Item Details

Enforcer Cape [1] ( Enforcer_cape )

ID 20800 Enforcer Cape [1]
Enforcer Cape [1] Precio de compra: 20 zeny Precio de venta: 10 zeny Peso: 30 Ranuras: 1
Tipo: Equipamiento. Subtipo: No especificado Género: Ambos Ubicaciones: Capa/Túnica
Ataque: No especificado Ataque mágico: No especificado Alcance: No especificado Defensa: 18
Nivel de arma: No especificado Nivel de armadura: 1 Nivel de Equipamiento (Mín.): 100 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: No especificado

Capa usada por um carrasco que executava prisioneiros de forma cruel. Em um dia chuvoso, o carrasco decidiu abandonar sua função no reino e fugiu, deixando para trás apenas sua capa. Os prisioneiros morrem de medo ao ver esse item, imaginando um possível retorno do executor.
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Pós-conjuração -5%.
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Ao aprender [Tocaia] nv. 5:
Dano de [Tocaia] +50%.
Ao aprender [Destruidor de Almas] nv. 10:
Dano de [Destruidor de Almas] +50%.
Ao aprender [Lâminas Retalhadoras] nv. 5:
Dano de [Lâminas Retalhadoras] +5%.
--------------------------
Refino +7 ou mais:
SP máx. +5%.
Pós-conjuração -3% adicional.
--------------------------
Refino +9 ou mais:
Pós-conjuração -3% adicional.
A cada nível de base:
Dano de [Tocaia] +1% adicional.
A cada 3 níveis de base:
Dano de [Destruidor de Almas] +1% adicional.
A cada 30 níveis de base:
Dano de [Lâminas Retalhadoras] +1% adicional.
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Sicários e evoluções:
HP máx. +15%.
Resistência a danos fisicos a distância +20%.
Refino +9 ou mais:
HP máx. +5% adicional.
Resistência a danos fisicos a distância +15% adicional.
Conjunto
[Carta Besouro-Chifre]
Anula o efeito da carta.
Conjunto
[Escudo de Placas Samurai]
Resistência a danos físicos a distância -35%.
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Tipo: Capa
DEF: 18 DEFM: 10
Peso: 30
Nível necessário: 100
Classes: Todas

Aura kematian yang pekat terpancar dari mantel ini.
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Mengurangi Delay Skill sebesar 5%.
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Apabila Skill Grimtooth mencapai Lv.maksimal,
meningkatkan serangan skill Grimtooth sebesar 50%.
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Saat level tempa +7 atau lebih,
tambahan pengurangan delay skill sebesar 3%.
Tambahan peningkatan serangan skill [Grimtooth] sebesar 1% untuk setiap base level.
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Saat level tempa +9 atau lebih,
Max SP+5% dan penambahan pengurangan delay skill +3%,
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[Guillotine Cross Bonus]
Max HP +15%.
Mengurangi serangan jarak jauh yang diterima sebesar 20%.
Saat level tempa +7 atau lebih,
Max HP +5%,
Tambahan pengurangan serangan jarak jauh yang diterima sebesar 15%.
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*Catatan*
Apabila Enforcer Cape digunakan bersamaan dengan [Horn Card].
Maka efek dari [Horn Card] akan dihilangkan.
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Jenis: Garment
Def: 18
Berat: 30
Syarat Lv: 100
Job: All job

This blood soaked cape releases a terrible aura.
Class: Garment
Defense: 18
Weight: 30
Required Level: 100
Required Jobs: All Jobs
Mdef + 10
Reduces the cast delay of skills by 5%.
If Grimtooth is at maximum level,
Increases the damage of Grimtooth by 50%.
If upgrade level is +7 or higher,
Reduces the cast delay of skills by an additional 3%.
Increases the damage of Grimtooth by an additional 1% for every base level.
If upgrade level is +9 or higher,
Max SP + 5%
Reduces the cast delay of skills by an additional 3%.
Guillotine Cross Bonus
Max HP + 15%
Reduces damage taken from long-ranged attacks by 20%.
If upgrade level is +7 or higher,
Additional Max HP + 5%
Reduces damage taken from long-ranged attacks by an additional 15%.
Set Bonus
Enforcer Cape
Horn Card
Disables the following effects of Horn Card, Reduces damage taken from long-ranged attacks by 35%.
Set Bonus
Enforcer Cape
Imuke Upper Shield
Disables the following effects of Imuke Upper Shield, Reduces damage taken from long-ranged attacks by 35%.

