Item Details

Engine Pilebuncker [2] ( Engine_Pilebuncker )

ID 16092 Engine Pilebuncker [2]
Engine Pilebuncker [2] Precio de compra: zeny Precio de venta: 0 zeny Peso: 320 Ranuras: 2
Tipo: Objeto de arma. Subtipo: Maza Género: Ambos Ubicaciones: Arma
Ataque: 450 Ataque mágico: No especificado Alcance: 1 Defensa: No especificado
Nivel de arma: 4 Nivel de armadura: No especificado Nivel de Equipamiento (Mín.): 170 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: Cuarta clases., Todo Tercero

Bate-Estacas com um motor inserido, tornando essa arma mais potente que outros Bate-Estacas.
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Indestrutível em batalha.
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Dano de [Metralhadora] +10%.
A cada refino:
Velocidade de ataque +1%.
Refino +9 ou mais:
Dano de [Canhão] e [Punho Foguete] +15%.
Refino +11 ou mais:
Dano de [Metralhadora] +15% adicional.
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Tipo: Maça
ATQ: 450 ATQM: 0
Peso: 320
Nível da arma: 4
Nível necessário: 170
Classes: Mecânicos e evoluções

Item tidak dapat hancur.
Damage "Vulcan Arm" +10%
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per tingkat tempa,
ASPD +1%.
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Jika tingkat tempa +9 atau lebih,

Damage "Arm Cannon" dan "Knuckle Boost" +15%.
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Jika tingkat tempa +11 atau lebih,

Tambahan Damage "Vulcan Arm" +15%.
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Jenis : Mace
Weapon Lv : 4
Attack : 450
Berat : 320
Syarat Lv : 170
Job : Mechanic Class

A pilebunker equipped with an engine.
It's more powerful than other pilebunkers.

Indestructible, Vulcan Arm damage +10%
Increased ASPD (Post-attack delay -1%) for every upgrade level
+9 Effect: Arm Cannon and Knuckle Boost damage +15%
+11 Effect: Vulcan Arm damage +15% (Additional)
Class: Mace ATK: 450
Weight: 320
Weapon Level: 4
Required Level: 170
Job: Mechanic Classes

A mace with a built-in beater.
Your enemies will not be pleased!

Vulcan Arm damage +10%, indestructible.
For every refine level, increases ASPD (reduces delay after attack by 1%).
If refine rate is +9 or higher, Knuckle Boost and Arm Cannon damage +15%.
If refine rate is +11 or higher, additional Vulcan Arm damage +15%.
Weight: 320
Weapon level: 4
Required Level: 170
Jobs: Mechanic Jobs

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bAspdRate,.@r;
bonus2 bSkillAtk,"NC_VULCANARM",10;
if (.@r>=9) {
   bonus2 bSkillAtk,"NC_ARMSCANNON",15;
   bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",15;
}
if (.@r>=11)
   bonus2 bSkillAtk,"NC_VULCANARM",15;
Referencias del Script
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
bUnbreakableWeapon Bono de Ítem
bUnbreakableWeapon
Firma:
bonus bUnbreakableWeapon;
Descripción:
Weapon cannot be damaged/broken by any means
bAspdRate Bono de Ítem
bAspdRate
Firma:
bonus bAspdRate,n;
Descripción:
Attack speed + n%
bSkillAtk Bono de Ítem
bSkillAtk
Firma:
bonus2 bSkillAtk,sk,n;
Descripción:
Increases damage of skill sk by n%
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

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Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Arma 4 4 No especificado Detalles

No especificado