Item Details

Illusion Ancient Dagger [2] ( Ancient_Dagger_IL )

ID 510034 Illusion Ancient Dagger [2]
Illusion Ancient Dagger [2] Kaufpreis: zeny Verkaufspreis: 0 zeny Gewicht: 60 Slots: 2
Typ: Waffengegenstand. Untertyp: Dolch Geschlecht: Beide Orte: Waffe
Angriff: 107 Magie Angriff: 180 Reichweite: 1 Verteidigung: Nicht angegeben
Waffenlevel: 4 Rüstungslevel: Nicht angegeben Min. Ausrüstungslevel: 120 Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: 1 Gradierbar: Nicht angegeben Element: Neutral Klassen: Vierte Klassen., Alle Third Klassen.

Uma adaga para realizar rituais com poderes desconhecidos.
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SP máx. +100.
Regen. natural de SP +10%.
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Ao realizar ataques físicos:
3% de ativar um [efeito] por 10 segundos.
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Refino +7 ou mais:
Dano mágico de todas as propriedades +15%.
Refino +9 ou mais:
Dano mágico contra os tamanhos Médio e Grande +15%.
Refino +11 ou mais:
Ao realizar ataques mágicos, 2% de chance de ativar [O Grande Ritual] por 10 segundos.
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Conjunto
[Vembrassa Ilusional]
ATQM +50.
Arma e Escudo refinados no +7 ou mais:
Precisão perfeita +10.
Soma dos refinos do conjunto 18 ou mais:
Dano mágico de todas as propriedades +15% adicional.
Ao realizar ataques físicos, 7% de chance de autoconjurar [Maldição de Jormungand] nv.3.
Soma dos refinos do conjunto 22 ou mais:
Ao usar [Maldição de Jormungard] ativa [Maldição da Cobra] por 30 segundos.
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Efeito:
ATQM +70.
Dano mágico +10%.
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O Grande Ritual:
Dano mágico contra todas as raças de monstros +15%.
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Maldição da Cobra:
Ao realizar ataques mágicos, 50% de chance de autoconjurar [Implosão Tóxica] nv.4.
--------------------------
Tipo: Adaga
ATQ: 107 ATQM: 180
Peso: 60
Nível da arma: 4
Nível necessário: 120
Classes: Renegados e evoluções

MATK +180
Max SP +100
SP recovery rate +10%
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Ketika melakukan serangan fisik,
terdapat peluang mendapatkan MATK +10% & MATK +70 selama 10 detik
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Jika tingkat tempa +7 atau lebih,
Magic damage semua elemen +15%
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Jika tingkat tempa +9 atau lebih,
Magic damage ke monster medium & large +20%
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Jika tingkat tempa +11 atau lebih,
Ketika melakukan serangan magic,
terdapat peluang mendapatkan magic damage ke semua race monster +15% selama 10 detik
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Set Bonus
Illusion Ancient Dagger
Illusion Guard

MATK +50

Jika tingkat tempa kedua item +7 atau lebih,
Perfect Hit +10

Jika total tingkat tempa kedua item +18 atau lebih,
Magic damage semua elemen +15%
Ketika melakukan serangan fisik jarak-dekat,
terdapat peluang auto-cast "Killing Cloud Lv 3"

Jika total tingkat tempa kedua item +22 atau lebih,
Ketika "Killing Cloud" aktif, saat melakukan serangan magic untuk 30 detik kedepan,
terdapat peluang auto-cast "Poison Burst Lv 4"
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Jenis : Dagger
ATK : 107
Weapon Lv. : 4
Berat : 60
Syarat Lv : 120
Job : Shadow Chaser

A dagger is said to have been used in ancient sacrifices and ceremonies.
You can feel its mysterious power when holding it.
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MATK + 180, MSP + 100.
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Increase SP recovery rate by 10%.
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There's a chance to gain MATK + 10% and MATK + 70 for 10 seconds when dealing physical attacks.
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When refined to +7 or higher, increase all property magical damage by 15%.
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When refined to +9 or higher, increase magical damage against Medium and Large size enemies by 20%.
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When refined to +11 or higher,
there's a chance to increase magical damage against all race monsters by 15% for 10 seconds when dealing magical attacks.
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Set Bonus:
Illusion Ancient Dagger [2]
Illusion Guard [1]

MATK + 50.
------------------------
When the refine level of each item in the set is 7 or higher, Perfect Hit + 10.
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When the total refine level of set is 18 or higher,
increase all property magical damage by 15%,
there's a chance to cast Killing Cloud Level 3 when dealing melee physical attacks.
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When the total refine level of set is 22 or higher,
upon casting Killing Cloud, there's a chance to cast Poison Burst Level 4 when dealing magical attacks for 30 seconds.
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Type : Dagger
Attack : 107
Weight : 60
Weapon Level : 4
Required Level : 120
Jobs : Shadow Chaser

Nicht angegeben

Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Nein
Stapelung
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Verwendung
Nicht angegeben
Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Ja
Kann gehandelt werden? Ja
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Ja
Kann im Lager abgelegt werden? Ja
Kann im Gildenlager abgelegt werden? Ja
Kann per Post versendet werden? Ja
Kann versteigert werden? Ja
Verzögerung
Nicht angegeben
.@r = getrefine();
bonus bSPrecovRate,10;
bonus bMaxSP,100;
autobonus "{ bonus bMatkRate,10; bonus bMatk,70; }",1,10000,BF_WEAPON;
if (.@r>=7) {
   bonus2 bMagicAtkEle,Ele_All,15;
   if (.@r>=9) {
      bonus2 bMagicAddSize,Size_Medium,20;
      bonus2 bMagicAddSize,Size_Large,20;
      if (.@r>=11) {
         autobonus "{ bonus2 bMagicAddRace,RC_All,15; }",1,10000,BF_MAGIC;
      }
   }
}
Skriptreferenzen
getrefine Befehl
getrefine
Signatur:
getrefine()
Beschreibung:
function is called. This function is intended for use in item scripts.
bSPrecovRate Gegenstandsbonus
bSPrecovRate
Signatur:
bonus bSPrecovRate,n;
Beschreibung:
Natural SP recovery ratio + n%
bMaxSP Gegenstandsbonus
bMaxSP
Signatur:
bonus bMaxSP,n;
Beschreibung:
MaxSP + n
bMatkRate Gegenstandsbonus
bMatkRate
Signatur:
bonus bMatkRate,n;
Beschreibung:
Magical attack power + n%
bMatk Gegenstandsbonus
bMatk
Signatur:
bonus bMatk,n;
Beschreibung:
Magical attack power + n
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bMagicAtkEle Gegenstandsbonus
bMagicAtkEle
Signatur:
bonus2 bMagicAtkEle,e,x;
Beschreibung:
Increases damage of e element magic by x%
bMagicAddSize Gegenstandsbonus
bMagicAddSize
Signatur:
bonus2 bMagicAddSize,s,x;
Beschreibung:
+x% magical damage against size s
bMagicAddRace Gegenstandsbonus
bMagicAddRace
Signatur:
bonus2 bMagicAddRace,r,x;
Beschreibung:
+x% magical damage against race r
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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Veredelung Gruppe Gegenstandsstufe Veredelbar Waffenlevel Rüstungslevel Details
Veredelung Waffe 4 Ja 4 Nicht angegeben Details

Nicht angegeben