Item Details

Seraphim Robe [1] ( SeraphimRobe )

ID 20815 Seraphim Robe [1]
Seraphim Robe [1] Precio de compra: zeny Precio de venta: 0 zeny Peso: 30 Ranuras: 1
Tipo: Equipamiento. Subtipo: No especificado Género: Ambos Ubicaciones: Capa/Túnica
Ataque: No especificado Ataque mágico: No especificado Alcance: No especificado Defensa: 18
Nivel de arma: No especificado Nivel de armadura: 1 Nivel de Equipamiento (Mín.): 1 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: No especificado

Uma capa encantada que pertenceu ao poderoso líder de um grupo religioso. O sumo sacerdote se corrompeu com as falsas promessas de um demônio e profanou os templos dos deuses, sendo amaldiçoado a viver eternamente vagando por Niflheim.
INT +5. DES +5.
HP máx. +10%.
Dano mágico de propriedade Neutro +5%.
A cada nível de [Fé]:
Resistência a propriedade Sagrado -3%.
Refino +7 ou mais:
Dano mágico de propriedade Neutro +10% adicional.
Resistência as propriedades Sombrio e Sagrado +20%.
Refino +9 ou mais:
Conjuração variável -5%.
Resistência as propriedades Sombrio e Sagrado +10% adicional.
Conjunto
[Botas do Ocultista]
Resistência as raças Humanoide e Humano +10%.
Resistência as propriedades Sombrio e Sagrado +30%.
A cada nível de [Fé]:
Resistência a propriedade Sagrado -2%.
Capa com refino +7 ou mais:
Dano mágico de propriedade Fogo, Neutro e Sombrio +10%.
Capa com refino +9 ou mais:
Dano mágico de propriedade Fogo, Neutro e Sombrio +10% adicional.
Tipo: Capa
DEF: 18 DEFM: 10
Peso: 30
Nível necessário: 90
Classes: Todas

Muffler yang digunakan oleh Priest jahat.
Memiliki kekuatan cahaya dan kegelapan
MaxHP +10%
Serangan magic tipe netral +5%
Jika tingkat refine lebih dari 7,
Daya tahan terhadap element Shadow +20%
Daya tahan terhadap element Holy +20%
Serangan magic +10%
Jika tingkat refine lebih dari 9,
Daya tahan Darkness +10%
Daya tahan Saint +10%
Casting berkurang 5%
Jika kamu mempelajari lebih dari [Faith]Lv.1
sekaligus maka kamu bisa mengupgrade setiap level dengan
Serangan dari berelement Holy +3%
Jenis : Robe Tk Def : 18
Berat : 30
Min Lv : 90
Job : Semua Job

A muffler worn by a rebellious priest who betrayed the gods.
Class: Garment
Defense: 18
Weight: 30
Required Level: 90
Required Jobs: All Jobs
Max HP + 10%
Increases the damage of Neutral property magical attacks on targets by 5%.
Increases damage taken from Holy property attacks by 3% per level of Faith known.
If upgrade level is +7 or higher,
Increases the damage of Neutral property magical attacks on targets by an additional 10%.
Reduces damage taken from Holy and Shadow property attacks by 20%.
If upgrade level is +9 or higher,
Increases the damage of Neutral property magical attacks on targets by an additional 10%.
Reduces damage taken from Holy and Shadow property attacks by an additional 20%.

A muffler worn by a rebellious priest who betrayed the gods.
DEF + 18
MDEF + 10
DEX + 5
INT + 5
Max HP + 10%
Increases the damage of Neutral property magical attacks on targets by 5%.
Increases damage taken from Holy property attacks by 3% per level of Faith known.
If upgrade level is +7 or higher,
Increases the damage of Neutral property magical attacks on targets by an additional 10%.
Reduces damage taken from Holy and Shadow property attacks by 20%.
If upgrade level is +9 or higher,
Increases the damage of Neutral property magical attacks on targets by an additional 10%.
Reduces damage taken from Holy and Shadow property attacks by an additional 20%.
Class: Garment
Weight: 30
Required Level: 90
Required Jobs: All Jobs

Todo

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
bonus bMaxHPrate,10;
bonus2 bMagicAtkEle,Ele_Neutral,5;
.@r = getrefine();
.@s = getskilllv("CR_TRUST");
if (.@r > 6) {
   bonus2 bSubEle,Ele_Dark,20;
   bonus2 bSubEle,Ele_Holy,20;
   bonus2 bMagicAtkEle,Ele_Neutral,10;
}
if (.@r > 8) {
   bonus2 bSubEle,Ele_Dark,10;
   bonus2 bSubEle,Ele_Holy,10;
   bonus bVariableCastrate,-5;
}
if (.@s > 0) {
   bonus2 bSubEle,Ele_Holy,-.@s*3;
}
Referencias del Script
bMaxHPrate Bono de Ítem
bMaxHPrate
Firma:
bonus bMaxHPrate,n;
Descripción:
MaxHP + n%
bMagicAtkEle Bono de Ítem
bMagicAtkEle
Firma:
bonus2 bMagicAtkEle,e,x;
Descripción:
Increases damage of e element magic by x%
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
getskilllv Comando
getskilllv
Firma:
getskilllv(<skill id>)
getskilllv("<skill name>")
Descripción:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Ejemplo:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bSubEle Bono de Ítem
bSubEle
Firma:
bonus3 bSubEle,e,x,bf;
Descripción:
+x% damage reduction against attack element e with trigger criteria bf
bVariableCastrate Bono de Ítem
bVariableCastrate
Firma:
bonus2 bVariableCastrate,sk,n;
Descripción:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

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Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Armadura 1 No especificado 1 Detalles

No especificado