Item Details

Meteor Striker [2] ( Meteor_Striker )

ID 590002 Meteor Striker [2]
Meteor Striker [2] Kaufpreis: zeny Verkaufspreis: 0 zeny Gewicht: 300 Slots: 2
Typ: Waffengegenstand. Untertyp: Morgenstern Geschlecht: Beide Orte: Waffe
Angriff: 300 Magie Angriff: Nicht angegeben Reichweite: 1 Verteidigung: Nicht angegeben
Waffenlevel: 4 Rüstungslevel: Nicht angegeben Min. Ausrüstungslevel: 100 Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: 1 Gradierbar: Nicht angegeben Element: Neutral Klassen: Vierte Klassen., Alle Third Klassen.

Imbuída com um poder incontrolável, a Maça Ancestral adora acertar aventureiros que nunca provaram de seus espinhos.
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Indestrutível em batalha.
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A cada 2 refinos:
ATQ +10.
A cada 3 refinos:
Dano de [Metralhadora] +10%.
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Refino +9 ou mais:
Dano de [Metralhadora] e [Canhão] +10%.
Refino +11 ou mais:
Conjuração variável -15%.
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Conjunto
[Botas Ancestrais]
Ao realizar ataques físicos ou mágicos:
3% de chance de ativar um [efeito] por 7 segundos.
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Efeito:
FOR +20.
ATQ da arma +15%.
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Tipo: Maça
ATQ: 300 ATQM: 0
Peso: 300
Nível da arma: 4
Nível necessário: 100
Classes: Mecânicos e evoluções

Mace yang memiliki roket pemicu di ujung ujung nya.
Kekuatannya akan bereaksi terhadap Ancient Hero Boots.
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Tidak bisa dihancurkan dalam battle.
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Tiap 2 level tempa, ATK +10.
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Tiap 3 level tempa, menambah damage Vulcan Arm sebesar 10%.
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Saat level tempa +9 atau lebih, menambah damage Vulcan Arm dan Arm Cannon sebesar 10%.
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Saat level tempa +11 atau lebih, mengurangi Variable Cast Time sebesar 15%.
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Saat dikenakan dengan Ancient Hero Boots, saat melakukan serangan magic atau fisik, chance STR+20
dan ATK +15% selama 7 detik.
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Jenis: Mace
Attack: 300
Berat: 300
Weapon Lv: 4
Syarat Lv: 100
Job: Mechanic

A hammer made of rare ore found in a meteorite.
It seems to resonate with Ancient Hero Boots.
Cannot be destroyed in battle.
ATK + 10 per 2 refine rate.
Increases Vulcan Arm damage by 10% per 3 refine rate.
If refine rate is 9 or higher, increases Vulcan Arm and Arm Cannon damage by additional 10%.
If refine rate is 11 or higher, reduces variable casting time by 15%.
When equipped with Ancient Hero Boots, when dealing physical or magical damage, has a chance to gain Str + 20 and ATK + 15% for 7 seconds.
Type: Mace Attack: 300
Weight: 300
Weapon Lv: 4
Required Lv: 100
Required Job: Mechanic Jobs

Account Bound.
A weapon of famous Mechanic Boomer.
This hammer makes thunder-like sounds with each strike.
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[For each 2 refine lv]
ATK +10.
[For each 3 refine lv]
[Vulcan Arm] damage +10%.
[If refine lv is 9 or higher]
[Vulcan Arm] and [Arm Cannon] damage +10%.
[If refine lv is 11 or higher]
Variable casting time -15%.
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[Ancient Hero Set]
Ancient Hero Boots22171
Big Badaboom590002
Has a chance to activate effects for 7 seconds when dealing physical and magical damage:
STR +20.
ATK +15%.
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Cannot be destroyed.
Class: Mace
Attack: 300
Weight: 300
Weapon Lv: 4
Required Level: 100
Jobs: Mechanic Jobs

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Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Nein
Stapelung
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Verwendung
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Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Ja
Kann gehandelt werden? Ja
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Ja
Kann im Lager abgelegt werden? Ja
Kann im Gildenlager abgelegt werden? Ja
Kann per Post versendet werden? Ja
Kann versteigert werden? Ja
Verzögerung
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.@r = getrefine();
if (.@r>=2) {
   bonus bBaseAtk,.@r/2*10;
}
if (.@r>=3) {
   bonus2 bSkillAtk,"NC_VULCANARM",.@r/3*10;
}
if (.@r>=9) {
   bonus2 bSkillAtk,"NC_VULCANARM",10;
   bonus2 bSkillAtk,"NC_ARMSCANNON",10;
}
if (.@r>=11) {
   bonus bVariableCastrate,-15;
}
Skriptreferenzen
getrefine Befehl
getrefine
Signatur:
getrefine()
Beschreibung:
function is called. This function is intended for use in item scripts.
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bBaseAtk Gegenstandsbonus
bBaseAtk
Signatur:
bonus bBaseAtk,n;
Beschreibung:
Basic attack power + n
bSkillAtk Gegenstandsbonus
bSkillAtk
Signatur:
bonus2 bSkillAtk,sk,n;
Beschreibung:
Increases damage of skill sk by n%
bVariableCastrate Gegenstandsbonus
bVariableCastrate
Signatur:
bonus2 bVariableCastrate,sk,n;
Beschreibung:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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ID Auslöser-Item Basisitems Materialien Rollen Details
#15 Ancient Hero's Release Cube 38 0 rodatabase.base_item Details
#79 +11 Ancient Hero Armor Opening Cube 38 0 rodatabase.base_item Details
Veredelung Gruppe Gegenstandsstufe Veredelbar Waffenlevel Rüstungslevel Details
Veredelung Waffe 4 Ja 4 Nicht angegeben Details

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