Item Details

Illusion Excalibur [2] ( Excalibur_IL )

ID 500030 Illusion Excalibur [2]
Illusion Excalibur [2] Kaufpreis: zeny Verkaufspreis: 0 zeny Gewicht: 100 Slots: 2
Typ: Waffengegenstand. Untertyp: Einhandschwert Geschlecht: Beide Orte: Waffe
Angriff: 120 Magie Angriff: 180 Reichweite: 1 Verteidigung: Nicht angegeben
Waffenlevel: 4 Rüstungslevel: Nicht angegeben Min. Ausrüstungslevel: 120 Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: 1 Gradierbar: Nicht angegeben Element: Neutral Klassen: Vierte Klassen., Alle Third Klassen.

Espada de uma mão pertencente ao Rei Artur das lendas arturianas. Ela mesma escolhe seu dono pela própria vontade. Contém em seu interior um poder sagrado.
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Dano mágico +5%.
Pós-conjuração -5%.
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Refino +7 ou mais:
Dano de [Luz da Criação] +15%.
Refino +9 ou mais:
Conjuração variável -10%.
Dano mágico de propriedade Neutro e Sagrado +15%.
Refino +11 ou mais:
Dano de [Luz da Criação] +25% adicional.
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Conjunto
[Sancti Ilusional]
ATQM +50.
Conjuração variável -10% adicional.
Arma e Escudo refinados no +7 ou mais:
Dano de [Luz da Criação] +10% adicional.
Soma dos refinos do conjunto 18 ou mais:
Dano mágico contra todas as raças +20%.
Soma dos refinos do conjunto 22 ou mais:
Pós-conjuração -5% adicional.
Recarga de [Luz da Criação] -1 segundo.
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Tipo: Espada
ATQ: 120 ATQM: 180
Peso: 100
Nível da arma: 4
Nível necessário: 120
Classes: Guardiões Reais e evoluções

MATK +180
MATK +5%
After Cast-delay -5%
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Jika tingkat tempa +7 atau lebih,
Damage dari skill "Genesis Ray" +15%
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Jika tingkat tempa +9 atau lebih,
Magic damage elemen netral & holy +15%
Variable Cast-time -10%
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Jika tingkat tempa +11 atau lebih,
Damage dari skill "Genesis Ray" +25%
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Set Bonus
Illusion Excalibur
Illusion Sacred Mission

MATK +50
Variable Cast-time -10%

Jika tingkat tempa kedua item +7 atau lebih,
Damage dari skill "Genesis Ray" +10%

Jika total tingkat tempa kedua item +18 atau lebih,
Damage magic ke all race monster +20%

Jika total tingkat tempa kedua item +22 atau lebih,
Cooldown dari skill "Genesis Ray" -1 detik
After Cast-delay -5%
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Jenis : One-handed Sword
ATK : 120
Weapon Lv. : 4
Berat : 100
Syarat Lv : 120
Job : Royal Guard

A sword said to have been stuck in a rock in a far western country.
It identifies its owner and possesses sacred power.
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MATK + 180, MATK + 5%.
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Reduce After Cast Delay by 5%.
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When refined to +7 or higher, increase Genesis Ray damage by 15%.
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When refined to +9 or higher,
increase Neutral and Holy property magical damage by 15%,
reduce Variable Casting Time by 10%.
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When refined to +11 or higher, increase Genesis Ray damage by additional 25%.
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Set Bonus:
Illusion Excalibur [2]
Illusion Sacred Mission [1]

MATK + 50.
Reduce Variable Casting Time by 10%.
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When the refine level of each item in the set is 7 or higher, increase Genesis Ray damage by 10%.
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When the total refine level of set is 18 or higher, increase magical damage against all race monsters by 20%.
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When the total refine level of set is 22 or higher,
reduce Genesis Ray cooldown by 1 second,
reduce After Cast Delay by 5%.
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Type : Sword
Attack : 120
Weight : 100
Weapon Level : 4
Required Level : 120
Jobs : Royal Guard

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Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Nein
Stapelung
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Verwendung
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Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Ja
Kann gehandelt werden? Ja
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Ja
Kann im Lager abgelegt werden? Ja
Kann im Gildenlager abgelegt werden? Ja
Kann per Post versendet werden? Ja
Kann versteigert werden? Ja
Verzögerung
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.@r = getrefine();
bonus bDelayrate,-5;
bonus bMatkRate,5;
if (.@r>=7) {
   bonus2 bSkillAtk,"LG_RAYOFGENESIS",15;
   if (.@r>=9) {
      bonus2 bMagicAtkEle,Ele_Neutral,15;
      bonus2 bMagicAtkEle,Ele_Holy,15;
      bonus bVariableCastrate,-10;
      if (.@r>=11) {
         bonus2 bSkillAtk,"LG_RAYOFGENESIS",25;
      }
   }
}
Skriptreferenzen
getrefine Befehl
getrefine
Signatur:
getrefine()
Beschreibung:
function is called. This function is intended for use in item scripts.
bDelayrate Gegenstandsbonus
bDelayrate
Signatur:
bonus bDelayrate,n;
Beschreibung:
Increases skill delay by n%
bMatkRate Gegenstandsbonus
bMatkRate
Signatur:
bonus bMatkRate,n;
Beschreibung:
Magical attack power + n%
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bSkillAtk Gegenstandsbonus
bSkillAtk
Signatur:
bonus2 bSkillAtk,sk,n;
Beschreibung:
Increases damage of skill sk by n%
bMagicAtkEle Gegenstandsbonus
bMagicAtkEle
Signatur:
bonus2 bMagicAtkEle,e,x;
Beschreibung:
Increases damage of e element magic by x%
bVariableCastrate Gegenstandsbonus
bVariableCastrate
Signatur:
bonus2 bVariableCastrate,sk,n;
Beschreibung:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Veredelung Gruppe Gegenstandsstufe Veredelbar Waffenlevel Rüstungslevel Details
Veredelung Waffe 4 Ja 4 Nicht angegeben Details

Nicht angegeben