Item Details

Illusion Thorn Staff of Darkness [2] ( Thorn_Staff_IL )

ID 550030 Illusion Thorn Staff of Darkness [2]
Illusion Thorn Staff of Darkness [2] Kaufpreis: zeny Verkaufspreis: 0 zeny Gewicht: 120 Slots: 2
Typ: Waffengegenstand. Untertyp: Stab Geschlecht: Beide Orte: Waffe
Angriff: 60 Magie Angriff: 180 Reichweite: 1 Verteidigung: Nicht angegeben
Waffenlevel: 4 Rüstungslevel: Nicht angegeben Min. Ausrüstungslevel: 120 Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: 1 Gradierbar: Nicht angegeben Element: Schatten Klassen: Nicht angegeben

Cajado coberto de espinhos criado por feiticeiros poderosos.
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Indestrutível em batalha.
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INT e DES +3.
A cada refino:
Ignora 3% da DEFM de todas as raças de monstros.
A cada 2 refinos:
Pós-conjuração -3%.
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Refino +7 ou mais:
Dano mágico +7%.
Conjuração variável -7%.
Refino +9 ou mais:
Dano mágico contra a raça Anjo +20%.
Dano mágico contra a propriedade Sagrado +20%.
Refino +11 ou mais:
Dano mágico de propriedade Veneno, Maldito, Sombrio e Fantasma +15%.
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Conjunto
Faixa Morpheus Ilusional
ATQM +20.
Arma e Faixa refinadas no +7 ou mais:
Dano mágico contra oponentes de todas as propriedades +10%.
Soma dos refinos do conjunto 18 ou mais:
Dano mágico contra a raça Demônio +20%.
Dano mágico contra a propriedade Sombrio +20%.
Soma dos refinos do conjunto 22 ou mais:
Conjuração fixa -0,5 segundos.
Dano mágico contra todos os Tamanhos +15%.
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Tipo: Cajado
ATQ: 60 ATQM: 180
Peso: 120
Propriedade: Sombrio
Nível da arma: 4
Nível necessário: 120
Classes: Magos, Noviços, Espiritualistas e evoluções

MATK +180
INT +3
DEX +3
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Ignore MDEF all race monsters (kecuali Player) sebesar 3% per 1 tingkat tempa
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After Cast-delay -3% per 2 tingkat tempa
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Jika tingkat tempa +7 atau lebih,
MATK +7%
Variable Cast-time -10%
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Jika tingkat tempa +9 atau lebih,
Damage magic ke monster elemen holy & angel monster +20%
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Jika tingkat tempa +11 atau lebih,
Damage magic elemen poison, shadow, undead & ghost +15%
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Set Bonus
Illusion Thorn Staff of Darkness
Illusion HotMorpheus's Hood

MATK +20

Jika tingkat tempa kedua item +7 atau lebih,
Damage magic ke semua elemen monster +10%

Jika total tingkat tempa kedua item +18 atau lebih,
Damage magic ke monster elemen shadow & demon monster +20%

Jika total tingkat tempa kedua item +22 atau lebih,
Damage magic ke semua size monster +15%
Fix Cast-time -0.5 detik
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Jenis : Staff
ATK : 60
Weapon Lv. : 4
Element : Shadow
Berat : 120
Syarat Lv : 120
Job : Mage classes, Acolyte classes, Soul Linker classes

A staff which is covered with thorns, containing strong meanings of sorcery.
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Indestructible in battle.
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MATK + 180, INT + 3, DEX + 3.
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For every refine level, ignore magical defense of all race monsters (except players) by 3%.
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For every 2 refine level, reduce After Cast Delay by 3%.
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When refined to +7 or higher, MATK + 7%, reduce Variable Casting Time by 7%.
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When refined to +9 or higher, increase magical damage against Holy property and Angel race monsters by 20%.
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When refined to +11 or higher, increase Poison, Shadow, Undead and Ghost property magical damage by 15%.
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Set Bonus:
Illusion Thorn Staff of Darkness [2]
Illusion Morpheus's Hood [1]

