Item Details

Heart Breaker [1] ( Heart_Breaker )

ID 1376 Heart Breaker [1]
Heart Breaker [1] Precio de compra: 20 zeny Precio de venta: 10 zeny Peso: 200 Ranuras: 1
Tipo: Objeto de arma. Subtipo: Hacha de Dos Manos Género: Ambos Ubicaciones: Mano_Derecha + Mano_Izquierda
Ataque: 175 Ataque mágico: No especificado Alcance: 1 Defensa: No especificado
Nivel de arma: 4 Nivel de armadura: No especificado Nivel de Equipamiento (Mín.): 70 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: Trascendente, Cuarta clases., Todo Trascendente, Todo Tercero

Este machado especial de duas mãos foi forjado por um grande ferreiro, e parece ser capaz de destruir qualquer tipo de armadura.
Indestrutível em batalha.
CRIT +20.
Velocidade de ataque +5%.
A cada refino:
CRIT +1.
Transcendentais de Mercadores:
Ao realizar ataques físicos, chance de autoconjurar [Martelo de Thor] nv. 3.
Tipo: Machado de Duas Mãos
Ataque: 175
Peso: 200
Nível da arma: 4
Nível necessário: 70
Classes: Transcendentais de Espadachins, Mercadores e evoluções

Kapak 2 tangan spesial yang dibuat oleh ahli tempa legendaris, dan terlihat mampu menghancurkan armor jenis apapun. Critical + 20, meningkatkan ASPD, mengurangi delay setelah menyerang 5%. Setiap kali ditempa akan menambah +1 kritikal. ketika dipakai oleh Mastersmith atau Biochemist, mendapatkan kemungkinan sebesar 3% melakukan autocast [Hammerfall] Lv 3 ketikan menerima serangan fisik
Jenis : Kapak Serangan : 175
Berat : 200
Senjata Level : 4
Level Persyaratan : 70
Jobs : Transcendent swordman/merchant

A special two-handed axe that was crafted by a great blacksmith. It seems capable of destroying any kind of armor.
Class: Two-Handed Axe
Attack: 175
Property: Neutral
Weight: 200
Weapon Level: 4
Requires Level: 70
Usable By: Lord Knight Jobs, Master Smith Jobs, Paladin Jobs, Biochemist Jobs
Crit + 20
CRIT + 1 per upgrade level of the item.
Aspd + 5%
This item is indestructible in battle.
Merchant Bonus
Adds a 3% chance of casting Level 3 Hammerfall on the target when performing a physical attack.

A special two-handed axe that was crafted by a great blacksmith. It seems capable of destroying any kind of armor.
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CRIT +20, ASPD +5%
[For each refine lv]
CRIT +1
[If used by Transcendent Merchant Jobs]
Low chance to cast[Hammerfall] Lv 3 on the target after a physical attack
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Unbreakable.
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Class: Two-handed Axe
Property: Neutral
Attack: 175
Weight: 200
Weapon Level: 4
Required Level: 70
Jobs: Transcendent Swordsman / Transcendent Merchant

Imp (0.05%) Treasure Chest (0.75%)
Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
bonus bCritical,20+getrefine();
bonus bAspdRate,5;
if (Class == Job_Whitesmith || Class == Job_Creator || Class == Job_Mechanic || Class == Job_Mechanic_T || Class == Job_Genetic || Class == Job_Genetic_T)
   bonus3 bAutoSpell,"BS_HAMMERFALL",3,30;
Referencias del Script
bCritical Bono de Ítem
bCritical
Firma:
bonus bCritical,n;
Descripción:
Critical + n
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
bAspdRate Bono de Ítem
bAspdRate
Firma:
bonus bAspdRate,n;
Descripción:
Attack speed + n%
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bAutoSpell Bono de Ítem
bAutoSpell
Firma:
bonus5 bAutoSpell,sk,y,n,bf,i;
Descripción:
Adds a n/10% chance to cast skill sk of level y when attacking with trigger criteria bf
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

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Referencias del Script

No se detectaron referencias documentadas en este script.

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Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Arma 4 4 No especificado Detalles

No especificado