Item Details

Zodiac Boots (Mage) [1] ( Zodiac_Boots_MG )

ID 470258 Zodiac Boots (Mage) [1]
Zodiac Boots (Mage) [1] Buy Price: zeny Sell Price: 0 zeny Weight: 90 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Shoes
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: 60
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 100 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Fourth classes., All Third classes.

MATK +30
------------------------
Per 2 tingkat tempa:
MATK +10
MATK +1%
------------------------
Per 4 tingkat tempa:
Damage dari skill "Crimson Rock" +10%
Damage dari skill "Psychic Wave" +10%
------------------------
Jika tingkat tempa +9 atau lebih,
Reduce Fix Cast-time -0.3 detik
------------------------
Jika tingkat tempa +11 atau lebih,
After Cast-delay -6%
------------------------
Set Bonus
Biolab Boots (Mage) [1]
Valkyrie Blessing

MATK +20

Per 4 tingkat tempa:
Damage dari skill "Crimson Rock" +5%
Damage dari skill "Psychic Wave" +5%

Jika tingkat tempa +9 atau lebih,
Reduce Fix Cast-time -0.2 detik

Jika tingkat tempa +11 atau lebih,
After Cast-delay -4%
------------------------
Set Bonus
Biolab Boots (Mage) [1]
Kathryne's Memory

Cooldown-time dari skill "Crimson Rock" -1.8 detik

Per 4 tingkat tempa senjata:
Magic damage element Fire +10%
Variable Cast-time -6%
------------------------
Set Bonus
Biolab Boots (Mage) [1]
Kathryne's Memory
Valkyrie Blessing

Cooldown-time dari skill "Crimson Rock" -1.2 detik

Per 4 tingkat tempa senjata:
Magic damage element Fire +5%
Variable Cast-time -4%
------------------------
Set Bonus
Biolab Boots (Mage) [1]
Celia's Memory

Cooldown-time dari skill "Psychic Wave" -0.6 detik

Per 4 tingkat tempa senjata:
Damage dari skill "Fire Bolt, Cold Bolt, Lightning Bolt" +25%
------------------------
Set Bonus
Biolab Boots (Mage) [1]
Celia's Memory
Valkyrie Blessing

Cooldown-time dari skill "Psychic Wave" -0.4 detik
Dapat menggunakan skill "Dark Claw Lv.5"
Cooldown-time dari skill "Dark Claw" -30 detik

Per 4 tingkat tempa senjata:
Damage dari skill "Fire Bolt, Cold Bolt, Lightning Bolt" +15%
------------------------
Set Bonus
Biolab Boots (Mage) [1]
Biolab Aquarius Crown [1]
Kathryne's Memory

Jika total tingkat tempa "Headgear, Shoes, Weapon" +36 atau lebih,
Magic damage ke semua jenis monster (termasuk player) +20%
Saat melakukan serangan magic, terdapat 3% peluang memberikan buff MATK +30% selama 10 detik

Jika total tingkat tempa "Headgear, Shoes, Weapon" +40 atau lebih,
Bypass Hard MDEF lawan (kecuali player) sebesar 40%
------------------------
Set Bonus
Biolab Boots (Mage) [1]
Biolab Aquarius Diadem [1]
Celia's Memory

Jika total tingkat tempa "Headgear, Shoes, Weapon" +36 atau lebih,
Magic damage ke semua jenis monster (termasuk player) +20%
Saat melakukan serangan magic, terdapat 3% peluang memberikan buff INT +200 selama 10 detik

Jika total tingkat tempa "Headgear, Shoes, Weapon" +40 atau lebih,
Bypass Hard MDEF lawan (kecuali player) sebesar 40%
------------------------
Jenis : Equipment
Posisi : Shoes
Def : 60
Berat : 90
Lv Min. : 100
Job: 3rd Class Mage

MATK + 50

Every 2 levels upgrade, MATK +10, MATK +1%.

Every 4 levels upgrade, Increases damage of Crimson Rock, Psychic Wave skills by 15%

If refine rate is 9 or higher, Reduces fixed casting time by 0.5 seconds

If refine rate is 11 or higher, Reduces Delay after using skills by 10%
------------------------
Set Bonus:
Zodiac Boots(Mage)
Kathryne Memory

Reduces Crimson Rock skill cooldown by 3 seconds,
for every 4 upgrade level of weapon, Increases Fire element magic damage by 15% and reduces variable casting time by 10%.
------------------------
Set Bonus:
Zodiac Boots(Mage)
Celia Memory

Reduces the Cooldown of Psychic Wave skill by 1 second.
Can use Dark Claw Lv.5 skill,
Dark Claw cooldown reduced by 30 seconds
for every 4 upgrade level of weapon, Cold Bolt, Fire Bolt, Lightning Bolt damage +40%.
------------------------
Set Bonus:
Zodiac Boots(Mage)
Kathryne Memory
Biolab Aquarius Crown

If the sum of helmet, shoes, and weapon refinement level is 33 or higher,
Magic damage to all type enemies +20%.
When doing magical attack, 3% Chance to increase MATK +30% for 10 seconds.

If the sum of helmet, shoes, and weapon refinement level is 35 or higher,
Ignore magical defense of all monster races 40% (except Player)
------------------------
Set Bonus:
Zodiac Boots(Mage)
Celia Memory
Biolab Aquarius Diadem

If the sum of helmet, shoes, and weapon refinement level is 33 or higher,
Magic damage to all type enemies +20%.
When doing magical attack, 3% Chance to increase INT +200 for 10 seconds.

If the sum of helmet, shoes, and weapon refinement level is 35 or higher,
Ignore magical defense of all monster races 40% (except Player)
------------------------
Type: Shoes
Defense: 60
Weight: 90
Required Lv: 100
Class: Mage Class

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
.@r = getrefine();
bonus bMatk,50+(10*(.@r/2));
bonus bMatkRate,.@r/2;
bonus2 bSkillAtk,"WL_CRIMSONROCK",15*(.@r/4);
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",15*(.@r/4);
if (.@r>=9)
   bonus bFixedCast,-500;
if (.@r>=11)
   bonus bDelayrate,-10;
Script References
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bMatk Item Bonus
bMatk
Signature:
bonus bMatk,n;
Description:
Magical attack power + n
bMatkRate Item Bonus
bMatkRate
Signature:
bonus bMatkRate,n;
Description:
Magical attack power + n%
bSkillAtk Item Bonus
bSkillAtk
Signature:
bonus2 bSkillAtk,sk,n;
Description:
Increases damage of skill sk by n%
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bFixedCast Item Bonus
bFixedCast
Signature:
bonus bFixedCast,t;
Description:
Increases fixed cast time of all skills by t milliseconds (has effect in RENEWAL_CAST only)
bDelayrate Item Bonus
bDelayrate
Signature:
bonus bDelayrate,n;
Description:
Increases skill delay by n%
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

Not specified

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Not specified

Not specified

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Armor 1 Yes Not specified 1 Details

Not specified