Item Details

Patent Shadow Staff [2] ( Up_Shadow_Staff_K )

ID 550012 Patent Shadow Staff [2]
Patent Shadow Staff [2] Kaufpreis: 20 zeny Verkaufspreis: 10 zeny Gewicht: 75 Slots: 2
Typ: Waffengegenstand. Untertyp: Stab Geschlecht: Beide Orte: Waffe
Angriff: 40 Magie Angriff: 195 Reichweite: 1 Verteidigung: Nicht angegeben
Waffenlevel: 4 Rüstungslevel: Nicht angegeben Min. Ausrüstungslevel: 150 Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: 1 Gradierbar: Nicht angegeben Element: Neutral Klassen: Vierte Klassen., Alle Third Klassen.

Arma purificada dos poderes ancestrais e que agora emana energia mais jovem.
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Indestrutível em batalha.
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A cada 2 refinos:
ATQM +15.
A cada 3 refinos:
Dano de [Castigo de Nerthus] +12%.
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Refino +7 ou mais:
Dano mágico de propriedade Neutro e Terra +15%.
Refino +9 ou mais:
Conjuração variável -7%.
Dano de [Onda Psíquica] +25%.
Refino +11 ou mais:
Recarga de [Onda Psíquica] -1 segundo.
Conjuração variável -8% adicional.
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Conjunto
[Botas Primordiais]
INT +10.
Dano mágico +7%.
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Tipo: Cajado
ATQ: 40 ATQM: 195
Peso: 75
Nível da arma: 4
Nível necessário: 150
Classes: Feiticeiros e evoluções

Sebuah tongkat kuno yang dulu pernah digunakan oleh hero legendaris.
Kekuatan kuno yang telah disegel mulai menunjukkan kemampuan aslinya.
Akan beresonasi jika di kombinasikan dengan Great Hero Boots.

Tidak dapat hancur
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MATK + 195.
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MATK + 15 per 2 tingkat tempa.
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Meningkatkan Earth Grave damage sebesar
12% per 3 tingkat tempa.
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Jika tingkat tempa 7 atau lebih, meningkatkan earth dan neutral magical damage sebesar 15%.
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Jika level tempa 9 atau lebih, meningkatkan damage Psychic Wave damage sebesar 25%, reduce variable casting time sebesar 7%.
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Jika level tempa 11 atau lebih, reduce casting time sebesar 8%, reduce cooldown dari Psychic Wave sebesar 1 detik.
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Saat dipakai dengan Great Hero Boots, Int + 10, Matk + 7%.
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Jenis: one handed cane attack: 40
Berat: 75
Weapon lv: 4
Syarat Lv: 150
Job: Sorcerer

An old cane used by an ancient hero]
The power of ancient times has gathered and started to show off their original abilities.
It seems to resonate with the boots of the great hero.

Cannot be destroyed.
MATK + 195.
MATK + 15 per 2 refine rates.
Increase damage of Earth Grave by 12% per 3 refine rates.
When refined to +7 or higher, increase magic damage of Earth, Neutral property magic damage by 15%.
When refined to +9 or higher, increase damage of Physchic Wave by 25%, reduce variable casting by 7%.
When refined to +11 or higher, reduce variable casting by 8%, reduce cooltime of Phychic Wave by 1 sec.
When equipped with Great Hero's Boots, INT +10, MATK + 7%.
Type: One handed rod Attack: 40
Weight: 75
Weapon Level: 4
Required Level: 150
Class: Sorcerer Type

A rod of Sorcerer Malefar, the valiant hero... Or one of the greatest villains, depending on which sources have been used!
The weapon's former power is restored making it as dangerous as many centuries ago.
It seems to be mystically connected to Great Hero's Boots.

Cannot be destroyed.
MATK +195.
MATK +15 for every 2 refine levels.
Earth Grave damage +12% for every 3 refine levels.
If refine rate is +7 or higher, Earth and Neutral property magic damage +15%.
If refine rate is +9 or higher, Psychic Wave damage +25%, Variable Cast Time of all skills -7% additionally.
If refine rate is +11 or higher, Variable Cast Time of all skills -8% additionally, Psychic Wave cooldown -1 sec.
If equipped with Great Hero's Boots, INT +10, MATK +7%.
Class: One-handed staff ATK: 40
Weight: 75
Weapon level: 4
Required Level: 150
Jobs: Sorcerer and subclasses

Nicht angegeben

Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Nein
Stapelung
Nicht angegeben
Verwendung
Nicht angegeben
Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Ja
Kann gehandelt werden? Ja
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Ja
Kann im Lager abgelegt werden? Ja
Kann im Gildenlager abgelegt werden? Ja
Kann per Post versendet werden? Ja
Kann versteigert werden? Ja
Verzögerung
Nicht angegeben
bonus bUnbreakableWeapon;
.@r = getrefine();
bonus bMatk,.@r/2*15;
bonus2 bSkillAtk,"SO_EARTHGRAVE",12*(.@r/3);
if (.@r>=7) {
   bonus2 bMagicAtkEle,Ele_Earth,15;
   bonus2 bMagicAtkEle,Ele_Neutral,15;
}
if (.@r>=9) {
   bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",25;
   bonus bVariableCastrate,-7;
}
if (.@r>=11) {
   bonus bVariableCastrate,-8;
   bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-1000;
}
Skriptreferenzen
bUnbreakableWeapon Gegenstandsbonus
bUnbreakableWeapon
Signatur:
bonus bUnbreakableWeapon;
Beschreibung:
Weapon cannot be damaged/broken by any means
getrefine Befehl
getrefine
Signatur:
getrefine()
Beschreibung:
function is called. This function is intended for use in item scripts.
bMatk Gegenstandsbonus
bMatk
Signatur:
bonus bMatk,n;
Beschreibung:
Magical attack power + n
bSkillAtk Gegenstandsbonus
bSkillAtk
Signatur:
bonus2 bSkillAtk,sk,n;
Beschreibung:
Increases damage of skill sk by n%
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bMagicAtkEle Gegenstandsbonus
bMagicAtkEle
Signatur:
bonus2 bMagicAtkEle,e,x;
Beschreibung:
Increases damage of e element magic by x%
bVariableCastrate Gegenstandsbonus
bVariableCastrate
Signatur:
bonus2 bVariableCastrate,sk,n;
Beschreibung:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bSkillCooldown Gegenstandsbonus
bSkillCooldown
Signatur:
bonus2 bSkillCooldown,sk,t;
Beschreibung:
Increases cooldown of skill sk by t milliseconds
Nicht angegeben
Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

Nicht angegeben
Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

Nicht angegeben

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ID Auslöser-Item Basisitems Materialien Rollen Details
#12 Weapon Modification Box (Lower) 37 111 rodatabase.base_item Details
#13 Weapon Modification Box (Middle) 37 111 rodatabase.base_item Details
#14 Weapon Modification Box (Upper) 37 148 rodatabase.base_item Details
#15 Ancient Hero's Release Cube 38 0 Ergebnisitem Details
#19 Hero's Weapon Modification Box II 6 0 rodatabase.base_item Details
#79 +11 Ancient Hero Armor Opening Cube 38 0 Ergebnisitem Details
Veredelung Gruppe Gegenstandsstufe Veredelbar Waffenlevel Rüstungslevel Details
Veredelung Waffe 4 Ja 4 Nicht angegeben Details

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