Item Details

Blue Flame Cane [2] ( Staff_Of_Blue_Flame )

ID 2049 Blue Flame Cane [2]
Blue Flame Cane [2] Buy Price: 50000 zeny Sell Price: 25000 zeny Weight: 80 Slots: 2
Type: Weapon item. Sub Type: Two-handed staves Gender: Both Locations: Right_Hand + Left_Hand
Attack: 110 Magic Attack: 300 Range: 1 Defense: Not specified
Weapon Level: 4 Armor Level: Not specified Min. Equip Level: 175 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Um poderoso cetro que flamba uma chama azul gelada ao toque.
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Indestrutível em batalha.
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INT +7.
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A cada 2 refinos:
Dano mágico +1%.
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Refino +7 ou mais:
Dano mágico de propriedade Fogo, Água, Terra e Sagrado +5%.
Refino +9 ou mais:
Dano mágico de propriedade Fogo, Água, Terra e Sagrado +10% adicional.
Refino +11 ou mais:
Resistência a todos os Tamanhos +20%.
Refino +13 ou mais:
Pós-conjuração -15%.
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Tipo: Cajado de Duas Mãos
ATQ: 110 ATQM: 300
Peso: 80
Nível da arma: 4
Nível necessário: 175
Classes: Magos, Noviços, Espiritualistas e evoluções

Two handed Staff dengan kekuatan Api Biru.
Staff ini juga memiliki kekuatan api dan air.
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Senjata tidak bisa dihancurkan.
INT +7, MATK +300.
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Tiap 2 level tempa,
MATK +1%.
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Apabila level tempa +7 atau lebih,
Damage magic elemen fire,earth,water,holy +5%.
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Apabila level tempa +9 atau lebih,
Damage magic elemen fire,earth,water,holy +10%.
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Apabila level tempa +11 atau lebih,
Mengurangi damage dari lawan all size 20%.
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Apabila level tempa +13 atau lebih,
After cast delay -15%.
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Jenis: Two-handed Staff
Attack: 110
Weapon Lv: 4
Berat: 80
Syarat Lv: 175
Job: Wizard, Acolyte, Soul Linker Class

Two-handed Rod that contains the essense of fire and water elements.
Can not be destroyed.
INT + 7, MATK + 300.
Increase MATK + 1% per 2 refine rates
If refined to +7 or higher, increase fire, earth, water, holy magic damage by 5%.
If refined to +9 or higher, increase fire, earth, water, holy magic damage by 10%.
If refined to +11 or higher, reduce damage from all size monsters by 20%.
If refined to +13 or higher, reduce delay after skill by 15%.
_
Type: Two-handed rod Attack: 110
Weight: 80
Weapon Level: 4
Required Level: 175
Class: wizard Type, Acolyte Type, Soul Link Type

Two-handed Rod that contains the essense of fire and water elements.
Can not be destroyed.
INT + 7, MATK + 300.
Increase MATK + 1% per 2 refine rates
If refined to +7 or higher, increase fire, earth, water, holy magic damage by 5%.
If refined to +9 or higher, increase fire, earth, water, holy magic damage by 10%.
If refined to +11 or higher, reduce damage from all size monsters by 20%.
If refined to +13 or higher, reduce delay after skill by 15%.
_
Type: Two-handed rod
Attack: 110
Weight: 80
Weapon Level: 4
Required Level: 175
Class: wizard Type, Acolyte Type, Soul Link Type

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
.@r = getrefine();
bonus bInt,7;
bonus bMatkRate,.@r/2;
bonus bUnbreakableWeapon;
if (.@r>=9)
   .@val = 15;
else if (.@r>=7)
   .@val = 5;
if (.@r>=11)
   bonus2 bSubSize,Size_All,20;
if (.@r>=13)
   bonus bDelayrate,-15;
bonus2 bMagicAtkEle,Ele_Fire,.@val;
bonus2 bMagicAtkEle,Ele_Earth,.@val;
bonus2 bMagicAtkEle,Ele_Water,.@val;
bonus2 bMagicAtkEle,Ele_Holy,.@val;
Script References
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bInt Item Bonus
bInt
Signature:
bonus bInt,n;
Description:
INT + n
bMatkRate Item Bonus
bMatkRate
Signature:
bonus bMatkRate,n;
Description:
Magical attack power + n%
bUnbreakableWeapon Item Bonus
bUnbreakableWeapon
Signature:
bonus bUnbreakableWeapon;
Description:
Weapon cannot be damaged/broken by any means
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bSubSize Item Bonus
bSubSize
Signature:
bonus2 bSubSize,s,x;
Description:
+x% damage reduction against size s
bDelayrate Item Bonus
bDelayrate
Signature:
bonus bDelayrate,n;
Description:
Increases skill delay by n%
bMagicAtkEle Item Bonus
bMagicAtkEle
Signature:
bonus2 bMagicAtkEle,e,x;
Description:
Increases damage of e element magic by x%
Not specified
Script References

No documented script references were detected.

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Script References

No documented script references were detected.

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Weapon 4 Yes 4 Not specified Details

Not specified