MATK + 20.
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When the refine level of each item in the set is 7 or higher, increase magical damage against all property monsters by 10%.
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When the total refine level of set is 18 or higher, increase magical damage against Shadow property enemies and Demon race monsters by 20%.
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When the total refine level of set is 22 or higher, increase magical damage against all size monsters by 15%, reduces Fixed Casting Time by 0.5 seconds.
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Type : One-Handed Staff
Attack : 60
Weight : 120
Weapon Level : 4
Required Level : 120
Jobs : Mage, Acolyte, Soul Linker

Nicht angegeben

Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Nein
Stapelung
Nicht angegeben
Verwendung
Nicht angegeben
Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Ja
Kann gehandelt werden? Ja
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Ja
Kann im Lager abgelegt werden? Ja
Kann im Gildenlager abgelegt werden? Ja
Kann per Post versendet werden? Ja
Kann versteigert werden? Ja
Verzögerung
Nicht angegeben
.@r = getrefine();
bonus bAtkEle,Ele_Dark;
bonus bUnbreakableWeapon;
bonus bInt,3;
bonus bDex,3;
bonus2 bIgnoreMdefRaceRate,RC_All,3*.@r;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-3*.@r;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-3*.@r;
bonus bDelayrate,-3*(.@r/2);
if (.@r>=7) {
   bonus bVariableCastrate,-7;
   bonus bMatkRate,7;
   if (.@r>=9) {
      bonus2 bMagicAddRace,RC_Angel,20;
      bonus2 bMagicAddEle,Ele_Holy,20;
      if (.@r>=11) {
         bonus2 bMagicAtkEle,Ele_Ghost,15;
         bonus2 bMagicAtkEle,Ele_Undead,15;
         bonus2 bMagicAtkEle,Ele_Poison,15;
         bonus2 bMagicAtkEle,Ele_Dark,15;
      }
   }
}
Skriptreferenzen
getrefine Befehl
getrefine
Signatur:
getrefine()
Beschreibung:
function is called. This function is intended for use in item scripts.
bAtkEle Gegenstandsbonus
bAtkEle
Signatur:
bonus bAtkEle,e;
Beschreibung:
Gives the player's attacks element e
bUnbreakableWeapon Gegenstandsbonus
bUnbreakableWeapon
Signatur:
bonus bUnbreakableWeapon;
Beschreibung:
Weapon cannot be damaged/broken by any means
bInt Gegenstandsbonus
bInt
Signatur:
bonus bInt,n;
Beschreibung:
INT + n
bDex Gegenstandsbonus
bDex
Signatur:
bonus bDex,n;
Beschreibung:
DEX + n
bIgnoreMdefRaceRate Gegenstandsbonus
bIgnoreMdefRaceRate
Signatur:
bonus2 bIgnoreMdefRaceRate,r,n;
Beschreibung:
Disregard n% of the target's MDEF if the target belongs to race r
bDelayrate Gegenstandsbonus
bDelayrate
Signatur:
bonus bDelayrate,n;
Beschreibung:
Increases skill delay by n%
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bVariableCastrate Gegenstandsbonus
bVariableCastrate
Signatur:
bonus2 bVariableCastrate,sk,n;
Beschreibung:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bMatkRate Gegenstandsbonus
bMatkRate
Signatur:
bonus bMatkRate,n;
Beschreibung:
Magical attack power + n%
bMagicAddRace Gegenstandsbonus
bMagicAddRace
Signatur:
bonus2 bMagicAddRace,r,x;
Beschreibung:
+x% magical damage against race r
bMagicAddEle Gegenstandsbonus
bMagicAddEle
Signatur:
bonus2 bMagicAddEle,e,x;
Beschreibung:
+x% magical damage against element e
bMagicAtkEle Gegenstandsbonus
bMagicAtkEle
Signatur:
bonus2 bMagicAtkEle,e,x;
Beschreibung:
Increases damage of e element magic by x%
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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Veredelung Gruppe Gegenstandsstufe Veredelbar Waffenlevel Rüstungslevel Details
Veredelung Waffe 4 Ja 4 Nicht angegeben Details

Nicht angegeben