Item Details

Gypsy Trentini Card ( Gypsy_Card )

ID 4566 Gypsy Trentini Card
Gypsy Trentini Card Buy Price: 20 zeny Sell Price: 10 zeny Weight: 1 Slots: Not specified
Type: Card item. Sub Type: Not specified Gender: Both Locations: Armor
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: Not specified
Weapon Level: Not specified Armor Level: Not specified Min. Equip Level: Not specified Max. Equip Level: Not specified
Refineable: Not specified Gradable: Not specified Element: Neutral Classes: Not specified

Esquiva +20.
Habilita [Beijo da Sorte] nv. 10 em instrumentos musicais.
VIT base 110 ou mais:
Esquiva +20 adicional.
Tipo: Carta
Equipa em: Armadura
Peso 1

Dapat menggunakan Fortune's Kiss Lv 10.(Jika menggunakan Instrument/Whip).
FLEE + 20. Jika VIT dasar pengguna 110 atau lebih, tambahan FLEE + 20.
Jenis : Card
Posisi : Armor
Berat : 1

Class: Card
Compounds On: Armor
Weight: 1
Flee + 20
Additional Flee + 20, if the user's base Vit is 110 or higher.
Enables Level 10 Lady Luck, if the user has a Musical Instrument/Whip equipped.

Enables Level 10 Lady Luck (if equipped with a Musical Instrument/Whip).
FLEE +20. If VIT 110 or greater, additional FLEE +20.
Class: Card
Slot: Armor
Weight: 1

All

Gypsy Trentini (0.01%)
Flags
Can be added to a player buying store? Yes
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? Yes
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
skill "DC_FORTUNEKISS",10;
bonus bFlee,(readparam(bVit)>=110)?40:20;
Script References
bFlee Item Bonus
bFlee
Signature:
bonus bFlee,n;
Description:
Flee + n
readparam Command
readparam
Signature:
readparam(<parameter number>{,"<character name>"})
readparam(<parameter number>{,<char_id>})
Description:
This function will return the specified stat of the invoking character, or, if a character name or character id is specified, of that player. The stat can either be a number or parameter name, defined in ''. Some example parameters: StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight, JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp, BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp All of these also behave as variables, but don't expect to be able to just 'set' them - some will not work for various internal reasons. Example 1: Using this particular information as a function call is not required. Typing this will return the same result: Example 2: You can also use this command to get stat values.
Example:
// Returns how many status points you haven't spent yet.
mes "Unused status points: " + readparam(9);
mes "Unused status points: " + StatusPoint;
if (readparam(bVit) > 77)
mes "Only people with over 77 Vit are reading this!";
bVit Item Bonus
bVit
Signature:
bonus bVit,n;
Description:
VIT + n
Not specified
Script References

No documented script references were detected.

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Script References

No documented script references were detected.

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