Item Details

Vellum Claw ( Velum_Claw )

ID 1832 Vellum Claw
Vellum Claw Precio de compra: 20 zeny Precio de venta: 10 zeny Peso: 65 Ranuras: No especificado
Tipo: Objeto de arma. Subtipo: Nudillo Género: Ambos Ubicaciones: Arma
Ataque: 160 Ataque mágico: No especificado Alcance: 1 Defensa: No especificado
Nivel de arma: 4 Nivel de armadura: No especificado Nivel de Equipamiento (Mín.): 95 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: No especificado

Aparato bélico usado em guerras.
Em mapas de GdE e PvP:
"Dano físico contra a raça Humano +100%.
Refino +8 ou mais:
Dano físico contra a raça Humano +20% adicional.
Refino +10 ou mais:
Drena 500 de HP do usuário a cada 3 segundos.
Ao usar [Fúria Interior]:
Autoconjura [Zen] nv. 1.
[Punho Supremo de Asura]
Conjuração fixa e variável -100%.
Tipo: Soqueira
Ataque: 160
Peso: 65
Nível da arma: 4
Nível necessário: 95
Classes: Sacerdotes, Monges e evoluções

*Status berlaku selama WoE & PVP
Meningkatkan serangan ke musuh sebesar 100%
Jika di tempa +8 atau lebih, tambahan serangan ke musuh sebesar 20%.
Jika di tempa +10 atau lebih, auto cast Zen setelah Fury dan menghilangkan Cast Ashura Strike, mengurangi 500 HP setiap 3 detik.
Jenis : Claw
Serangan : 160
Berat : 65
Level Senjata : 4
Minimum Level : 95
Jobs : Priest / Monk

Additional options for PvP and siege areas
The option does not apply in the Siege of Herostraia.
A knuckle that has been designed specifically for battles against players.
Class: Knuckle
Attack: 160
Property: Neutral
Weight: 65
Weapon Level: 4
Requires Level: 95
Usable By: Priest Jobs, Monk Jobs
Stats during WoE, PvP
Increases physical damage on Human Player and Doram Player race targets by 100%.
If upgrade level is +8 or higher,
Increases physical damage on Human Player and Doram Player race targets by an additional 20%.
If upgrade level is +10 or higher,
Reduces the variable casting time of Guillotine Fist by 100%.
Drains 500 HP from the user every 3 seconds.
Adds a 100% chance of casting Level 1 Zen on the user when using Fury.

[In WoE/PvP only]
PvP physical damage +100%
[If upgrade level is +8 or higher]
PvP physical damage +100%
[If upgrade level is +10 or higher]
Guillotine Fist's Cast Time -100%
HP -500 every 3 sec.
100% chance to cast Zen 1 when using Fury
Class: Knuckle
Property: Neutral
Attack: 160
Weight: 65
Weapon Level: 4
Required Level: 95
Job: Priest / Monk

RSX 0805 (25.00%)
Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
bonus2 bAddRace,RC_Player_Human,100;
bonus2 bAddRace,RC_Player_Doram,100;
.@r = getrefine();
if (.@r>7) {
   bonus2 bAddRace,RC_Player_Human,20;
   bonus2 bAddRace,RC_Player_Doram,20;
}
if (.@r>9) {
   bonus2 bVariableCastrate,"MO_EXTREMITYFIST",-100;
   bonus2 bFixedCastrate,"MO_EXTREMITYFIST",-100;
   bonus4 bAutoSpellOnSkill,"MO_EXPLOSIONSPIRITS","CH_SOULCOLLECT",1,1000;
   bonus2 bHPLossRate,500,3000;
}
Referencias del Script
bAddRace Bono de Ítem
bAddRace
Firma:
bonus2 bAddRace,r,x;
Descripción:
+x% physical damage against race r
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bVariableCastrate Bono de Ítem
bVariableCastrate
Firma:
bonus2 bVariableCastrate,sk,n;
Descripción:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bFixedCastrate Bono de Ítem
bFixedCastrate
Firma:
bonus2 bFixedCastrate,sk,n;
Descripción:
Increases fixed cast time of skill sk by n% (has effect in RENEWAL_CAST only)
bAutoSpellOnSkill Bono de Ítem
bAutoSpellOnSkill
Firma:
bonus5 bAutoSpellOnSkill,sk,x,y,n,i;
Descripción:
Adds a n/10% chance to autospell skill x at level y when using skill sk
bHPLossRate Bono de Ítem
bHPLossRate
Firma:
bonus2 bHPLossRate,n,t;
Descripción:
Lose n HP every t milliseconds
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

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Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Arma 4 4 No especificado Detalles

No especificado