Item Details

Dragon Knight Stone (Garment) ( DragonKnight_Robe )

ID 313059 Dragon Knight Stone (Garment)
Dragon Knight Stone (Garment) Buy Price: zeny Sell Price: 0 zeny Weight: 0 Slots: Not specified
Type: Card item. Sub Type: Enchant Card Gender: Both Locations: Not specified
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: Not specified
Weapon Level: Not specified Armor Level: Not specified Min. Equip Level: Not specified Max. Equip Level: Not specified
Refineable: Not specified Gradable: Not specified Element: Neutral Classes: Not specified

For every 2 levels of [Hack and Slash], increases physical damage to all race enemies(excluding players) by 1%.
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Set Bonus:
Dragon Knight Stone (Garment)
Rune Knight Stone (Upper)

For every 2 levels of [Two-handed Defense], increases physical damage to all size enemies by 3%.
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Set Bonus:
Dragon Knight Stone (Garment)
Rune Knight Stone (Middle)

increases [Hack and Slash] damage by 10%.
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Set Bonus:
Dragon Knight Stone (Garment)
Rune Knight Stone (Lower)

C.RATE + 3, increases [Storm Slash] damage by 15%.

All

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
.@val = getskilllv("DK_HACKANDSLASHER");
bonus2 bAddRace,RC_All,(.@val/2);
bonus2 bAddRace,RC_Player_Human,-(.@val/2);
bonus2 bAddRace,RC_Player_Doram,-(.@val/2);
Script References
getskilllv Command
getskilllv
Signature:
getskilllv(<skill id>)
getskilllv("<skill name>")
Description:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Example:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
bAddRace Item Bonus
bAddRace
Signature:
bonus2 bAddRace,r,x;
Description:
+x% physical damage against race r
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

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