Item Details

Doram Magical Shadow Shield ( S_DoramMagical_Shield )

ID 24317 Doram Magical Shadow Shield
Doram Magical Shadow Shield Buy Price: 10 zeny Sell Price: 5 zeny Weight: 0 Slots: Not specified
Type: Shadow Equipment item. Sub Type: Not specified Gender: Both Locations: Shadow Shield
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: Not specified
Weapon Level: Not specified Armor Level: Not specified Min. Equip Level: 1 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Peça adicional de escudo usada para complementar um escudo convencional.
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Dano mágico +3%.
A cada refino:
HP máx +10.
Recarga de [Meteoros de Nepeta] -0,1 segundo.
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Refino +7 ou mais:
Dano de [Meteoros de Nepeta] +5%.
Refino +9 ou mais:
Dano de [Meteoros de Nepeta] +5% adicional.
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Ao usar [Chuva de Mariscos]:
Ativa um [efeito] por 30 segundos.
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Efeito:
Regenera 5 de SP a cada 5 segundos.
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Conjunto
Malha Sombria de Selva
Greva Sombria de Selva
Luva Sombria de Selva
Todos os atributos +7.
HP e SP máx. +3%.
Ignora 50% da DEF e DEFM de monstros normais.
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Tipo: Equip. Sombrio
Posição: Escudo
Peso: 0 Nv. mín.: 1
Classes: Invocadores e evoluções

Shadow Shield yang bisa dipasang di lengan. Dapat digunakan sendiri-sendiri atau set, tetapi memiliki efek pertahanan yang lebih sedikit saat tidak satu set.
Hanya bisa dipakai Doram Class.
¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª
MATK + 3%.
Saat menggunakan skill [Bunch of Shrimps] ,Menambah SP regen sebesar 5 per 5 detik selama 30 detik.
Tiap tingkat tempa, mengurangi 0.1 detik Cooldown Skill [Catnip Meteor].
Jika tingkat tempa 7 atau lebih, Menambah damage [Catnip Meteor] +5%.
Jika tingkat tempa 9 atau lebih, Menambah damage [Catnip Meteor] +5%.
¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª
Jika digunakan bersamaan dengan Doram Magical Shadow Weapon kamu akan mendapatkan efek tambahan.
All Stat + 3, MaxHP + 2%, MaxSP + 2%.
SP Consumption -10%.
Jenis : Shadow Equipment
Posisi : Shield
Berat : 0
Lv Minimal : 1
Job : Doram Class

Class: Shadow Shield
Weight: 0
Requires Level: 1
Usable By: Doram
MATK + 3%.
When using the skill Bunch of Shrimp, increases SP regeneration by 5 per 5 secs for 30 secs.
For every refine level, reduces the Skill Cooldown of Catnip Meteor.
If the refine level is 7 or higher, increases the damage of Catnip Meteor by 5%.
If the refine level is 9 or higher, increases the damage of Catnip Meteor by an additional 5%.
Doram Magical Shadow Weapon
All Stats + 3
Max HP + 2%
Max SP + 2%
Reduces SP consumption by 10%.

Account bound.
Shadow shield that grants bonuses to the Summoner's skills.
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MATK +3%.
[For each refine lv]
Max HP +10.
Skill delay [Catnip Meteor] -0,1 s.
[If refine lv +7 and higher]
Skill damage [Catnip Meteor] +5%.
[If refine lv +9 and higher]
Skill damage [Catnip Meteor] +5%.
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When skill [Bunch of Shrimp] is using:
Restores 5 SP every 5 s. for 30 s.
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[Shadow Set]
Sh. Doram Mage Shield24317
Sh. Doram Mage Gloves24286
All stats +3.
Max HP/SP +2%.
SP Consumption -10%.
-------------
[Shadow Set]
Sh. Doram Mage Armor24410
Sh. Doram Mage Boots24411
Sh. Doram Mage Shield24317
Sh. Doram Mage Gloves24286
All stats +7.
Max HP and SP +3%.
Ignores 50% of physical and magical defense rate of normal size enemies and players.
-------------
Class: Shadow Equipment
Location: Shield
Defense: 0
Weight: 0
Required Level: 1
Jobs: Summoner jobs

