Item Details

Illusion Engine wing A-type [1] ( Illusion_Engine_A )

ID 20933 Illusion Engine wing A-type [1]
Illusion Engine wing A-type [1] Buy Price: zeny Sell Price: 0 zeny Weight: 90 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Garment/Robe
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: 50
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 130 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Equipamento criado com a tecnologia da Ilusión. Pode ser aprimorado usando moduladores.
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HP máx. +1.000.
A cada 2 refinos:
HP máx. +100.
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Refino +7 ou mais:
Velocidade de ataque +5%.
--------------------------
Conjunto
[Perna Ilusión A]
Dano crítico +10%.
--------------------------
Conjunto
[Perna Ilusión B]
Conjuração variável -10%.
--------------------------
Tipo: Capa
DEF: 50 DEFM: 0
Peso: 90
Nível necessário: 130
Classes: Todas

Wing Engine canggih yang dibuat dengan Illusion Technology.
Berbagai Module bisa ditambahkan ke armor ini.
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MHP + 1000.
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Tiap 2 level tempa, MHP + 100.
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Apabila level tempa +7 atau lebih, ASPD +5%.
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Saat dikenakan dengan Illusion Leg Type A,
Critical Damage +10%.
------------------------
Saat dikenakan dengan Illusion Leg Type B,
Variable Cas time -10%.
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Jenis: Garment
Def: 50
Berat: 90
Syarat Lv: 130
Job: All job

Class: Garment
Attack: 0
Weight: 100
Weapon Level: 0
Requires Level: 130
Usable By: All Jobs
Max HP +1000
Max HP +100 per 2 upgrade levels of the item.
If upgrade level is +7 or higher,
Aspd +5%
If equipped with Illusion Leg Type A,
Critical Damage +10%
Increases critical damage on targets by 10%.
If equipped with Illusion Leg Type B,
Reduces the variable casting time of skills by -10%.

Class: Garment
Defense: 50
Weight: 90
Requires Level: 130
Usable By: All Jobs
Max HP +1000
Max HP +100 per 2 upgrade levels of the item.
If upgrade level is +7 or higher,
Aspd +5%
If equipped with Illusion Leg Type A,
Critical Damage +10%
Increases critical damage on targets by 10%.
If equipped with Illusion Leg Type B,
Reduces the variable casting time of skills by -10%.

All

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
.@r = getrefine();
bonus bMaxHP,1000+(100*(.@r/2));
if (.@r >= 7) {
   bonus bAspdRate,5;
}
Script References
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bMaxHP Item Bonus
bMaxHP
Signature:
bonus bMaxHP,n;
Description:
MaxHP + n
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bAspdRate Item Bonus
bAspdRate
Signature:
bonus bAspdRate,n;
Description:
Attack speed + n%
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

Not specified

Not specified

Not specified

# Target Items Roles Slots Details
#39 2 Item Enchant 3 Details

Not specified

Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Armor 1 Yes Not specified 1 Details

Not specified