Item Details

Patent Meteor Striker [2] ( Up_Meteor_Striker )

ID 590011 Patent Meteor Striker [2]
Patent Meteor Striker [2] Kaufpreis: zeny Verkaufspreis: 0 zeny Gewicht: 350 Slots: 2
Typ: Waffengegenstand. Untertyp: Morgenstern Geschlecht: Beide Orte: Waffe
Angriff: 320 Magie Angriff: Nicht angegeben Reichweite: 1 Verteidigung: Nicht angegeben
Waffenlevel: 4 Rüstungslevel: Nicht angegeben Min. Ausrüstungslevel: 150 Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: 1 Gradierbar: Nicht angegeben Element: Neutral Klassen: Vierte Klassen., Alle Third Klassen.

Arma purificada dos poderes ancestrais e que agora emana energia mais jovem.
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Indestrutível em batalha.
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A cada 2 refinos:
ATQ +15.
A cada 3 refinos:
Dano de [Metralhadora] e [Punho Foguete] +10%.
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Refino +7 ou mais:
Dano de [Metralhadora] e [Punho Foguete] +15%.
Refino +9 ou mais:
Dano de [Canhão] +25%.
Refino +11 ou mais:
Conjuração variável -15%.
Dano físico a distância +15%.
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Conjunto
[Botas Primordiais]
FOR +10.
Dano físico a distância +5%.
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Tipo: Maça
ATQ: 320 ATQM: 0
Peso: 350
Nível da arma: 4
Nível necessário: 150
Classes: Mecânicos e evoluções

Sebuah palu yang di buat dari bahan unik dari sebuah meteor.
Kekuatan kuno yang disegel mulai menunjukkan kemampuan aslinya.
Akan beresonasi jika di kombinasikan dengan Great Hero Boots.

Tidak dapat hancur
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ATK + 15 per 2 tingkat tempa.
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Meningkatkan Vulcan Arm dan Knuckle Boost damage sebesar 10% per 3 tingkat tempa.
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Jika tingkat tempa 7 atau lebih, meningkatkan Vulcan Arm and Knuckle Boost damage tambahan sebesar 15%.
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Jika tingkat tempa 9 atau lebih, meningkatkan Arm Cannon damage sebesar 25%.
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Jika tingkat tempa 11 atau lebih, menambah long ranged physical damage sebesar 15%, reduces variable casting time sebesar 15%.
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Saat dipakai dengan Great Hero Boots, STR + 10, meningkatkan Long Range physical damage sebesar 5%.
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Jenis: Mace attack: 320
Berat: 350
Weapon lv: 4
Syarat Lv: 150
Job: Mechanic

A hammer made of rare ore found in a meteorite
After seeing the stronger strength, he began to show his natural ability.
It seems to resonate with the boots of the great hero.

Cannot be destroyed.
ATK + 15 per 2 refine rates.
Increase damage of Vulcan Arm, Boost Knuckle by 10% per 3 refine rates.
When refined to +7 or higher, increase damage of Vulcan Arm, Boost Knuckle by 15% .
When refined to +9 or higher, Increase damage of Arms Cannon by 15% .
When refined to +11 or higher, increase ranged physical damage by 15%, reduce variable casting by 15%.
When equipped with Great Hero's Boots, STR + 10, increase ranged physical damage by 5%.
Type: Mace Attack: 320
Weight: 350
Weapon Level: 4
Required Level: 150
Class: Mechanic Type

A weapon of famous Mechanic Boomer. This hammer makes thunder-like sounds with each strike.
The weapon's former power is restored making it as dangerous as many centuries ago.
It seems to be mystically connected to Great Hero's Boots.

Cannot be destroyed.
ATK +15 for every 2 refine levels.
Volcano and Knuckle Boost damage +10% for every 3 refine levels.
If refine rate is +7 or higher, Volcano and Knuckle Boost damage +15% additionally.
If refine rate is +9 or higher, Arm Cannon damage +25%.
If refine rate is +11 or higher, ranged physical damage +15%, Variable Cast Time of all skills -15%.
If equipped with Great Hero's Boots, STR +10, ranged physical damage +5%.
Class: Club ATK: 320
Weight: 350
Weapon level: 4
Required Level: 150
Jobs: Mechanic and subclasses

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Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Nein
Stapelung
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Verwendung
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Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Ja
Kann gehandelt werden? Ja
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Ja
Kann im Lager abgelegt werden? Ja
Kann im Gildenlager abgelegt werden? Ja
Kann per Post versendet werden? Ja
Kann versteigert werden? Ja
Verzögerung
Nicht angegeben
bonus bUnbreakableWeapon;
.@r = getrefine();
bonus bBaseAtk,.@r/2*15;
bonus2 bSkillAtk,"NC_VULCANARM",.@r/3*10;
bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",.@r/3*10;
if (.@r>=7) {
   bonus2 bSkillAtk,"NC_VULCANARM",15;
   bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",15;
}
if (.@r>=9) {
   bonus2 bSkillAtk,"NC_ARMSCANNON",25;
}
if (.@r>=11) {
   bonus bLongAtkRate,15;
   bonus bVariableCastrate,-15;
}
Skriptreferenzen
bUnbreakableWeapon Gegenstandsbonus
bUnbreakableWeapon
Signatur:
bonus bUnbreakableWeapon;
Beschreibung:
Weapon cannot be damaged/broken by any means
getrefine Befehl
getrefine
Signatur:
getrefine()
Beschreibung:
function is called. This function is intended for use in item scripts.
bBaseAtk Gegenstandsbonus
bBaseAtk
Signatur:
bonus bBaseAtk,n;
Beschreibung:
Basic attack power + n
bSkillAtk Gegenstandsbonus
bSkillAtk
Signatur:
bonus2 bSkillAtk,sk,n;
Beschreibung:
Increases damage of skill sk by n%
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bLongAtkRate Gegenstandsbonus
bLongAtkRate
Signatur:
bonus bLongAtkRate,n;
Beschreibung:
Increases damage of long ranged attacks by n%
bVariableCastrate Gegenstandsbonus
bVariableCastrate
Signatur:
bonus2 bVariableCastrate,sk,n;
Beschreibung:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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ID Auslöser-Item Basisitems Materialien Rollen Details
#12 Weapon Modification Box (Lower) 37 111 rodatabase.base_item Details
#13 Weapon Modification Box (Middle) 37 111 rodatabase.base_item Details
#14 Weapon Modification Box (Upper) 37 148 rodatabase.base_item Details
#15 Ancient Hero's Release Cube 38 0 Ergebnisitem Details
#25 Hero's Weapon Modification Box IV 5 0 rodatabase.base_item Details
#79 +11 Ancient Hero Armor Opening Cube 38 0 Ergebnisitem Details
Veredelung Gruppe Gegenstandsstufe Veredelbar Waffenlevel Rüstungslevel Details
Veredelung Waffe 4 Ja 4 Nicht angegeben Details

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