Item Details

Rainbow Muffler ( Rainbow_Muffler_Jp )

ID 20969 Rainbow Muffler
Rainbow Muffler Precio de compra: 20 zeny Precio de venta: 10 zeny Peso: 30 Ranuras: No especificado
Tipo: Equipamiento. Subtipo: No especificado Género: Ambos Ubicaciones: Capa/Túnica
Ataque: No especificado Ataque mágico: No especificado Alcance: No especificado Defensa: 12
Nivel de arma: No especificado Nivel de armadura: 1 Nivel de Equipamiento (Mín.): 100 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: No especificado

Uma jaqueta que emana cores e brilha reluzente por onde passa. Nos ombros da pessoa certa garante poder, quebra paradigmas e vira o centro das atenções.
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Resistência as raças Humano e Doram +5%.
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HP e SP máx. +2%.
Dano mágico +2%.
Refino +5 ou mais:
HP e SP máx. +3% adicional.
Dano mágico +3% adicional.
Refino +7 ou mais:
HP e SP máx. +5% adicional.
Dano mágico +5% adicional.
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Ao aprender [Canção de Friga] nv.5:
Velocidade de ataque +10%.
Recarga de [Ruído Estridente] -0,2 segundos.
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Ao aprender [Melodia de Morfeu] nv.5:
Habilita [Curar] nv.10.
Ao derrotar monstros com ataques mágicos, recupera 200 de HP e 20 de SP.
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A cada nível de [Ode a Hela]:
Dano mágico +4%.
Dano de [Ruído Estridente] +1%.
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Conjunto
[Flecha de Fogo]
Resistência a propriedade Fogo +75%.
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Conjunto
[Flecha de Cristal]
Resistência a propriedade Água +75%.
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Conjunto
[Flecha de Vento]
Resistência a propriedade Vento +75%.
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Conjunto
[Flecha de Pedra]
Resistência a propriedade Terra +75%.
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Tipo: Capa
DEF: 12 DEFM: 0
Peso: 30
Nível necessário: 100
Classes: Todas

A beautiful scarf with special powers, it seems to emit a shimmering glow.
Class: Garment
Defense: 12
Weight: 30
Requires Level: 100
Usable By: All Jobs
Max HP + 2%
Max SP + 2%
MATK + 2%
Reduces damage taken from Human Players and Doram race enemies by 5%.

If Frigg's Song is at level 5 or higher,
Aspd + 10%
Reduces the cooldown of Metallic Sound by 0.2 seconds.

For every level of Gloomy Shyness known,
MATK + 4%
Increases the skill damage bonus of Metallic Sound by 4%.

If Deep Sleep Lullaby is at level 5 or higher,
Enables Level 10 Heal.
Restores 200 HP and 20 SP to the user when a monster is killed by a magical attack.

If upgrade level is +5 or higher,
Additional Max HP + 3%
Additional Max SP + 3%
Additional MATK + 3%

If upgrade level is +7 or higher,
Additional Max HP + 5%
Additional Max SP + 5%
Additional MATK + 5%

Set Bonus
Rainbow Muffler
Fire Arrow
Reduces damage taken from Fire property attacks by 75%.

Set Bonus
Rainbow Muffler
Crystal Arrow
Reduces damage taken from Water property attacks by 75%.

Set Bonus
Rainbow Muffler
Arrow of Wind
Reduces damage taken from Wind property attacks by 75%.

Set Bonus
Rainbow Muffler
Stone Arrow
Reduces damage taken from Earth property attacks by 75%.

A beautiful scarf with special powers, it seems to emit a shimmering glow.
Damage inflicted by player characters -5%
If Frigg's Song LV is 5, ASPD increases (Attack Delay -10%).
Metallic Sound cooldown -0.2 sec.
For each level of Gloomy Shyness:
MATK +4%.
Metallic Sound skill damage +1%.
If Deep Sleep Lullaby LV is 5, Heal (LV 10) is available.
Restores 20 SP, 100 HP to the user when a monster is killed
by a magic attack.
[If refined to +7 or higher]
Max HP +3%, Max SP +3%, MATK +3%.
[If refined to +10 or higher]
Max HP +5%, Max SP +5%, MATK +5% additionally.
[If equipped with Fire Arrow]
Fire property resistance +40%.
[If equipped with Crystal Arrow]
Water property resistance +40%.
[If equipped with Wind Arrow]
Wind property resistance +40%.
[If equipped with Stone Arrow]
Earth property resistance +40%.
Class: Garment
Defense: 12
Weight: 30
Required Level: 100
Jobs: All

Todo

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
.@r = getrefine();
.@lvl = getskilllv("WM_GLOOMYDAY");
if (.@r >= 7) {
   .@val = 10;
} else if (.@r >= 5) {
   .@val = 5;
}
else {
   .@val = 2;
}
bonus bMaxHPrate,.@val;
bonus bMaxSPrate,.@val;
bonus bMatkRate,.@val+(4*.@lvl);
bonus2 bSubRace,RC_Player_Human,5;
bonus2 bSubRace,RC_Player_Doram,5;
bonus2 bSkillAtk,"WM_METALICSOUND",4*.@lvl;
if (getskilllv("WM_FRIGG_SONG") == 5) {
   bonus2 bSkillCooldown,"WM_METALICSOUND",-200;
   bonus bAspdRate,10;
}
if (getskilllv("WM_LULLABY_DEEPSLEEP") == 5) {
   skill "AL_HEAL",10;
   bonus bMagicHPGainValue,200;
   bonus bMagicSPGainValue,20;
}
Referencias del Script
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
getskilllv Comando
getskilllv
Firma:
getskilllv(<skill id>)
getskilllv("<skill name>")
Descripción:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Ejemplo:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bMaxHPrate Bono de Ítem
bMaxHPrate
Firma:
bonus bMaxHPrate,n;
Descripción:
MaxHP + n%
bMaxSPrate Bono de Ítem
bMaxSPrate
Firma:
bonus bMaxSPrate,n;
Descripción:
MaxSP + n%
bMatkRate Bono de Ítem
bMatkRate
Firma:
bonus bMatkRate,n;
Descripción:
Magical attack power + n%
bSubRace Bono de Ítem
bSubRace
Firma:
bonus3 bSubRace,r,x,bf;
Descripción:
+x% damage reduction against race r with trigger criteria bf
bSkillAtk Bono de Ítem
bSkillAtk
Firma:
bonus2 bSkillAtk,sk,n;
Descripción:
Increases damage of skill sk by n%
bSkillCooldown Bono de Ítem
bSkillCooldown
Firma:
bonus2 bSkillCooldown,sk,t;
Descripción:
Increases cooldown of skill sk by t milliseconds
bAspdRate Bono de Ítem
bAspdRate
Firma:
bonus bAspdRate,n;
Descripción:
Attack speed + n%
bMagicHPGainValue Bono de Ítem
bMagicHPGainValue
Firma:
bonus bMagicHPGainValue,n;
Descripción:
Heals +n HP when killing an enemy with a magical attack
bMagicSPGainValue Bono de Ítem
bMagicSPGainValue
Firma:
bonus bMagicSPGainValue,n;
Descripción:
Heals +n SP when killing an enemy with a magical attack
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

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Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Armadura 1 No especificado 1 Detalles

No especificado