Item Details

Black Wing [1] ( Black_Wing )

ID 13061 Black Wing [1]
Black Wing [1] Precio de compra: 20 zeny Precio de venta: 10 zeny Peso: 60 Ranuras: 1
Tipo: Objeto de arma. Subtipo: Daga Género: Ambos Ubicaciones: Arma
Ataque: 142 Ataque mágico: No especificado Alcance: 1 Defensa: No especificado
Nivel de arma: 3 Nivel de armadura: No especificado Nivel de Equipamiento (Mín.): 102 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: Cuarta clases., Todo Tercero

Uma adaga serrilhada forjada na Guilda dos Arruaceiros.
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Dano de [Ofensiva Fatal] +30%.
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A cada refino a partir do +6:
ATQM +3.
Dano de [Ofensiva Fatal] +2%.
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Conjunto
[Gato Preto]
ATQM +5. Precisão +5.
Custo de SP de [Máscara da Fraqueza] e [Máscara da Melancolia] -20.
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Tipo: Adaga
ATQ: 142 ATQM: 0
Peso: 60
Nível da arma: 3
Nível necessário: 102
Classes: Renegados e evoluções

Sebuah belati bergerigi yang dibuat oleh Persekutuan Rogue.
Meningkatkan serangan skill Fatal Menace sebesar 30%. Setiap tingkat tempa diatas +5, tambahan peningkatan serangan skill Fatal Menace sebesar 3% dan MATK + 3.
Ketika dipakai bersamaan dengan Black Cat akan menambahkan HIT +5, MATK +5, mengurangi pemakaian SP skill Masquerede , Enervation dan Gloomy sebesar 20.
Jenis Barang :Dagger Serangan : 142
Berat : 60
Senjata Level :3
Level Persyaratan : 102
Untuk Profesi : Shadow Chaser

A sawtooth dagger crafted by the Rogue Guild.
Class: Dagger
Attack: 142
Weight: 60
Weapon Level: 3
Requires Level: 102
Usable By: Shadow Chaser
Increases the damage of Fatal Menace by 30%.

For every upgrade level of the item past the upgrade level of 5,
Increases the damage of Fatal Menace by an additional 2%.
MATK + 3

Set Bonus
Black Cat
Black Wing [1]
MATK + 5
Hit + 5
Reduces the SP cost of Masquerade-Enervation and Masquerade-Groomy by 20.

A sawtooth dagger crafted by the Rogue Guild.
30% ATK increase of Fatal Menace. 2% ATK and +3 MATK increase with every upgrade above level 6.
HIT +5, MATK +5 when used with Black Cat. Masquerade: Enervation and Groomy SP decreased by 20.
Class: Dagger
Attack: 142
Weight: 60
Weapon Level: 3
Required Level: 102
Jobs: Shadow Chaser Only

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
.@r = getrefine();
bonus2 bSkillAtk,"SC_FATALMENACE",30;
if (.@r>=6) {
   bonus2 bSkillAtk,"SC_FATALMENACE",(.@r-5)*2;
   bonus bMatk,((.@r-5)*3);
}
Referencias del Script
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
bSkillAtk Bono de Ítem
bSkillAtk
Firma:
bonus2 bSkillAtk,sk,n;
Descripción:
Increases damage of skill sk by n%
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bMatk Bono de Ítem
bMatk
Firma:
bonus bMatk,n;
Descripción:
Magical attack power + n
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

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Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Arma 3 3 No especificado Detalles

No especificado