Item Details

Red Lotus Sword [2] ( Sword_Of_Bluefire )

ID 13485 Red Lotus Sword [2]
Red Lotus Sword [2] Buy Price: 1 zeny Sell Price: 0 zeny Weight: 80 Slots: 2
Type: Weapon item. Sub Type: One-Handed Sword Gender: Both Locations: Weapon
Attack: 180 Magic Attack: Not specified Range: 1 Defense: Not specified
Weapon Level: 4 Armor Level: Not specified Min. Equip Level: 100 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Fourth classes., All Third classes.

O Sabre Ancestral incendeia sua lâmina com um fogo fátuo, que queima todos que deixaram a maldade tomar conta da alma.
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A cada 2 refinos:
ATQ +10.
A cada 3 refinos:
Dano físico a distância +4%.
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Refino +9 ou mais:
Custo de SP de [Canhão de Prótons] -10%.
Refino +11 ou mais:
Dano de [Canhão de Prótons] +15%.
--------------------------
Conjunto
[Botas Ancestrais]
Ao realizar ataques físicos:
3% de chance de ativar um [efeito] por 7 segundos.
--------------------------
Efeito:
DES +20.
Dano físico a distância +10%.
--------------------------
Tipo: Espada
ATQ: 180 ATQM: 0
Peso: 80
Nível da arma: 4
Nível necessário: 100
Classes: Bioquímicos e evoluções

Pedang dengan Api Biru dari klan iblis kuno.
Memiliki kekuatan tersembunyi saat dipakai dengan Ancient Hero Boots.

Setiap 2 Tingkat Tempa, ATK +10.
Setiap 3 Tingkat Tempa, Serangan Fisik Jarak Jauh +4%.
Saat Tingkat Tempa +9, Reduce konsumsi SP Cart Canon 10%.
Saat Tingkat Tempa +11, Damage Cart Canon +15%.

Saat dikenakan dengan Ancient Hero Boots,
Saat menyerang secara fisik, chance 3% DEX+20 dan Serangan fisik jarak jauh +10% Selama 7 detik.

Jenis : Sword Attack : 180
Berat : 80
Senjata Lv : 4
Syarat Lv : 100
Job : Genetic

Glows blue when unsheathed.
It seems to resonate with Ancient Hero Boots.
Every 2 Refine level ATK +10
Every 3 Refine level distance physical damage power increased by 4%
When Refine level is 9, Cart Cannon SP usage lowered by 10%
When Refine level is 11, Card Cannon damage increased by 15%
When equipped together with Ancient Hero Boots and attacking with physical attacks, with a fixed rate (3%) for 7s DEX +20, distance physical attack power increased by +10%
Type: Sword Attack: 180
Weight: 80
Weapon Lv : 4
Required Lv : 100
Required Job: Genetic Jobs

Account Bound.
An experimental weapon owned by Geneticist Azura.
The blue flame seems cold, but it burns much more than usual!
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[For each 2 refine lv]
ATK +10.
[For each 3 refine lv]
Long-range physical damage +4%.
[If refine lv is 9 or higher]
[Cart Cannon] SP consumption -10%
[If refine lv is 11 or higher]
[Cart Cannon] damage +15%.
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[Ancient Hero Set]
Ancient Hero Boots22171
Sword of Blue Fire13485
Has a chance to activate effects for 7 seconds when dealing physical damage:
DEX +20.
Long-range physical damage +10%.
-------------
Class: Sword
Attack: 180
Weight: 80
Weapon Lv: 4
Required Level: 100
Jobs: Genetic Jobs

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
.@r = getrefine();
bonus bBaseAtk,10*(.@r/2);
bonus bLongAtkRate,4*(.@r/3);
if (.@r>=9) {
   bonus2 bSkillUseSPrate,"GN_CARTCANNON",10;
}
if (.@r>=11) {
   bonus2 bSkillAtk,"GN_CARTCANNON",15;
}
Script References
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bBaseAtk Item Bonus
bBaseAtk
Signature:
bonus bBaseAtk,n;
Description:
Basic attack power + n
bLongAtkRate Item Bonus
bLongAtkRate
Signature:
bonus bLongAtkRate,n;
Description:
Increases damage of long ranged attacks by n%
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bSkillUseSPrate Item Bonus
bSkillUseSPrate
Signature:
bonus2 bSkillUseSPrate,sk,n;
Description:
Decreases SP consumption of skill sk by n%
bSkillAtk Item Bonus
bSkillAtk
Signature:
bonus2 bSkillAtk,sk,n;
Description:
Increases damage of skill sk by n%
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

Not specified

Not specified

Not specified

Not specified

ID Trigger Item Base Items Materials Roles Details
#15 Ancient Hero's Release Cube 38 0 rodatabase.base_item Details
#79 +11 Ancient Hero Armor Opening Cube 38 0 rodatabase.base_item Details
Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Weapon 4 Yes 4 Not specified Details

Not specified