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
.@r = getrefine();
bonus bMaxHP,.@r*10;
bonus bMatkRate,3;
autobonus3 "{ bonus2 bSPRegenRate,5,5000; }",1000,30000,"SU_BUNCHOFSHRIMP";
bonus2 bSkillCooldown,"SU_CN_METEOR",-(.@r*100);
if (.@r>=7)
   bonus2 bSkillAtk,"SU_CN_METEOR",5;
if (.@r>=9)
   bonus2 bSkillAtk,"SU_CN_METEOR",5;
Script References
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bMaxHP Item Bonus
bMaxHP
Signature:
bonus bMaxHP,n;
Description:
MaxHP + n
bMatkRate Item Bonus
bMatkRate
Signature:
bonus bMatkRate,n;
Description:
Magical attack power + n%
autobonus3 Command
autobonus3
Signature:
autobonus3 <bonus script>,<rate>,<duration>,<skill id>,{<other script>};
autobonus3 <bonus script>,<rate>,<duration>,"<skill name>",{<other script>};
Description:
These commands are meant to be used in item scripts only! See 'petautobonus' for pet usage. What these commands do is 'attach' a script to the player which will get executed on attack (or when attacked in the case of autobonus2). Rate is the trigger rate of the script (1000 = 100%). Duration is the time in milliseconds that the bonus will last for since the script has triggered. Skill ID/skill name the skill which will be used as trigger to start the bonus. (autobonus3) The optional argument 'flag' is used to classify the type of attack where the script can trigger (it shares the same flags as the bAutoSpell bonus script): Range criteria: Attack type criteria: Skill criteria: The difference between the optional argument 'other script' and the 'bonus script' is that, the former one triggers only when attacking(or attacked) and the latter one runs on status calculation as well, which makes sure, within the duration, the "bonus" that get lost on status calculation is restored. So, 'bonus script' is technically supposed to accept "bonus" command only. And we usually use 'other script' to show visual effects. In all cases, when the script triggers, the attached player will be the one who holds the bonus. There is currently no way of knowing within this script who was the other character (the attacker in autobonus2, or the target in autobonus and autobonus3). //Grants a 1% chance of starting the state "all stats +10" for 10 seconds when //using weapon or misc attacks (both melee and ranged skills) and shows a special //effect when the bonus is active.
Example:
BF_SHORT:  Trigger on melee attack
BF_LONG:   Trigger on ranged attack
Default:   BF_SHORT+BF_LONG
BF_WEAPON: Trigger on weapon skills
BF_MAGIC:  Trigger on magic skills
BF_MISC:   Trigger on misc skills
Default:   BF_WEAPON
BF_NORMAL: Trigger on normal attacks
BF_SKILL:  Trigger on skills
default:   If the attack type is BF_WEAPON (only) BF_NORMAL is used,
otherwise BF_SKILL+BF_NORMAL is used.
autobonus "{ bonus bAllStats,10; }",10,10000,BF_WEAPON|BF_MISC,"{ specialeffect2 EF_FIRESPLASHHIT; }";
bSPRegenRate Item Bonus
bSPRegenRate
Signature:
bonus2 bSPRegenRate,n,t;
Description:
Gain n SP every t milliseconds
bSkillCooldown Item Bonus
bSkillCooldown
Signature:
bonus2 bSkillCooldown,sk,t;
Description:
Increases cooldown of skill sk by t milliseconds
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bSkillAtk Item Bonus
bSkillAtk
Signature:
bonus2 bSkillAtk,sk,n;
Description:
Increases damage of skill sk by n%
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

Not specified

Not specified

Item Group Sub Group Random Option Group Details
CLASS_SHADOW_BOX_SHIELD 1 Class Shadow Box Shield Details

Not specified

Not specified

Not specified

Not specified