Item Details

Soul Expansion Ring [1] ( SoulExpansionRing )

ID 490079 Soul Expansion Ring [1]
Soul Expansion Ring [1] Kaufpreis: zeny Verkaufspreis: 0 zeny Gewicht: 10 Slots: 1
Typ: Rüstung/Umhang/Schuhe/Kopfbedeckung/Accessoire-Gegenstand. Untertyp: Nicht angegeben Geschlecht: Beide Orte: Rechtes Accessoire + Linkes Accessoire
Angriff: Nicht angegeben Magie Angriff: Nicht angegeben Reichweite: Nicht angegeben Verteidigung: Nicht angegeben
Waffenlevel: Nicht angegeben Rüstungslevel: 1 Min. Ausrüstungslevel: 100 Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: Nicht angegeben Gradierbar: Nicht angegeben Element: Neutral Klassen: Nicht angegeben

Anel que emana poder mágico, expandindo as capacidades de quem o equipa. Dizem que o preço a ser pago por tanto poder afeta diretamente a alma.
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INT +7.
Dano mágico contra oponentes de todos os tamanhos +10%.
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A cada 7 níveis de base:
Dano de [Impacto Espiritual] +1%.
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Ao aprender [Stasis] nv.5:
Dano mágico de propriedade Neutro, Sombrio e Fantasma +10%.
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Ao aprender [Telecinesia] nv.5:
Recarga de [Telecinesia] -75 segundos.
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Ao aprender [Chamas de Hela] nv.5:
Velocidade de ataque +15%.
Ao derrotar monstros com ataques mágicos, regenera 100 de HP e 10 de SP.
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Ao aprender [Maestria Arcana] nv.5:
Pós-conjuração -30%.
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Desequipar o item cancela a duração de [Telecinesia].
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Tipo: Acessório
DEF: 0 DEFM: 15
Peso: 10
Nível necessário: 100
Classes: Todas


Type: Equipment
Class: Accessory
Weight: 10
Requires Level: 100
Usable By: All Jobs
Int + 7
Increases magical damage against small, medium and large size monsters by 10%.
Increases Soul Expansion damage by 1% per 7 base level.
If user learned Stasis level 5, increases shadow, ghost and neutral property magical damage by 10%.
If user learned Intensification level 5, reduces cooldown of Intensification by 75 seconds.
If user learned Hell Inferno level 5, attack speed + 15%,
recovers 100 HP and 10 SP when killing monsters with magical damage.
If user learned Recognized Spell level 5, reduces delay after skill by 30%.
When equipped with Truth Liberation and both are equipped by Warlock, ignores magic defense of all race monsters by 100%.
When this ring is unequipped, cancels the effect of Intensification.

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INT +7.
Magic damage inflicted on against all size enemies +10%.
[Soul Expansion] damage +1% for every 7 Base Levels.

[If Stasis LV is 5], Neutral, Ghost and Shadow property magic damage +10%.

[If Intensification LV is 5], cooldown of [Intensification] -75 sec.

[If Hell Inferno LV is 5], ASPD +15%.
Restores 100 HP and 10 SP to the user when a monster is killed by a magic attack.

[If Recognized Spell LV is 5], cooldown of all skills -10%.
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Class: Accessory
Defense: 0
Weight: 10
Required Level: 100
Jobs: All

Alle

Nicht angegeben

Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Nein
Stapelung
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Verwendung
Nicht angegeben
Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Ja
Kann gehandelt werden? Ja
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Ja
Kann im Lager abgelegt werden? Ja
Kann im Gildenlager abgelegt werden? Ja
Kann per Post versendet werden? Ja
Kann versteigert werden? Ja
Verzögerung
Nicht angegeben
bonus bMdef,15;
bonus bInt,7;
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"WL_SOULEXPANSION",(BaseLevel/7);
if (getskilllv("WL_STASIS") == 5) {
   bonus2 bMagicAtkEle,Ele_Dark,10;
   bonus2 bMagicAtkEle,Ele_Ghost,10;
   bonus2 bMagicAtkEle,Ele_Neutral,10;
}
if (getskilllv("WL_TELEKINESIS_INTENSE") == 5)
   bonus2 bSkillCooldown,"WL_TELEKINESIS_INTENSE",-75000;
if (getskilllv("WL_HELLINFERNO") == 5) {
   bonus bAspdRate,15;
   bonus bMagicHPGainValue,100;
   bonus bMagicSPGainValue,10;
}
if (getskilllv("WL_RECOGNIZEDSPELL") == 5)
   bonus bDelayrate,-30;
Skriptreferenzen
bMdef Gegenstandsbonus
bMdef
Signatur:
bonus bMdef,n;
Beschreibung:
Equipment MDEF + n
bInt Gegenstandsbonus
bInt
Signatur:
bonus bInt,n;
Beschreibung:
INT + n
bMagicAddSize Gegenstandsbonus
bMagicAddSize
Signatur:
bonus2 bMagicAddSize,s,x;
Beschreibung:
+x% magical damage against size s
bSkillAtk Gegenstandsbonus
bSkillAtk
Signatur:
bonus2 bSkillAtk,sk,n;
Beschreibung:
Increases damage of skill sk by n%
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
getskilllv Befehl
getskilllv
Signatur:
getskilllv(<skill id>)
getskilllv("<skill name>")
Beschreibung:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Beispiel:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
bMagicAtkEle Gegenstandsbonus
bMagicAtkEle
Signatur:
bonus2 bMagicAtkEle,e,x;
Beschreibung:
Increases damage of e element magic by x%
bSkillCooldown Gegenstandsbonus
bSkillCooldown
Signatur:
bonus2 bSkillCooldown,sk,t;
Beschreibung:
Increases cooldown of skill sk by t milliseconds
bAspdRate Gegenstandsbonus
bAspdRate
Signatur:
bonus bAspdRate,n;
Beschreibung:
Attack speed + n%
bMagicHPGainValue Gegenstandsbonus
bMagicHPGainValue
Signatur:
bonus bMagicHPGainValue,n;
Beschreibung:
Heals +n HP when killing an enemy with a magical attack
bMagicSPGainValue Gegenstandsbonus
bMagicSPGainValue
Signatur:
bonus bMagicSPGainValue,n;
Beschreibung:
Heals +n SP when killing an enemy with a magical attack
bDelayrate Gegenstandsbonus
bDelayrate
Signatur:
bonus bDelayrate,n;
Beschreibung:
Increases skill delay by n%
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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

sc_end SC_TELEKINESIS_INTENSE;
Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Veredelung Gruppe Gegenstandsstufe Veredelbar Waffenlevel Rüstungslevel Details
Veredelung Rüstung 1 Nein Nicht angegeben 1 Details

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