Dimensional Wanderer's Lock [1] ( Dimmension_W_Padlock )
| ID 490277 |
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Kaufpreis: zeny | Verkaufspreis: 0 zeny | Gewicht: 20 | Slots: 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Typ: Rüstung/Umhang/Schuhe/Kopfbedeckung/Accessoire-Gegenstand. | Untertyp: Nicht angegeben | Geschlecht: Beide | Orte: Accessoire Rechts | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Angriff: Nicht angegeben | Magie Angriff: Nicht angegeben | Reichweite: Nicht angegeben | Verteidigung: Nicht angegeben | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Waffenlevel: Nicht angegeben | Rüstungslevel: 2 | Min. Ausrüstungslevel: 240 | Max. Ausrüstungslevel: Nicht angegeben | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Veredelbar: 1 | Gradierbar: 1 | Element: Neutral | Klassen: Nicht angegeben | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Lock held by a being who crosses dimensions. Alle Nicht angegeben
Flaggen
Stapelung
Nicht angegeben
Verwendung
Nicht angegeben
Handel
Verzögerung
Nicht angegeben
.@param = (readparam(bPow)/20);
.@g = getenchantgrade();
.@r = getrefine();
bonus bAllTraitStats,3;
bonus bVariableCastrate,-10;
if (.@r>=7) {
bonus bPAtk,3;
if (.@r>=9) {
bonus bPAtk,2*.@param;
bonus bSta,4*.@param;
if (.@r>=12) {
bonus bFixedCast,-300;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bAtkRate,3;
bonus bPow,2;
if (.@g>=ENCHANTGRADE_C) {
bonus bPAtk,2;
if (.@g>=ENCHANTGRADE_B) {
bonus bPAtk,3;
bonus bRes,20;
if (.@g>=ENCHANTGRADE_A) {
bonus bPow,2*(readparam(bStr)/15);
}
}
}
}
Skriptreferenzen
readparam
Befehl
readparam
Signatur:
Beschreibung:
This function will return the specified stat of the invoking character, or, if a
character name or character id is specified, of that player. The stat can either
be a number or parameter name, defined in ''.
Some example parameters:
StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight,
JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp,
BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp
All of these also behave as variables, but don't expect to be able to just 'set'
them - some will not work for various internal reasons.
Example 1:
Using this particular information as a function call is not required. Typing this
will return the same result:
Example 2:
You can also use this command to get stat values.
Beispiel:
bPow
Gegenstandsbonus
bPow
Signatur:
Beschreibung:
POW + n
getenchantgrade
Befehl
getenchantgrade
Signatur:
Beschreibung:
function is called or the specified equipment slot. If nothing is
equipped there, it returns -1.
Valid equipment slots are:
EQI_COMPOUND_ON - Item slot that calls this script (In context of item script) (default)
For a list of others equipment slots see 'getequipid'.
getrefine
Befehl
getrefine
Signatur:
Beschreibung:
function is called.
This function is intended for use in item scripts.
bAllTraitStats
Gegenstandsbonus
bAllTraitStats
Signatur:
Beschreibung:
POW + n, STA + n, WIS + n, SPL + n, CON + n, CRT + n
bVariableCastrate
Gegenstandsbonus
bVariableCastrate
Signatur:
Beschreibung:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
if
Befehl
if
Signatur:
Beschreibung:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Beispiel:
bPAtk
Gegenstandsbonus
bPAtk
Signatur:
Beschreibung:
PAtk + n
bSta
Gegenstandsbonus
bSta
Signatur:
Beschreibung:
STA + n
bFixedCast
Gegenstandsbonus
bFixedCast
Signatur:
Beschreibung:
Increases fixed cast time of all skills by t milliseconds (has effect in RENEWAL_CAST only)
bAtkRate
Gegenstandsbonus
bAtkRate
Signatur:
Beschreibung:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bRes
Gegenstandsbonus
bRes
Signatur:
Beschreibung:
Res + n
bStr
Gegenstandsbonus
bStr
Signatur:
Beschreibung:
STR + n
Nicht angegeben SkriptreferenzenFür dieses Skript wurden keine dokumentierten Referenzen erkannt. Nicht angegeben SkriptreferenzenFür dieses Skript wurden keine dokumentierten Referenzen erkannt. Nicht angegeben Nicht angegeben Nicht angegeben Nicht angegeben Nicht angegeben
Nicht angegeben |
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