Virgo Divine Cross [1] ( Virgo_Divine_Cross_J )
| ID 640002 |
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Buy Price: 20 zeny | Sell Price: 10 zeny | Weight: 10 | Slots: 1 | ||||||||||||||||||||||||||||||||||||
| Type: Weapon item. | Sub Type: Two-handed staves | Gender: Both | Locations: Right_Hand + Left_Hand | |||||||||||||||||||||||||||||||||||||
| Attack: Not specified | Magic Attack: 10 | Range: 1 | Defense: Not specified | |||||||||||||||||||||||||||||||||||||
| Weapon Level: 4 | Armor Level: Not specified | Min. Equip Level: Not specified | Max. Equip Level: Not specified | |||||||||||||||||||||||||||||||||||||
| Refineable: 1 | Gradable: Not specified | Element: Neutral | Classes: Not specified | |||||||||||||||||||||||||||||||||||||
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Not specified
Flags
Stacking
Not specified
Usage
Not specified
Trade
Delay
Not specified
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bMatk,50+BaseLevel;
bonus bAspdRate,10;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Priest) {
skill "ALL_ODINS_POWER",2;
bonus bMatkRate,25;
bonus2 bSubClass,Class_Boss,50;
bonus bHealPower,30;
if (.@r>=7) {
.@val = 50;
if (.@r>=9)
.@val += 50;
bonus2 bIgnoreMdefRaceRate,RC_All,.@val;
}
}
Script References
getrefine
Command
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
bUnbreakableWeapon
Item Bonus
bUnbreakableWeapon
Signature:
Description:
Weapon cannot be damaged/broken by any means
bMatk
Item Bonus
bMatk
Signature:
Description:
Magical attack power + n
bAspdRate
Item Bonus
bAspdRate
Signature:
Description:
Attack speed + n%
if
Command
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Example:
eaclass
Command
eaclass
Signature:
Description:
This commands returns the "eA job-number" corresponding to the given class, and
uses the invoking player's class if none is given. The eA job-number is also a
class number system, but it's one that comes with constants which make it easy
to convert among classes. The command will return -1 if you pass it a job number
which doesn't have an eA job-number equivalent.
Example:
bMatkRate
Item Bonus
bMatkRate
Signature:
Description:
Magical attack power + n%
bSubClass
Item Bonus
bSubClass
Signature:
Description:
+x% damage reduction against class c
bHealPower
Item Bonus
bHealPower
Signature:
Description:
Increases heal amount of all heal skills by n%
bIgnoreMdefRaceRate
Item Bonus
bIgnoreMdefRaceRate
Signature:
Description:
Disregard n% of the target's MDEF if the target belongs to race r
Not specified Script ReferencesNo documented script references were detected. Not specified Script ReferencesNo documented script references were detected. Not specified Not specified Not specified
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