Ghostring Robe [1] ( Ghostring_Suit_BR )
| ID 15219 |
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Buy Price: zeny | Sell Price: 0 zeny | Weight: 40 | Slots: 1 | ||||||||||||||||||||||||||||||||||||
| Type: Armor/Garment/Boots/Headgear/Accessory item. | Sub Type: Not specified | Gender: Both | Locations: Armor | |||||||||||||||||||||||||||||||||||||
| Attack: Not specified | Magic Attack: Not specified | Range: Not specified | Defense: 77 | |||||||||||||||||||||||||||||||||||||
| Weapon Level: Not specified | Armor Level: 1 | Min. Equip Level: 90 | Max. Equip Level: Not specified | |||||||||||||||||||||||||||||||||||||
| Refineable: 1 | Gradable: Not specified | Element: Ghost | Classes: Not specified | |||||||||||||||||||||||||||||||||||||
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À primeira vista, estes trapos lembram bastante as Vestes de Angeling depois de jogadas na máquina de lavar junto com meia dúzia de Chapéus de Esporo. De qualquer forma, esses trajes também são muito cobiçados por Super Aprendizes, que acreditam que o espírito da sacerdotisa do Templo Sagrado dos Ings ainda procura guarda-los do perigo. Not specified
Flags
Stacking
Not specified
Usage
Not specified
Trade
Delay
Not specified
.@r = getrefine();
bonus bMdef,20;
bonus bMaxHP,1000;
bonus bMaxSP,100;
if (BaseLevel>=100) {
bonus bMaxHP,50*BaseLevel;
bonus bMaxSP,3*BaseLevel;
}
if (.@r>=7)
bonus bAtkRate,10;
if (.@r>=10)
skill "BS_WEAPONPERFECT",5;
if (.@r>=12)
bonus bDefEle,Ele_Ghost;
Script References
getrefine
Command
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
bMdef
Item Bonus
bMdef
Signature:
Description:
Equipment MDEF + n
bMaxHP
Item Bonus
bMaxHP
Signature:
Description:
MaxHP + n
bMaxSP
Item Bonus
bMaxSP
Signature:
Description:
MaxSP + n
if
Command
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Example:
bAtkRate
Item Bonus
bAtkRate
Signature:
Description:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bDefEle
Item Bonus
bDefEle
Signature:
Description:
Gives the player's defense element e
Not specified Script ReferencesNo documented script references were detected. Not specified Script ReferencesNo documented script references were detected. Not specified Not specified Not specified Not specified Not specified Not specified Not specified Not specified |
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