Item Details

Freedom Stick [2] ( Freedom_Stick )

ID 550080 Freedom Stick [2]
Freedom Stick [2] Kaufpreis: zeny Verkaufspreis: 0 zeny Gewicht: 100 Slots: 2
Typ: Waffengegenstand. Untertyp: Stab Geschlecht: Beide Orte: Waffe
Angriff: 70 Magie Angriff: Nicht angegeben Reichweite: 1 Verteidigung: Nicht angegeben
Waffenlevel: 4 Rüstungslevel: Nicht angegeben Min. Ausrüstungslevel: 100 Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: 1 Gradierbar: Nicht angegeben Element: Neutral Klassen: Nicht angegeben

A criação suprema dos magos celestiais para combater o mal. Graças ao poder divino contido nela, os usuários tem o seu poder arcano aumentado ao utilizar este cajado. Dizem que ela é indestrutível...
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Indestrutível em batalha.
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ATQM +160.
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A cada 2 refinos:
ATQM +10.
A cada 3 refinos:
Dano de [Fúria da Terra] +20%.
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Refino +9 ou mais:
Conjuração variável -10%.
Refino +11 ou mais:
Habilita [Onda Psíquica] nv.3.
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Conjunto
[Botas Ancestrais]
Ao realizar ataques mágicos:
3% de chance de ativar um [efeito] por 7 segundos.
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Efeito:
INT +20.
Dano mágico +15%.
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Tipo: Cajado
ATQ: 70 ATQM: 0
Peso: 100
Nível da arma: 4
Nível necessário: 100
Classes: Superaprendizes e evoluções

MATK +160
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Per 2 tingkat tempa,
MATK +10,

per 3 tingkat tempa
Heaven's Dive damage +20%
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Jika tingkat tempa +9 atau lebih

Psychic Wave variable Casting -10%
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Jika tingkat tempa +11 atau lebih

Dapat menggunakan Psychic Wave Lv.3
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Set Bonus
Freedom Stick
Ancient Hero's Boots

Saat menyerang menggunakan magic attack, berkesempatan mendapatkan, INT +20 dan MATK +15% selama 7 detik.
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Jenis : One-handed Staff
ATK : 70
Berat : 100
Weapon Lv : 4
Syarat Lv : 100
Job : Novice Type

One-handed cane used by a hero who was not bound by any form.
It resonates with the Ancient Hero's Boots.
Cannot be destroyed.
MATK + 160.
MATK + 10 per 2 refine rates.
Increase damage of Heavens Drive by 20% per 3 refine rates.
When refined to +9 or higher, reduce variable casting by 10%.
When refined to +11 or higher, can cast Psychic Wave slv3.
When equipped with Ancient Hero's Bootsm adds a chance to INT + 20, MATK + 15% for 7 sec when magic attack.
Type : One handed staff Attack : 70
Weight : 100
Weapon Level : 4
Required Level : 100
Class : Novice Type

The staff of a wandering hero who has slain many enemies but never found a place to call home.
It seems to be mystically connected to Ancient Hero Boots.
Cannot be destroyed.
MATK +160.
MATK +10 for every 2 refine levels.
Heaven's Drive damage +20% for every 3 refine levels.
If refine rate is +9 or higher, Variable Cast Time of all skills -10%.
If refined to +11 or higher, Psychic Wave (Lv. 3) can be used.
When equipped with Ancient Hero Boots, with some chance INT +20, MATK +15% for 7 sec. when dealing magical damage.
Class: One-handed Staff
Attack: 70
Weight: 100
Weapon level: 4
Required Level: 100
Jobs: Novice and subclasses

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Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Nein
Stapelung
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Verwendung
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Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Ja
Kann gehandelt werden? Ja
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Ja
Kann im Lager abgelegt werden? Ja
Kann im Gildenlager abgelegt werden? Ja
Kann per Post versendet werden? Ja
Kann versteigert werden? Ja
Verzögerung
Nicht angegeben
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bMatk,160+10*(.@r/2);
bonus2 bSkillAtk,"WZ_HEAVENDRIVE",20*(.@r/3);
if (.@r>=9) {
   bonus bVariableCastrate,-10;
   if (.@r>=11) {
      skill "SO_PSYCHIC_WAVE",3;
   }
}
Skriptreferenzen
getrefine Befehl
getrefine
Signatur:
getrefine()
Beschreibung:
function is called. This function is intended for use in item scripts.
bUnbreakableWeapon Gegenstandsbonus
bUnbreakableWeapon
Signatur:
bonus bUnbreakableWeapon;
Beschreibung:
Weapon cannot be damaged/broken by any means
bMatk Gegenstandsbonus
bMatk
Signatur:
bonus bMatk,n;
Beschreibung:
Magical attack power + n
bSkillAtk Gegenstandsbonus
bSkillAtk
Signatur:
bonus2 bSkillAtk,sk,n;
Beschreibung:
Increases damage of skill sk by n%
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bVariableCastrate Gegenstandsbonus
bVariableCastrate
Signatur:
bonus2 bVariableCastrate,sk,n;
Beschreibung:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

Nicht angegeben

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ID Auslöser-Item Basisitems Materialien Rollen Details
#15 Ancient Hero's Release Cube 38 0 rodatabase.base_item Details
#79 +11 Ancient Hero Armor Opening Cube 38 0 rodatabase.base_item Details
Veredelung Gruppe Gegenstandsstufe Veredelbar Waffenlevel Rüstungslevel Details
Veredelung Waffe 4 Ja 4 Nicht angegeben Details

Nicht angegeben