:
Dano físico +25%.
--------------------------
Conjunto
[Ventania]
Torna a arma indestrutível em batalha.
A cada refino do Calçado:
Dano de [Chuva de Flechas] e [Rajada de Flechas] +20%.
Soma dos refinos 18 ou mais:
Habilita [Disparo Selvagem] nv.3.
Soma dos refinos 22 ou mais:
Resistência a monstros Chefes +25%.
--------------------------
Conjunto
[Viola] ou
[Fita Fru-Fru]
Torna a arma indestrutível em batalha.
A cada refino do Calçado:
Dano de [Vulcão de Flechas] +20%.
Soma dos refinos 18 ou mais:
Recarga de [Vulcão de Flechas] -0,7 segundos.
Soma dos refinos 22 ou mais:
Recarga de [Temporal de Flechas] -1,5 segundos.
--------------------------
Tipo: Calçado
DEF: 0 DEFM: 0
Peso: 20
Nível necessário: 170
Classes: Todas

ATK +5%
MaxHP +7%
MaxSP +7%
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Jika tingkat tempa +8 atau lebih,
Global Cooldown -5%
ASPD +10%
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Jika tingkat tempa +10 atau lebih,
Fixed cast-time -0,5 detik
------------------------
Jika tingkat tempa +12 atau lebih,
Meningkatkan fisikal damage jarak-jauh +10%
------------------------
[Set Bonus]
Biolab Shoes (V2-4)
Fallen Subject Aura

Jika base DEX 130 atau lebih,
Saat melakukan serangan fisik jarak-jauh, terdapat 1,5% chance untuk meningkatkan DEX +70 selama 5 detik,
------------------------
[Set Bonus]
Biolab Shoes (V2-4)
Rapid Fire [2]

Jika total tingkat tempa set +22 atau lebih,
Perfect Hit +30%
Meningkatkan fisikal damage ke boss monster sebesar 15%
------------------------
[Set Bonus]
Biolab Shoes (V2-4)
Falken Shooter [2]

Jika total tingkat tempa set +22 atau lebih,
Perfect Hit +30%
Cooldown skill "Arrow Storm" -0,5 detik
------------------------
[Set Bonus]
Biolab Shoes (V2-4)
Aiming Bow [2]

Jika total tingkat tempa set +22 atau lebih,
Perfect Hit +30%
Saat melakukan serangan fisikal, terdapat chance 2% untuk menyerap 5% damage yang diberikan sebagai SP
------------------------
[Set Bonus]
Biolab Shoes (V2-4)
Sharp Star [2]

Jika total tingkat tempa set +22 atau lebih,
Critical +10
Fisikal damage ke semua jenis monster (termasuk player) +10%
------------------------
[Set Bonus]
Biolab Shoes (V2-4)
Wind Gale [2]

Jika total tingkat tempa set +22 atau lebih,
Konsumsi SP skill "Severe Rainstorm" +30%
Cooldown skill "Severe Rainstorm" -1 detik
------------------------
[Set Bonus]
Biolab Shoes (V2-4)
Scarlet Ribbon [2]

Jika total tingkat tempa set +22 atau lebih,
Cooldown skill "Arrow Vulcan" -0,7 detik
Cooldown skill "Severe Rainstorm" -1,5 detik
------------------------
[Set Bonus]
Biolab Shoes (V2-4)
Antique Cello [2]

Jika total tingkat tempa set +22 atau lebih,
Cooldown skill "Arrow Vulcan" -0,7 detik
Cooldown skill "Severe Rainstorm" -1,5 detik
------------------------
Posisi : Shoes
Def : 70
Berat : 20
Syarat Lv : 170
Job : Semua Job

Alle

Nicht angegeben

Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Nein
Stapelung
Nicht angegeben
Verwendung
Nicht angegeben
Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Ja
Kann gehandelt werden? Ja
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Ja
Kann im Lager abgelegt werden? Ja
Kann im Gildenlager abgelegt werden? Ja
Kann per Post versendet werden? Ja
Kann versteigert werden? Ja
Verzögerung
Nicht angegeben
.@r = getrefine();
bonus bAtkRate,5;
bonus bMaxHPrate,7;
bonus bMaxSPrate,7;
if (.@r>=8)
   bonus bAspdRate,10;
if (.@r>=10)
   bonus bFixedCast,-500;
if (.@r>=12)
   bonus bLongAtkRate,15;
Skriptreferenzen
getrefine Befehl
getrefine
Signatur:
getrefine()
Beschreibung:
function is called. This function is intended for use in item scripts.
bAtkRate Gegenstandsbonus
bAtkRate
Signatur:
bonus bAtkRate,n;
Beschreibung:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bMaxHPrate Gegenstandsbonus
bMaxHPrate
Signatur:
bonus bMaxHPrate,n;
Beschreibung:
MaxHP + n%
bMaxSPrate Gegenstandsbonus
bMaxSPrate
Signatur:
bonus bMaxSPrate,n;
Beschreibung:
MaxSP + n%
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bAspdRate Gegenstandsbonus
bAspdRate
Signatur:
bonus bAspdRate,n;
Beschreibung:
Attack speed + n%
bFixedCast Gegenstandsbonus
bFixedCast
Signatur:
bonus bFixedCast,t;
Beschreibung:
Increases fixed cast time of all skills by t milliseconds (has effect in RENEWAL_CAST only)
bLongAtkRate Gegenstandsbonus
bLongAtkRate
Signatur:
bonus bLongAtkRate,n;
Beschreibung:
Increases damage of long ranged attacks by n%
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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

Nicht angegeben
Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

Nicht angegeben

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Veredelung Gruppe Gegenstandsstufe Veredelbar Waffenlevel Rüstungslevel Details
Veredelung Rüstung 1 Ja Nicht angegeben 1 Details

Nicht angegeben