Blue Flame Cane [2] ( Staff_Of_Blue_Flame )
| ID 2049 |
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Buy Price: 50000 zeny | Sell Price: 25000 zeny | Weight: 80 | Slots: 2 | ||||||||||||||||||||||||||||||||||||||||
| Type: Weapon item. | Sub Type: Two-handed staves | Gender: Both | Locations: Right_Hand + Left_Hand | |||||||||||||||||||||||||||||||||||||||||
| Attack: 110 | Magic Attack: 300 | Range: 1 | Defense: Not specified | |||||||||||||||||||||||||||||||||||||||||
| Weapon Level: 4 | Armor Level: Not specified | Min. Equip Level: 175 | Max. Equip Level: Not specified | |||||||||||||||||||||||||||||||||||||||||
| Refineable: 1 | Gradable: Not specified | Element: Neutral | Classes: Not specified | |||||||||||||||||||||||||||||||||||||||||
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Um poderoso cetro que flamba uma chama azul gelada ao toque. Two handed Staff dengan kekuatan Api Biru. Two-handed Rod that contains the essense of fire and water elements. Two-handed Rod that contains the essense of fire and water elements.
Flags
Stacking
Not specified
Usage
Not specified
Trade
Delay
Not specified
.@r = getrefine(); bonus bInt,7; bonus bMatkRate,.@r/2; bonus bUnbreakableWeapon; if (.@r>=9) .@val = 15; else if (.@r>=7) .@val = 5; if (.@r>=11) bonus2 bSubSize,Size_All,20; if (.@r>=13) bonus bDelayrate,-15; bonus2 bMagicAtkEle,Ele_Fire,.@val; bonus2 bMagicAtkEle,Ele_Earth,.@val; bonus2 bMagicAtkEle,Ele_Water,.@val; bonus2 bMagicAtkEle,Ele_Holy,.@val; Script References
getrefine
Command
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
bInt
Item Bonus
bInt
Signature:
Description:
INT + n
bMatkRate
Item Bonus
bMatkRate
Signature:
Description:
Magical attack power + n%
bUnbreakableWeapon
Item Bonus
bUnbreakableWeapon
Signature:
Description:
Weapon cannot be damaged/broken by any means
if
Command
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Example:
bSubSize
Item Bonus
bSubSize
Signature:
Description:
+x% damage reduction against size s
bDelayrate
Item Bonus
bDelayrate
Signature:
Description:
Increases skill delay by n%
bMagicAtkEle
Item Bonus
bMagicAtkEle
Signature:
Description:
Increases damage of e element magic by x%
Not specified Script ReferencesNo documented script references were detected. Not specified Script ReferencesNo documented script references were detected. Not specified Not specified Not specified Not specified Not specified Not specified Not specified Not specified |
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