Item Details

Illusion Staff of Bordeaux [2] ( Staff_Of_Bordeaux_IL )

ID 26109 Illusion Staff of Bordeaux [2]
Illusion Staff of Bordeaux [2] Buy Price: 20 zeny Sell Price: 10 zeny Weight: 50 Slots: 2
Type: Weapon item. Sub Type: Staff Gender: Both Locations: Weapon
Attack: 60 Magic Attack: 180 Range: 1 Defense: Not specified
Weapon Level: 4 Armor Level: Not specified Min. Equip Level: 99 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Transcendent classes (no Transcendent-Third classes)., Fourth classes., All Transcendent classes., All Third classes.

Cajado simples e curtinho, parecendo aqueles usados por Maestros. Possui uma joia incrustada na ponta.
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Indestrutível em batalha.
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DES +2. INT +3.
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Bônus ao aprender [Dragonologia] nv.5:
-
Dano mágico +5%.
Custo de SP das habilidades -15%.
A cada 3 refinos:
Dano mágico +1%.
Custo de SP das habilidades -5%.
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Conjunto
[Sobrepeliz Ilusional]
Dano de [Onda Psíquica] +10%.
Arma e Capa refinados no +7:
Dano de [Castigo de Nerthus] +40%.
Soma dos refinos 18 ou mais:
Dano mágico de propriedade Neutro e Terra +10%.
Soma dos refinos 22 ou mais:
Dano mágico de propriedade Água +10%.
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Tipo: Cajado
ATQ: 60 ATQM: 180
Peso: 50
Nível da arma: 4
Nível necessário: 99
Classes: Arquimagos, Professores e evoluções

Staff dengan permata keadilan yang tercemar oleh kekuatan Ilusi.
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MATK + 180.
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INT +3, DEX +2.
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MATK +5% saat lv. Skill Dragonology level max.
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Tambahan MATK +1% per 3 level tempa, apabila Dragonology level max.
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Mengurangi SP Cost skill 15%, apabila Dragonoly Level max.
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Tambahan pengurangan SP Cost 5 % per 3 level tempa, apabila Dragonoly level max.
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Set Bonus dengan Illusion Muffler :
Menambah damage Physic Wave 10%.
Saat level tempa Illusion Staff of Bordeaux dan Illusion Muffler adalah +7.
Menambah damage Earth Grave 40%.

Saat total tempa keduanya +18 atau lebih,
Menambah serangan magic elemen netral dan earth sebesar 10%.

Saat total tempa keduanya +18 atau lebih,
Menambah serangan magic elemen water sebesar 10%.
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Jenis : Staff
Attack : 60
Level Senjata : 4
Berat : 50
Lv minimal : 99
Job : High Wizard, Profesor Job

A short, simply designed staff; like a baton. A jewel, with the power of justice, is set on it.
Class: One-Handed Staff
Attack: 60
Magic Attack: 180
Property: Neutral
Weight: 50
Weapon Level: 4
Requires Level: 99
Usable By: High Wizard Jobs, Scholar Jobs
Int + 3
Dex + 2
MATK + 5%, if Dragonology is at maximum level.
Additional MATK + 1% per 3 upgrade levels of the item, if Dragonology is at maximum level.
Reduces the SP cost of skills by 15%, if Dragonology is at maximum level.
Reduces the SP cost of skills by an additional 5% per 3 upgrade levels of the item, if Dragonology is at maximum level.
Set Bonus
Illusion Muffler
Illusion Staff of Bordeaux
Increases the damage of Psychic Wave by 10%.
If Illusion Muffler and Illusion Staff of Bordeaux upgrade level is +7 or higher,
Increases the damage of Earth Grave by 40%.
If the combined upgrade levels of Illusion Muffler and Illusion Staff of Bordeaux are +18 or higher,
Increases the damage of Neutral and Earth property magical attacks on targets by 10%.
If the combined upgrade levels of Illusion Muffler and Illusion Staff of Bordeaux are +22 or higher,
Increases the damage of Water property magical attacks on targets by 10%.

A short, simply designed staff; like a baton. A jewel, with the power of justice, is set on it.
Class: One-Handed Staff
Attack: 60
Magic Attack: 180
Property: Neutral
Weight: 50
Weapon Level: 4
Requires Level: 99
Usable By: High Wizard Jobs, Scholar Jobs
Int + 3
Dex + 2
Matk + 5%, if Dragonology is at maximum level.
Additional Matk + 1% per 3 upgrade levels of the item, if Dragonology is at maximum level.
Reduces the SP cost of skills by 15%, if Dragonology is at maximum level.
Reduces the SP cost of skills by an additional 5% per 3 upgrade levels of the item, if Dragonology is at maximum level.
Set Bonus
Illusion Muffler
Illusion Staff of Bordeaux
Increases the damage of Psychic Wave by 10%.
If Illusion Muffler and Illusion Staff of Bordeaux upgrade level is +7 or higher,
Increases the damage of Earth Grave by 40%.
If the combined upgrade levels of Illusion Muffler and Illusion Staff of Bordeaux are +18 or higher,
Increases the damage of Neutral and Earth property magical attacks on targets by 10%.
If the combined upgrade levels of Illusion Muffler and Illusion Staff of Bordeaux are +22 or higher,
Increases the damage of Water property magical attacks on targets by 10%.

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
bonus bInt,3;
bonus bDex,2;
if (getskilllv("SA_DRAGONOLOGY") == 5) {
   .@val = getrefine()/3;
   bonus bMatkRate,(5+.@val);
   bonus bUseSPrate,(-15-(5*.@val));
}
Script References
bInt Item Bonus
bInt
Signature:
bonus bInt,n;
Description:
INT + n
bDex Item Bonus
bDex
Signature:
bonus bDex,n;
Description:
DEX + n
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
getskilllv Command
getskilllv
Signature:
getskilllv(<skill id>)
getskilllv("<skill name>")
Description:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Example:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bMatkRate Item Bonus
bMatkRate
Signature:
bonus bMatkRate,n;
Description:
Magical attack power + n%
bUseSPrate Item Bonus
bUseSPrate
Signature:
bonus bUseSPrate,n;
Description:
SP consumption + n%
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

Not specified

Not specified

Not specified

Not specified

Not specified

Not specified

Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Weapon 4 Yes 4 Not specified Details

Not specified