Royal Prontera Cape [1] ( Royal_Prontera_US )
| ID 480479 |
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Buy Price: zeny | Sell Price: 0 zeny | Weight: 70 | Slots: 1 | ||||||||||||||||||||||||||||||||||||
| Type: Armor/Garment/Boots/Headgear/Accessory item. | Sub Type: Not specified | Gender: Both | Locations: Garment/Robe | |||||||||||||||||||||||||||||||||||||
| Attack: Not specified | Magic Attack: Not specified | Range: Not specified | Defense: 100 | |||||||||||||||||||||||||||||||||||||
| Weapon Level: Not specified | Armor Level: 2 | Min. Equip Level: 100 | Max. Equip Level: Not specified | |||||||||||||||||||||||||||||||||||||
| Refineable: 1 | Gradable: 1 | Element: Neutral | Classes: Not specified | |||||||||||||||||||||||||||||||||||||
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A cloak worn by the Prontera Royal Knights. All Not specified
Flags
Stacking
Not specified
Usage
Not specified
Trade
Delay
Not specified
.@r = getrefine();
.@g = getenchantgrade();
bonus bNoKnockback;
bonus bAtkRate,20;
bonus bBaseAtk,20*(.@r/2);
bonus bCon,2*(.@r/2);
bonus bCrt,2*(.@r/2);
bonus bLongAtkRate,7*(.@r/3);
bonus bCritAtkRate,7*(.@r/3);
if (.@r>=7) {
bonus bAspdRate,10;
bonus bAtkRate,15;
if (.@r>=9) {
bonus2 bAddEle,Ele_All,20;
if (.@r>=10) {
bonus bCritical,20;
if (.@r>=11) {
bonus bAllStats,15;
if (.@r>=12) {
bonus bCRate,10;
bonus bLongAtkRate,15;
if (.@r>=13) {
bonus2 bSkillAtk,"RK_IGNITIONBREAK",50;
bonus2 bSkillAtk,"LG_CANNONSPEAR",50;
if (.@r>=14) {
skill "LG_SHIELDSPELL",3;
}
}
}
}
}
}
}
if (.@g>=ENCHANTGRADE_D)
bonus bBaseAtk,100;
if (.@g>=ENCHANTGRADE_C)
bonus bDelayrate,-15;
if (.@g>=ENCHANTGRADE_B)
bonus bPAtk,20;
if (.@g>=ENCHANTGRADE_A) {
if (.@r>=14) {
bonus2 bSkillAtk,"RK_IGNITIONBREAK",70;
bonus2 bSkillAtk,"LG_CANNONSPEAR",70;
}
}
Script References
getrefine
Command
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
getenchantgrade
Command
getenchantgrade
Signature:
Description:
function is called or the specified equipment slot. If nothing is
equipped there, it returns -1.
Valid equipment slots are:
EQI_COMPOUND_ON - Item slot that calls this script (In context of item script) (default)
For a list of others equipment slots see 'getequipid'.
bNoKnockback
Item Bonus
bNoKnockback
Signature:
Description:
Character is no longer knocked back by enemy skills with such effect
bAtkRate
Item Bonus
bAtkRate
Signature:
Description:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bBaseAtk
Item Bonus
bBaseAtk
Signature:
Description:
Basic attack power + n
bCon
Item Bonus
bCon
Signature:
Description:
CON + n
bCrt
Item Bonus
bCrt
Signature:
Description:
CRT + n
bLongAtkRate
Item Bonus
bLongAtkRate
Signature:
Description:
Increases damage of long ranged attacks by n%
bCritAtkRate
Item Bonus
bCritAtkRate
Signature:
Description:
Increases critical damage by +n%
if
Command
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Example:
bAspdRate
Item Bonus
bAspdRate
Signature:
Description:
Attack speed + n%
bAddEle
Item Bonus
bAddEle
Signature:
Description:
+x% physical damage against element e with trigger criteria bf
bCritical
Item Bonus
bCritical
Signature:
Description:
Critical + n
bAllStats
Item Bonus
bAllStats
Signature:
Description:
STR + n, AGI + n, VIT + n, INT + n, DEX + n, LUK + n
bCRate
Item Bonus
bCRate
Signature:
Description:
CRate + n
bSkillAtk
Item Bonus
bSkillAtk
Signature:
Description:
Increases damage of skill sk by n%
bDelayrate
Item Bonus
bDelayrate
Signature:
Description:
Increases skill delay by n%
bPAtk
Item Bonus
bPAtk
Signature:
Description:
PAtk + n
Not specified Script ReferencesNo documented script references were detected. Not specified Script ReferencesNo documented script references were detected. Not specified Not specified Not specified Not specified Not specified Not specified Not specified |
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