Item Details

Dead Tree Cane ( Dead_Tree_Cane )

ID 1643 Dead Tree Cane
Dead Tree Cane Precio de compra: 20 zeny Precio de venta: 10 zeny Peso: 10 Ranuras: No especificado
Tipo: Objeto de arma. Subtipo: Báculo Género: Ambos Ubicaciones: Arma
Ataque: 100 Ataque mágico: 155 Alcance: 1 Defensa: No especificado
Nivel de arma: 4 Nivel de armadura: No especificado Nivel de Equipamiento (Mín.): 70 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: No especificado

Um cajado feito de madeira mágica. Ele possui um grande poder mágico, mas faz você parecer um velho.
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Indestrutível em batalha.
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INT +4.
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A cada refino a partir do +6:
INT +1.
HP máx. -200.
SP máx. -100.
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Tipo: Cajado
ATQ: 100 ATQM: 155
Peso: 10
Nível da arma: 4
Nível necessário: 70
Classes: Noviços, Magos, Espiritualistas e evoluções

Staff yang dibuat dari kayu ajaib. Terkandung kekuatan yang besar, tapi juga akan membuatmu terlihat sebagai orang tua.
INT + 4.
Meninggkatkan bonus INT berdasar level tempa, namun mengurangi MHP dan MSP.
Dari Level tempa. +6, INT +1, dan MHP -200, MSP -100.
MATK + 155.
Jenis : Staff Serangan : 100
Berat : 10
Senjata Level : 4
Level Persyaratan : 70
Profesi : Mage, Acolyte, Soul Linker

A staff made out of magical wood. It possesses huge magical power, but it will make you look like an elder.
Class: One-Handed Staff
Attack: 100
Magic Attack: 155
Property: Neutral
Weight: 10
Weapon Level: 4
Requires Level: 70
Usable By: Acolyte Jobs, Mage Jobs, Soul Linker
Int + 4

If upgrade level is +6 or higher,
Max HP - 200
Max SP - 100
Additional Int + 1 per upgrade level of the item.

A staff made out of magical wood. It contains huge magical power, but it will make you look like an elder.
Int +4
Matk +155
[If refined to +6 or higher]
Int +1 for each refine level (starting from +6)
Max HP -200
Max SP -100
Class: One-handed Staff
Property: Neutral
Attack: 100
Weight: 10
Weapon Level: 4
Required Level: 70
Jobs: Acolyte / Mage / Soul Linker

Ancient Tree (0.05%)
Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
bonus bInt,4;
.@r = getrefine();
if (.@r>5) {
   bonus bInt,.@r-5;
   bonus bMaxHP,-200;
   bonus bMaxSP,-100;
}
Referencias del Script
bInt Bono de Ítem
bInt
Firma:
bonus bInt,n;
Descripción:
INT + n
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bMaxHP Bono de Ítem
bMaxHP
Firma:
bonus bMaxHP,n;
Descripción:
MaxHP + n
bMaxSP Bono de Ítem
bMaxSP
Firma:
bonus bMaxSP,n;
Descripción:
MaxSP + n
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

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Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Arma 4 4 No especificado Detalles

No especificado