Item Details

Narcissus Bow [2] ( Narcis_Bow )

ID 18170 Narcissus Bow [2]
Narcissus Bow [2] Precio de compra: zeny Precio de venta: 0 zeny Peso: 100 Ranuras: 2
Tipo: Objeto de arma. Subtipo: Arco Género: Ambos Ubicaciones: Mano_Derecha + Mano_Izquierda
Ataque: 180 Ataque mágico: No especificado Alcance: 5 Defensa: No especificado
Nivel de arma: 4 Nivel de armadura: No especificado Nivel de Equipamiento (Mín.): 100 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: Cuarta clases., Todo Tercero

Uma vez atingidos, seus alvos jamais se esquecerão da dor lancinante causada pelos disparos deste arco. Isto é, se eles sobreviverem.
--------------------------
A cada 2 refinos:
ATQ +10.
A cada 3 refinos:
Dano físico a distância +4%.
--------------------------
Refino +9 ou mais:
Dano de [Temporal de Flechas] +10%.
Refino +11 ou mais:
Recarga de [Temporal de Flechas] -2 segundos.
--------------------------
Conjunto
[Botas Ancestrais]
Ao realizar ataques físicos:
3% de chance de ativar um [efeito] por 7 segundos.
--------------------------
Efeito:
DES +20.
Dano físico a distância +20%.
--------------------------
Tipo: Arco
ATQ: 180 ATQM: 0
Peso: 100
Nível da arma: 4
Nível necessário: 100
Classes: Renegados, Arqueiros e evoluções

Bow milik Bard legendaris yang telah mengalahkan banyak monster.
Memiliki kekuatan tersembunyi saat dipakai dengan Ancient Hero Boots.

Setiap 2 Tingkat Tempa, ATK +10.
Setiap 3 Tingkat Tempa, Serangan Fisik Jarak Jauh +4%.
Saat Tingkat Tempa +9, Damage Severe Rainstorm +10%.
Saat Tingkat Tempa +11, Cooldown Severe Rainstorm berkurang 2 detik.

Saat dikenakan dengan Ancient Hero Boots,
Saat menyerang secara fisik, chance 3% DEX+20 dan Bow Damage +15% Selama 7 detik.

Jenis : Bow Attack : 180
Berat : 100
Senjata Lv : 4
Syarat Lv : 100
Job : 3rd Class Archer, Shadow Chaser

A bow containing the spirit of a Hero that fought in an ancient battle.
It seems to resonate with Ancient Hero Boots.
Every 2 Refine level ATK +10.
Every 3 Refine level distance physical damage increased by 4%.
When Refine level is 9, Sever Rainstorm damage increased by 10%.
When Refine level is 11, Severe Rainstorm cooltime decreased by 2s.
When equipped together with Ancient Hero Boots and attacking with physical attacks, with a fixed rate for 7s DEX +20, bow attack power increased by 20%.
Type: Bow Attack: 180
Weight: 100
Weapon Lv : 4
Required Lv : 100
Required Job: 3rd Archer / Shadow Chaser Jobs

Account Bound.
A legendary weapon that belonged to Maestro Narcissus. He was able to hit the enemy with an arrow, looking at his reflection in the water.
After the death of Narcissus, the bow went to his beloved Echo.
-------------
[For each 2 refine lv]
ATK +10.
[For each 3 refine lv]
Long-range physical damage +4%.
[If refine lv is 9 or higher]
[Severe Rainstorm] damage +10%.
[If refine lv is 11 or higher]
Cooldown of [Severe Rainstorm] -2 sec.
-------------
[Ancient Hero Set]
Ancient Hero Boots22171
Bow of Narcissus18170
Has a chance to activate effects for 7 seconds when dealing physical damage:
DEX +20.
Long-range physical damage when using bow +20%.
-------------
Class: Bow
Attack: 180
Weight: 100
Weapon Lv: 4
Required Level: 100
Jobs: 3rd Archer / Shadow Chaser Jobs

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
.@r = getrefine();
bonus bBaseAtk,.@r/2*10;
bonus bLongAtkRate,.@r/3*4;
if (.@r>=9)
   bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",10;
if (.@r>=11)
   bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2000;
Referencias del Script
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
bBaseAtk Bono de Ítem
bBaseAtk
Firma:
bonus bBaseAtk,n;
Descripción:
Basic attack power + n
bLongAtkRate Bono de Ítem
bLongAtkRate
Firma:
bonus bLongAtkRate,n;
Descripción:
Increases damage of long ranged attacks by n%
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bSkillAtk Bono de Ítem
bSkillAtk
Firma:
bonus2 bSkillAtk,sk,n;
Descripción:
Increases damage of skill sk by n%
bSkillCooldown Bono de Ítem
bSkillCooldown
Firma:
bonus2 bSkillCooldown,sk,t;
Descripción:
Increases cooldown of skill sk by t milliseconds
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado

No especificado

No especificado

No especificado

ID Ítem activador Ítems base Materiales Roles Detalles
#15 Ancient Hero's Release Cube 38 0 rodatabase.base_item Detalles
#79 +11 Ancient Hero Armor Opening Cube 38 0 rodatabase.base_item Detalles
Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Arma 4 4 No especificado Detalles

No especificado