Item Details

Hero Manteau [1] ( Hero_Cape )

ID 20783 Hero Manteau [1]
Hero Manteau [1] Precio de compra: zeny Precio de venta: 0 zeny Peso: 10 Ranuras: 1
Tipo: Equipamiento. Subtipo: No especificado Género: Ambos Ubicaciones: Capa/Túnica
Ataque: No especificado Ataque mágico: No especificado Alcance: No especificado Defensa: No especificado
Nivel de arma: No especificado Nivel de armadura: 1 Nivel de Equipamiento (Mín.): 10 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: No especificado

Para realizar um verdadeiro ato heroico é preciso bondade, coragem, força de vontade... e uma capa maneira. O acessório perfeito pra você sair voando por aí! (Podem ocorrer acidentes)
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Esquiva +1.
Resistência a propriedade Neutro +1%.
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A cada 3 refinos:
Esquiva +3.
Resistência a propriedade Neutro +3%.
Refino +10 ou mais:
Esquiva +20 adicional.
Resistência a propriedade Neutro +20% adicional.
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Conjunto
[Carta Deviling]
Resistência a propriedade Neutro -50%.
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Tipo: Capa
DEF: 0 DEFM: 0
Peso: 10
Nível necessário: 10
Classes: Todas

Seorang anak berjalan di lapangan polos memakai mantel ini
tidak seperti tampilannya, kekuatan perlindungannya sangat baik.
Netral resistance 1%, Flee +1.
Pada setiap 3 tingkat tempa, Netral resistance +1%, Flee +1 akan ditambahkan
jika tingkat tempa diatas 10, Netral resistance +20%, Flee +20 akan ditambahkan.
Class : Mantle Defense : 0
Berat : 10
Required Lv: 10
Job : All jobs

A cape wore by a kid who's dream is to become a hero. Despite it's look, the robe has outstanding protection abilities.
Class: Garment
Defense: 0
Weight: 10
Requires Level: 10
Usable By: All Jobs
Flee + 1
Reduces damage taken from Neutral property attacks by 1%.

Additional Flee + 3 per 3 upgrade levels of the item.
Reduces damage taken from Neutral property attacks by an additional 3% per 3 upgrade levels of the item.

If upgrade level is +10 or higher,
Additional Flee + 20
Reduces damage taken from Neutral property attacks by an additional 20%.

Set Malus
Deviling Card
Hero Manteau [1]
Disables the following effects of Deviling Card, Reduces damage taken from Neutral property attacks by 50%.

A cape wore by a kid who's dream is to become a hero. Despite it's look, the robe has outstanding protection abilities.
Class: Garment
Defense: 0
Weight: 10
Requires Level: 10
Usable By: All Jobs
Flee + 1
Reduces damage taken from Neutral property attacks by 1%.

Additional Flee + 3 per 3 upgrade levels of the item.
Reduces damage taken from Neutral property attacks by an additional 3% per 3 upgrade levels of the item.

If upgrade level is +10 or higher,
Additional Flee + 20
Reduces damage taken from Neutral property attacks by an additional 20%.

Set Malus
Deviling Card
Hero Manteau[1]
Disables the following effects of Deviling Card, Reduces damage taken from Neutral property attacks by 50%.

Todo

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
.@r = getrefine();
bonus2 bSubEle,Ele_Neutral,1+(.@r/3);
bonus bFlee,1+(.@r/3);
if (.@r > 9) {
   bonus2 bSubEle,Ele_Neutral,20;
   bonus bFlee,20;
}
Referencias del Script
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
bSubEle Bono de Ítem
bSubEle
Firma:
bonus3 bSubEle,e,x,bf;
Descripción:
+x% damage reduction against attack element e with trigger criteria bf
bFlee Bono de Ítem
bFlee
Firma:
bonus bFlee,n;
Descripción:
Flee + n
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

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Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Armadura 1 No especificado 1 Detalles

No especificado