Item Details

Royal Knight Archer Bow [2] ( G_Knight_Archer_Bow )

ID 18198 Royal Knight Archer Bow [2]
Royal Knight Archer Bow [2] Precio de compra: zeny Precio de venta: 0 zeny Peso: 170 Ranuras: 2
Tipo: Objeto de arma. Subtipo: Arco Género: Ambos Ubicaciones: Mano_Derecha + Mano_Izquierda
Ataque: 190 Ataque mágico: No especificado Alcance: 5 Defensa: No especificado
Nivel de arma: 4 Nivel de armadura: No especificado Nivel de Equipamiento (Mín.): 170 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: Cuarta clases., Todo Tercero

Busur yang digunakan oleh tentara Glastheim.
Ini adalah Busur biasa tanpa sesuatu yang istimewa
tetapi dipenuhi dengan energi magis karena pengaruh Himelmez.
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Damage serangan fisik jarak-jauh +15%
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ATK +4 per tingkat tempa,
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Jika tingkat tempa +9 atau lebih,
Damage dari skill "Aimed Bolt" +25%.
After Cast-delay -12%
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Jika tingkat tempa +11 atau lebih,
Cooldown-time dari skill "Aimed Bolt" -1 detik.
Damage serangan fisik ke monster Undead & Angel +20%
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Set Bonus
Guardian Knight Archer Bow
King Schmidt's Suit
King Schmidt's Manteau

ATK +30,

Saat melakukan fisik serangan fisik,
Damage serangan fisik jarak-jauh +10% selama 10 detik

Jika total tingkat tempa set +30 atau lebih,
Damage serangan fisik ke monster element Holy & Undead +20%
------------------------
Jenis : Bow
Attack : 190
Berat : 170
Weapon Lv : 4
Syarat Lv : 170
Job : Ranger

Elegant bow used by the soldiers of Glastheim.
It's an ordinary bow with no special features, but it's influenced by Himelmez and has magical energy.
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Increases long ranged physical damage by 15%.
ATK + 4 per refine rate.
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If refine rate is 9 or higher, increases Aimed Bolt damage by 25%, reduces global cooldown by 12%.
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If refine rate is 11 or higher, reduces skill cooldown of Aimed Bolt by 1 second, increases physical damage against undead and angel race monsters by 20%.
------------------------
Set Bonus
Guardian Knight Archer Bow
King Schmidt's Suit
King Schmidt's Manteau

ATK + 30,
Has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage.

If the sum of refine rate of set is 30 or higher, Increases physical damage against holy and undead property enemies by 20%.
------------------------
Class : Bow
Attack : 190
Weight : 170
Weapon Lv : 4
Required Level : 170
Job : Ranger

One of the longbows used by Glast Heim soldiers.
A secret power that was awakened due to Himmelmez's influence is concealed within this item.
_
Long-ranged physical damage +15%, unbreakable.
ATK +4 for every refine level of the item.
If refined to +9 or higher, Aimed Bolt damage +25%, delay after skill -12%.
If refined to +11 or higher, Aimed Bolt cooldown -1 sec., physical damage to Undead and Angel monsters +20%.
_
[When equipped with King Schmitz's Uniform and King Schmitz's Manteau]
ATK +30.
Has a chance to gain bonus long-ranged physical damage by 10% for 10 seconds when dealing physical damage.
[If King Schmitz's Uniform, King Schmitz's Manteau, and the Guardian Knight's Longbow are refined to +30 or more]
Damage inflicted on Holy and Undead property monsters +20%.
_
Class: Bow Attack: 190
Weight: 170
Weapon level: 4
Required Level: 170
Jobs: Ranger Jobs

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
.@r = getrefine();
bonus bLongAtkRate,15;
bonus bBaseAtk,4*.@r;
if (.@r>=9) {
   bonus bDelayrate,-12;
   bonus2 bSkillAtk,"RA_AIMEDBOLT",25;
}
if (.@r>=11) {
   bonus2 bAddRace,RC_Undead,20;
   bonus2 bAddRace,RC_Angel,20;
   bonus2 bSkillCooldown,"RA_AIMEDBOLT",-1000;
}
Referencias del Script
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
bLongAtkRate Bono de Ítem
bLongAtkRate
Firma:
bonus bLongAtkRate,n;
Descripción:
Increases damage of long ranged attacks by n%
bBaseAtk Bono de Ítem
bBaseAtk
Firma:
bonus bBaseAtk,n;
Descripción:
Basic attack power + n
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bDelayrate Bono de Ítem
bDelayrate
Firma:
bonus bDelayrate,n;
Descripción:
Increases skill delay by n%
bSkillAtk Bono de Ítem
bSkillAtk
Firma:
bonus2 bSkillAtk,sk,n;
Descripción:
Increases damage of skill sk by n%
bAddRace Bono de Ítem
bAddRace
Firma:
bonus2 bAddRace,r,x;
Descripción:
+x% physical damage against race r
bSkillCooldown Bono de Ítem
bSkillCooldown
Firma:
bonus2 bSkillCooldown,sk,t;
Descripción:
Increases cooldown of skill sk by t milliseconds
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado

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No especificado

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No especificado

Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Arma 4 4 No especificado Detalles

No especificado