Item Details

Megaphone ( Megaphone_ )

ID 12221 Megaphone
Megaphone Precio de compra: 2 zeny Precio de venta: 1 zeny Peso: 1 Ranuras: No especificado
Tipo: Objeto utilizable. Subtipo: No especificado Género: Ambos Ubicaciones: No especificado
Ataque: No especificado Ataque mágico: No especificado Alcance: No especificado Defensa: No especificado
Nivel de arma: No especificado Nivel de armadura: No especificado Nivel de Equipamiento (Mín.): No especificado Nivel de Equipamiento (Máx.): No especificado
Refinable: No especificado Graduable: No especificado Elemento: Neutral Clases: No especificado

Um maquinário suspeito. Permite a transmissão de uma mensagem em todo o servidor.
Peso: 1
Negociação: Pode ser colocado na Kafra mas não pode ser derrubado, negociado e nem colocado no carrinho

Sebuah Pengeras suara yang unik, dimana kamu dapat berteriak dan didengar oleh seluruh penduduk midgard.
_
Berat : 1

A suspicious looking
piece of machinery
that allows server
wide broadcasting.
_
Weight : 1

Account Bound.
A trumpet-shaped device that seems to amplify sounds.
Allows you to broadcast your messages to the whole server.
Note! A message for broadcast must be entered in 3 min. after the item is used, or the effect is cancelled.
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Weight: 1

Todo

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
Sobrescribir No especificado
¿Puede usarse sentado?
Comercio
Sobrescribir No especificado
¿Puede soltarse? No
¿Puede comerciarse? No
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC? No
¿Puede colocarse en el carrito? No
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild? No
¿Puede enviarse por correo? No
¿Puede ponerse en subasta? No
Retraso
No especificado
input .@megaphone$;
announce strcharinfo(0) + ": " + .@megaphone$,bc_all,0xFF0000;
Referencias del Script
input Comando
input
Firma:
input(<variable>{,<min>{,<max>}})
Descripción:
invoking character, to allow entering of a number or a string. This has many uses, one example would be a guessing game, also making use of the 'rand' function: If you give the input command a string variable to put the input in, it will allow the player to enter text. Otherwise, only numbers will be allowed. Normally you may not input a negative number with this command. This is done to prevent exploits in badly written scripts, which would let people, for example, put negative amounts of Zeny into a bank script and receive free Zeny as a result. Since trunk r12192 the command has two optional arguments and a return value. The default value of 'min' and 'max' can be set with 'input_min_value' and 'input_max_valuemax', -1 if lower than 'min' and 0 otherwise. For string inputs it returns 1 if the string was longer than 'max', -1 is shorter than 'min' and 0 otherwise.
Ejemplo:
mes "[Woman]";
mes "Try and guess the number I am thinking of.";
mes "The number will be between 1 and 10.";
next;
.@number = rand(1,10);
input .@guess;
if (.@guess == .@number) {
mes "[Woman]";
mes "Well done, that was the number I was thinking of!";
close;
} else {
mes "[Woman]";
mes "Sorry, that wasn't the number I was thinking of.";
close;
}
mes "[Woman]";
mes "Please say HELLO";
next;
input .@var$;
if (.@var$ == "HELLO") {
mes "[Woman]";
mes "Well done, you typed it correctly.";
close;
} else {
mes "[Woman]";
mes "Sorry, you got it wrong.";
close;
}
announce Comando
announce
Firma:
announce "<text>",<flag>{,<fontColor>{,<fontType>{,<fontSize>{,<fontAlign>{,<fontY>{,<char_id>}}}}}};
Descripción:
This command will broadcast a message to all or most players, similar to @kami/@kamib GM commands. The region the broadcast is heard in (target), source of the broadcast and the color the message will come up as is determined by the flags. The flag values are coded as constants in '' to make them easier to use. Target flags: - bc_all: Broadcast message is sent server-wide (default). - bc_map: Message is sent to everyone in the same map as the source of the broadcast (see below). - bc_area: Message is sent to players in the vicinity of the source. - bc_self: Message is sent only to current player , if the source flag is bc_pc it also can You cannot use more than one target flag. Source flags: - bc_pc: Broadcast source is the attached player or the character id if itWoE Information' that can be disabled client-side. Due to the way client handles broadcasts, it is impossible to set both bc_blue and bc_woe. The optional parameters allow usage of broadcasts in custom colors, font-weights, sizes etc. If any of the optional parameters is used, special flag is ignored. Optional parameters may not work well (or at all) depending on a game client used. The color parameter is a single number which can be in hexadecimal notation. For example: Will display a global announce in green. The color format is in RGB (0xRRGGBB). In official scripts only two font-weights (types) are used: - normal (FW_NORMAL = 400, default), - bold (FW_BOLD = 700). Default font size is 12. Using this for private messages to players is probably not that good an idea, but it can be used instead in NPCs to "preview" an announce.
Ejemplo:
announce "This will be shown to everyone at all in yellow.",0;
be used to send the Message to the character id if it's provided.
announce "This will be shown to everyone at all in green.",bc_all,0x00FF00;
// This will be a private message to the player using the NPC that made the
// announcement
announce "This is my message just for you",bc_blue|bc_self;
// This will be shown on everyones screen that is in sight of the NPC.
announce "This is my message just for you people here",bc_npc|bc_area;
// This will be a private message to the player with character id 150000
announce "This is my message just for char id 150000",bc_self,0xFFF618,FW_NORMAL,12,0,0,150000;
strcharinfo Comando
strcharinfo
Firma:
strcharinfo(<type>{,<char_id>})
Descripción:
This function will return either the name, party name or guild name for the invoking character. Whatever it returns is determined by type. 0 - Character's name. 1 - The name of the party they're in if any. 2 - The name of the guild they're in if any. 3 - The name of the map the character is in. If a character is not a member of any party or guild, an empty string will be returned when requesting that information.
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

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Referencias del Script

No se detectaron referencias documentadas en este script.

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