Item Details

Bull Crown [1] ( BioWeapon_Helm_NC )

ID 400098 Bull Crown [1]
Bull Crown [1] Buy Price: zeny Sell Price: 0 zeny Weight: 10 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Upper Headgear
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: 10
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 170 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Fourth classes., All Third classes.

Elmo deixado para trás por uma vítima do Biolaboratório.
--------------------------
A cada 2 refinos:
ATQ +20.
--------------------------
Refino +7 ou mais:
Velocidade de ataque +10%.
Refino +9 ou mais:
Dano físico a distância +15%.
Refino +11 ou mais:
Dano físico contra todos os tamanhos +10%.
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Conjunto
[Ferramenta Dourada]
Dano físico contra todos os tamanhos +10% adicional.
A cada refino da arma:
Dano de [Brandir Machado] +10%.
--------------------------
Conjunto
[Bate-Estacas Motorizado]
Dano físico a distância +10% adicional.
A cada refino da arma:
Dano de [Canhão] +10%.
--------------------------
Conjunto
[Chave Maxi]
Dano físico contra todos os tamanhos +10% adicional.
A cada refino da arma:
Dano de [Fúria do Furacão] +10%.
--------------------------
Tipo: Equip. para Cabeça
Equipa em: Topo
DEF: 10 DEFM.: 0
Peso: 10
Nível necessário: 170
Classes: Mecânicos e evoluções

Per 2 tingkat tempa,
ATK +20
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Jika tingkat tempa +7 atau lebih,
ASPD +10%
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Jika tingkat tempa +9 atau lebih,
Damage serangan fisik jarak-jauh +15%
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Jika tingkat tempa +11 atau lebih,
Damage serangan fisik ke semua size monster +10%
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Set Bonus
Biolab Taurus Crown [1]
Golden Wrench [2]

Damage serangan fisik ke semua size monster +10%

Per tingkat tempa Golden Wrench [2],
Damage dari skill "Power Swing" +10%
------------------------
Set Bonus
Biolab Taurus Crown [1]
Engine Pilebunker [2]

Damage serangan fisik jarak-jauh +15%

Per tingkat tempa Engine Pilebunker [2],
Damage dari skill "Arm Cannon" +10%
------------------------
Set Bonus
Biolab Taurus Crown [1]
Maxi Spanner [2]

Damage serangan fisik ke semua size monster +10%

Per tingkat tempa Maxi Spanner [2],
Damage dari skill "Axe Tornado" +10%
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Jenis : Headgear
Posisi : Upper
DEF : 10
Berat : 10
Syarat Lv : 170
Job : Mechanic

For every 2 refine levels, ATK +20.

If refine rate is 7 or higher, ASPD +10%.

If refine rate is 9 or higher, increases long ranged physical damage by 15%.

If refine rate is 11 or higher, increases physical damage against all size enemies by 10%.
------------------------
Set Bonus:
Biolab Taurus Crown
Golden Wrench

Increases physical damage against all size enemies by 10%.
Increases Power Swing damage by 10% per refine rate of Golden Wrench.
------------------------
Set Bonus:
Biolab Taurus Crown
Engine Pilebunker

Increases long ranged physical damage by 15%.
Increases Arm Cannon damage by 10% per refine rate of Engine Pilebunker.
------------------------
Set Bonus:
Biolab Taurus Crown
Maxi Spanner

Increases physical damage against all size enemies by 10%.
Increases Axe Tornado damage by 10% per refine rate of Maxi Spanner.
------------------------
Type : Headgear
Def : 10
Location : Upper
Weight : 10
Required Level : 170
Class : Mechanic Class

A crown created for a participant of a magic experiment.
Decorated with copper horns and a semi-precious stone.
-------------
For every 2 refine levels, ATK +20.

[If refined to +7 or higher]
ASPD +10%.

[If refined to +9 or higher]
Long-ranged physical damage +15%.

[If refined to +11 or higher]
Physical damage inflicted on enemies of any size +10%.

[If equipped with Golden Wrench]
Physical damage inflicted on monsters of any size +10%. For every refine level of weapon, [Power Swing] damage +10%.

[If equipped with Pilebunker]
Long-ranged physical damage +10%. For every refine level of weapon, [Arm Cannon] damage +10%.

[If equipped with Maxi Spanner]
Physical damage inflicted on monsters of any size +10%. For every refine level of weapon, [Axe Tornado] damage +10%.
-------------
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Required Level: 170
Jobs: Mechanic and subclasses

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? Yes
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
.@r = getrefine();
bonus bBaseAtk,20*(.@r/2);
if (.@r>=7) {
   bonus bAspdRate,10;
}
if (.@r>=9) {
   bonus bLongAtkRate,15;
}
if (.@r>=11) {
   bonus2 bAddSize,Size_All,10;
}
Script References
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bBaseAtk Item Bonus
bBaseAtk
Signature:
bonus bBaseAtk,n;
Description:
Basic attack power + n
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bAspdRate Item Bonus
bAspdRate
Signature:
bonus bAspdRate,n;
Description:
Attack speed + n%
bLongAtkRate Item Bonus
bLongAtkRate
Signature:
bonus bLongAtkRate,n;
Description:
Increases damage of long ranged attacks by n%
bAddSize Item Bonus
bAddSize
Signature:
bonus2 bAddSize,s,x;
Description:
+x% physical damage against size s
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

Not specified

Not specified

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Not specified

Not specified

Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Armor 1 Yes Not specified 1 Details

Not specified