Sceptre of Exiled Kingdom [1] ( Meer_Sceptre )
| ID 590014 |
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Kaufpreis: 20 zeny | Verkaufspreis: 10 zeny | Gewicht: 290 | Slots: 1 | ||||||||||||||||||||||||||||||||||||
| Typ: Waffengegenstand. | Untertyp: Morgenstern | Geschlecht: Beide | Orte: Waffe | |||||||||||||||||||||||||||||||||||||
| Angriff: 200 | Magie Angriff: 360 | Reichweite: 1 | Verteidigung: Nicht angegeben | |||||||||||||||||||||||||||||||||||||
| Waffenlevel: 4 | Rüstungslevel: Nicht angegeben | Min. Ausrüstungslevel: 130 | Max. Ausrüstungslevel: Nicht angegeben | |||||||||||||||||||||||||||||||||||||
| Veredelbar: 1 | Gradierbar: Nicht angegeben | Element: Neutral | Klassen: Vierte Klassen., Alle Third Klassen. | |||||||||||||||||||||||||||||||||||||
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Uma maça que foi passada de geração em geração de um reinado glorioso, mas que foi destruído da noite para o dia. Nicht angegeben
Flaggen
Stapelung
Nicht angegeben
Verwendung
Nicht angegeben
Handel
Verzögerung
Nicht angegeben
.@r = getrefine();
bonus bInt,3;
bonus bDex,5;
skill "CR_GRANDCROSS",1;
bonus2 bMagicAtkEle,Ele_Holy,10*.@r;
if (.@r>=5) {
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
bonus bLongAtkDef,5;
}
if (.@r>=7)
skill "CR_GRANDCROSS",min(10,.@r);
if (.@r>=9) {
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
bonus bLongAtkDef,5;
}
if (.@r>=10)
skill "BS_ADRENALINE",5;
Skriptreferenzen
getrefine
Befehl
getrefine
Signatur:
Beschreibung:
function is called.
This function is intended for use in item scripts.
bInt
Gegenstandsbonus
bInt
Signatur:
Beschreibung:
INT + n
bDex
Gegenstandsbonus
bDex
Signatur:
Beschreibung:
DEX + n
bMagicAtkEle
Gegenstandsbonus
bMagicAtkEle
Signatur:
Beschreibung:
Increases damage of e element magic by x%
if
Befehl
if
Signatur:
Beschreibung:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Beispiel:
bMaxHPrate
Gegenstandsbonus
bMaxHPrate
Signatur:
Beschreibung:
MaxHP + n%
bMaxSPrate
Gegenstandsbonus
bMaxSPrate
Signatur:
Beschreibung:
MaxSP + n%
bLongAtkDef
Gegenstandsbonus
bLongAtkDef
Signatur:
Beschreibung:
Adds n% damage reduction against ranged physical attacks
Nicht angegeben SkriptreferenzenFür dieses Skript wurden keine dokumentierten Referenzen erkannt. Nicht angegeben SkriptreferenzenFür dieses Skript wurden keine dokumentierten Referenzen erkannt. Nicht angegeben Nicht angegeben Nicht angegeben Nicht angegeben Nicht angegeben Nicht angegeben Nicht angegeben Nicht angegeben |
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