Item Details

Lava Leather Muffler [1] ( Lava_Leather_Muffler )

ID 20936 Lava Leather Muffler [1]
Lava Leather Muffler [1] Precio de compra: 50000 zeny Precio de venta: 25000 zeny Peso: 35 Ranuras: 1
Tipo: Equipamiento. Subtipo: No especificado Género: Ambos Ubicaciones: Capa/Túnica
Ataque: No especificado Ataque mágico: No especificado Alcance: No especificado Defensa: 35
Nivel de arma: No especificado Nivel de armadura: 1 Nivel de Equipamiento (Mín.): 175 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: No especificado

Parte de um equipamento feito do couro das criaturas encontradas em Noggroad.
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CRIT +5.
Refino +7 ou mais:
CRIT +5 adicional.
Refino +9 ou mais:
Dano crítico +5%.
Refino +11 ou mais:
ATQ da arma +3%.
--------------------------
Conjunto
[Sapatos Magmáticos]
Dano crítico +5% adicional.
--------------------------
Tipo: Capa
DEF: 35 DEFM: 0
Peso: 35
Nível necessário: 175
Classes: Todas

Jubah yang dibuat dari kulit monster penghuni Lava Dungeon.
Bara apinya masih menyala-nyala.
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Crit +5.
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Apabila level tempa +7 atau lebih,
Crit +5.
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Apabila level tempa +9 atau lebih,
Crit damage +5%.
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Apabila level tempa +11 atau lebih,
ATK +3%.
------------------------
Saat dikenakan dengan:
Lava Leather Shoes,
Crit damage +5%.
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Jenis: Garment
Def: 35
Berat: 35
Syarat Lv: 175
Job: All Jobs

Muffler made with the skins of creatures in laval dungeon.
Seems like it's still heating.
CRI + 5.
If refined to +7 or higher, additional CRI + 5.
If refined to +9 or higher, additional critical damage + 5%.
If refined to +11 or higher, ATK + 3%.
_
When equipped with Lava Leather Shoes,
Increase critical damage by 5%.
_
Type : Garment Defense : 35
Weight : 35
Required Level : 175
Class : All

Muffler made with the skins of creatures in laval dungeon.
Seems like it's still heating.
CRI + 5.
If refined to +7 or higher, additional CRI + 5.
If refined to +9 or higher, additional critical damage + 5%.
If refined to +11 or higher, ATK + 3%.
_
When equipped with Lava Leather Shoes,
Increase critical damage by 5%.
_
Type : Garment Defense : 35
Weight : 35
Required Level : 175
Class : All

Todo

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
bonus bCritical,5;
.@r = getrefine();
if (.@r>=7)
   bonus bCritical,5;
if (.@r>=9)
   bonus bCritAtkRate,5;
if (.@r>=11)
   bonus bAtkRate,3;
Referencias del Script
bCritical Bono de Ítem
bCritical
Firma:
bonus bCritical,n;
Descripción:
Critical + n
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bCritAtkRate Bono de Ítem
bCritAtkRate
Firma:
bonus bCritAtkRate,n;
Descripción:
Increases critical damage by +n%
bAtkRate Bono de Ítem
bAtkRate
Firma:
bonus bAtkRate,n;
Descripción:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado

No especificado

No especificado

No especificado

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No especificado

Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Armadura 1 No especificado 1 Detalles

No especificado