Blue Gun [2] ( Blue_Gun )
| ID 13139 |
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Precio de compra: 20 zeny | Precio de venta: 10 zeny | Peso: 10 | Ranuras: 2 | ||||||||||||||||||||||||||||||||||||
| Tipo: Objeto de arma. | Subtipo: Revólver | Género: Ambos | Ubicaciones: Mano_Derecha + Mano_Izquierda | |||||||||||||||||||||||||||||||||||||
| Ataque: 60 | Ataque mágico: No especificado | Alcance: 7 | Defensa: No especificado | |||||||||||||||||||||||||||||||||||||
| Nivel de arma: 3 | Nivel de armadura: No especificado | Nivel de Equipamiento (Mín.): 50 | Nivel de Equipamiento (Máx.): No especificado | |||||||||||||||||||||||||||||||||||||
| Refinable: 1 | Graduable: No especificado | Elemento: Neutral | Clases: No especificado | |||||||||||||||||||||||||||||||||||||
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O tambor dessa arma foi abençoado por Oxum, orixá da beleza e das águas doces. No especificado
Banderas
Apilamiento
No especificado
Uso
No especificado
Comercio
Retraso
No especificado
.@r = getrefine();
if (.@r>=7) {
bonus2 bAddRace,RC_Demon,10;
bonus2 bAddRace,RC_Formless,10;
bonus2 bAddEle,Ele_Fire,10;
}
if (.@r>=9) {
bonus2 bAddRace,RC_Demon,15;
bonus2 bAddRace,RC_Formless,15;
bonus2 bAddEle,Ele_Fire,15;
}
/*Todo: When Equipped Adds Water Attribute to Arrows for 180 minutes*/
Referencias del Script
getrefine
Comando
getrefine
Firma:
Descripción:
function is called.
This function is intended for use in item scripts.
if
Comando
if
Firma:
Descripción:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Ejemplo:
bAddRace
Bono de Ítem
bAddRace
Firma:
Descripción:
+x% physical damage against race r
bAddEle
Bono de Ítem
bAddEle
Firma:
Descripción:
+x% physical damage against element e with trigger criteria bf
for
Comando
for
Firma:
Descripción:
Another pretest looping structure is the 'for' statement. It is considered a
specialized form of the 'while' statement, and is usually associated with counter-
controlled loops. Here are the steps of the 'for' statement: the initialize
statement is executed first and only once. The condition test is performed.
When the condition evaluates to false, the rest of the for statement is skipped.
When the condition evaluates to true, the body of the loop is executed, then the
update statement is executed (this usually involves incrementing a variable).
Then the condition is reevaluated and the cycle continues.
Example 1:
Example 2:
Ejemplo:
No especificado Referencias del ScriptNo se detectaron referencias documentadas en este script. No especificado Referencias del ScriptNo se detectaron referencias documentadas en este script. No especificado No especificado No especificado No especificado No especificado No especificado No especificado No especificado |
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