This blood soaked cape releases a terrible aura.
Class: Garment
Defense: 18
Weight: 30
Required Level: 100
Required Jobs: All Jobs
Mdef + 10
Reduces the cast delay of skills by 5%.
If Grimtooth is at maximum level,
Increases the damage of Grimtooth by 50%.
If upgrade level is +7 or higher,
Reduces the cast delay of skills by an additional 3%.
Increases the damage of Grimtooth by an additional 1% for every base level.
If upgrade level is +9 or higher,
Max SP + 5%
Reduces the cast delay of skills by an additional 3%.
Guillotine Cross Bonus
Max HP + 15%
Reduces damage taken from long-ranged attacks by 20%.
If upgrade level is +7 or higher,
Additional Max HP + 5%
Reduces damage taken from long-ranged attacks by an additional 15%.
Set Bonus
Enforcer Cape
Horn Card
Disables the following effects of Horn Card, Reduces damage taken from long-ranged attacks by 35%.
Set Bonus
Enforcer Cape
Imuke Upper Shield
Disables the following effects of Imuke Upper Shield, Reduces damage taken from long-ranged attacks by 35%.

Todo

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
.@r = getrefine();
bonus bMdef,10;
if (getskilllv("AS_GRIMTOOTH") == 5) {
   bonus2 bSkillAtk,"AS_GRIMTOOTH",50;
}
if (getskilllv("GC_CROSSIMPACT") == 5) {
   bonus2 bSkillAtk,"GC_CROSSIMPACT",5;
}
if (getskilllv("ASC_BREAKER") == 10) {
   bonus2 bSkillAtk,"ASC_BREAKER",50;
}
if (.@r>=7) {
   .@delay += 3;
   bonus2 bSkillAtk,"AS_GRIMTOOTH",BaseLevel;
   bonus2 bSkillAtk,"ASC_BREAKER",BaseLevel/3;
   bonus2 bSkillAtk,"GC_CROSSIMPACT",BaseLevel/30;
}
if (.@r>=9) {
   .@delay += 3;
   bonus bMaxSPrate,5;
}
bonus bDelayrate,-.@delay;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Assassin) {
   if (.@r >= 7) {
      bonus bMaxHPrate,20;
      bonus bLongAtkDef,35;
   }
   else {
      bonus bMaxHPrate,15;
      bonus bLongAtkDef,20;
   }
}
Referencias del Script
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
bMdef Bono de Ítem
bMdef
Firma:
bonus bMdef,n;
Descripción:
Equipment MDEF + n
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
getskilllv Comando
getskilllv
Firma:
getskilllv(<skill id>)
getskilllv("<skill name>")
Descripción:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Ejemplo:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
bSkillAtk Bono de Ítem
bSkillAtk
Firma:
bonus2 bSkillAtk,sk,n;
Descripción:
Increases damage of skill sk by n%
bMaxSPrate Bono de Ítem
bMaxSPrate
Firma:
bonus bMaxSPrate,n;
Descripción:
MaxSP + n%
bDelayrate Bono de Ítem
bDelayrate
Firma:
bonus bDelayrate,n;
Descripción:
Increases skill delay by n%
eaclass Comando
eaclass
Firma:
eaclass({<job number>,<char_id>})
Descripción:
This commands returns the "eA job-number" corresponding to the given class, and uses the invoking player's class if none is given. The eA job-number is also a class number system, but it's one that comes with constants which make it easy to convert among classes. The command will return -1 if you pass it a job number which doesn't have an eA job-number equivalent.
Ejemplo:
.@eac = eaclass();
if ((.@eac&EAJ_BASEMASK) == EAJ_SWORDMAN)
mes "Your base job is Swordman.";
if (.@eac&EAJL_UPPER)
mes "You are a rebirth job.";
if ((.@eac&EAJ_UPPERMASK) == EAJ_SWORDMAN)
mes "You must be a Swordman, Baby Swordman or High Swordman.";
bMaxHPrate Bono de Ítem
bMaxHPrate
Firma:
bonus bMaxHPrate,n;
Descripción:
MaxHP + n%
bLongAtkDef Bono de Ítem
bLongAtkDef
Firma:
bonus bLongAtkDef,n;
Descripción:
Adds n% damage reduction against ranged physical attacks
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado

No especificado

No especificado

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Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Armadura 1 No especificado 1 Detalles

No especificado