Item Details

Magical Weapon (Shadow) ( S_Magical_Weapon )

ID 24022 Magical Weapon (Shadow)
Magical Weapon (Shadow) Buy Price: zeny Sell Price: 0 zeny Weight: 0 Slots: Not specified
Type: Shadow Equipment item. Sub Type: Not specified Gender: Both Locations: Shadow Weapon
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: Not specified
Weapon Level: Not specified Armor Level: Not specified Min. Equip Level: 1 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Luvas usadas como complemento para o manejo de armas convencionais.
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ATQM +10.
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A cada refino:
ATQ e ATQM +1.
Refino +7 ou mais:
Dano mágico +1%.
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Conjunto
[Colar Sombrio Mágico]
[Brinco Sombrio Mágico]
A cada refino de cada peça do conjunto:
ATQM +1.
Soma dos refinos 23 ou mais:
Dano mágico +1% adicional.
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Tipo: Equip. Sombrio
Posição: Luvas
Peso: 0 Nv. mín.: 1
Classes: Todas

Sarung tangan yang dipakai untuk memegang senjata yang meningkatkan kemampuan penggunanya.
MATK + 10.
Jika tingkat tempa mencapai 7, MATK + 1%.
Jika dipakai bersamaan dengan Magical Shadow (Weapon, Earring, Pendant), meningkatkan MATK sesuai dengan jumlah tingkat tempa dari Set Item.
Jika total tingkat tempa mencapai 23, ekstra MATK +1%.
Jenis : Shadow Equipment
Posisi : Weapon Berat : 0
Lv Minimal : 1
Job : All Job

A glove worn to enhance magical attack.
Class: Shadow Weapon
Weight: 0
Requires Level: 1
Usable By: All Jobs
MATK + 10
Additional MATK + 1 per upgrade level of the item.
If upgrade level is +7 or higher,
MATK + 1%
Set Bonus
Magical Shadow Earring
Magical Shadow Pendant
Magical Shadow Weapon
MATK + 1 per upgrade level of Magical Shadow Earring, Magical Shadow Pendant, and Magical Shadow Weapon.
If the combined upgrade levels of Magical Shadow Earring, Magical Shadow Pendant and Magical Shadow Weapon are +23 or higher,
MATK + 1%

Account Bound.
There are many legends about Haruspex Tenebrous.
It is said that he predicted the future from the remains of enemies torn to pieces by his clawed gloves.
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MATK +10.
[For each refine lv]
ATK & MATK +1.
[If refined to +7 or higher]
MATK +1%.
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Shadow Set
Sh. Diviner Gloves24022
Sh. Diviner Ring24021
Sh. Diviner Pendant24023
[For each refine lv of set items]
MATK +1.
[If total refine lv of set items +23 or higher]
MATK +1%.
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Class: Shadow Armor
Location: Weapon
Weight: 0
Required Level: 1
Job: All

All

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
.@r = getrefine();
bonus bBaseAtk,.@r;
bonus bMatk,.@r;
bonus bMatk,10;
if (.@r>6) {
   bonus bMatkRate,1;
}
Script References
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bBaseAtk Item Bonus
bBaseAtk
Signature:
bonus bBaseAtk,n;
Description:
Basic attack power + n
bMatk Item Bonus
bMatk
Signature:
bonus bMatk,n;
Description:
Magical attack power + n
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bMatkRate Item Bonus
bMatkRate
Signature:
bonus bMatkRate,n;
Description:
Magical attack power + n%
Not specified
Script References

No documented script references were detected.

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Script References

No documented script references were detected.

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