Item Details

Elegant Doram Shoes [1] ( Doram_Ele_Shoes )

ID 22085 Elegant Doram Shoes [1]
Elegant Doram Shoes [1] Precio de compra: 20 zeny Precio de venta: 10 zeny Peso: 70 Ranuras: 1
Tipo: Equipamiento. Subtipo: No especificado Género: Ambos Ubicaciones: Zapatos
Ataque: No especificado Ataque mágico: No especificado Alcance: No especificado Defensa: 35
Nivel de arma: No especificado Nivel de armadura: 1 Nivel de Equipamiento (Mín.): 175 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: No especificado

Calçados ainda mais requintados que os Sapatos Elegantes. Só pra quem é chique no último!
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HP máx. +10%.
SP máx. +5%.
A cada 2 refinos:
HP máx. +100.
SP máx. +20.
Refino +9 ou mais:
Custo de SP de [Pulo do Gato] -5.
--------------------------
Conjunto
[Veste Básica de Doram]
[Manto Básico de Doram]
Conjuração fixa -25%.
A cada refino da Armadura:
Conjuração fixa -1% adicional.
A cada refino da Capa:
Conjuração fixa -1% adicional.
A cada refino do Calçado:
Conjuração fixa -1% adicional.
--------------------------
Tipo: Calçado
Defesa: 35
Peso: 70
Nível necessário: 175
Classes: Invocadores

Sepasang sepatu elegan yang di desain agar sesuai dengan kaki Doram yang kecil.
MHP + 10%, MSP + 5%.
Setiap 2 level upgrade item, meningkatkan MHP + 100, MSP + 20.
Jika level upgrade mencapai +9 atau lebih
Mengurangi konsumsi SP dari [Leap] by 5.
Jenis : Shoes Def : 35
Berat : 70
Persyaratan Level : 175
Untuk Profesi : Doram

A pair of elegant shoes designed to fit the small feet of a Doram.
Class: Shoes
Defense: 35
Weight: 70
Requires Level: 175
Usable By: Doram
Max HP + 10%
Max HP + 100 per 2 upgrade levels of the item.
Max SP + 5%
Max SP + 20 per 2 upgrade levels of the item.
If upgrade level is +9 or higher,
Reduces the SP cost of Lope by 5.

Set Bonus
Elegant Doram Suit [1]
Elegant Doram Manteau [1]
Elegant Doram Shoes [1]
Max HP + 4000
Reduces the fixed casting time of skills by 25%.
Reduces the fixed casting time of skills by an additional 1% per upgrade level of Elegant Doram Suit [1], Elegant Doram Manteau [1], Elegant Doram Shoes [1].
The users casting cannot be interrupted outside of WoE.

Set Bonus
Elegant Doram Suit [1]
Elegant Doram Manteau [1]
Elegant Doram Shoes [1]
Charming Grass Necklace [1]
Advanced Leaf Charm [1]
Max HP + 20%
Max SP + 20%
Increases the damage of Catnip Meteor by 200%.

A pair of elegant shoes designed to fit the small feet of a Doram.
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Max HP +10%, Max SP +5%
[For each 2 refine lv]
Max HP +100, Max SP +20
-------------
[Elegant Cat Set]
Elegant Doram Suit15156
Elegant Doram Manteau20790
Elegant Doram Shoes22085
Max HP +4000.
Fixed casting time of skills -25%.
[For each refine lv of set items]
Fixed casting time of skills -1%.
The users casting cannot be interrupted outside of WoE.
-------------
[Elegant Cat Set II]
Elegant Doram Suit15156
Elegant Doram Manteau20790
Elegant Doram Shoes22085
Cute Grass Necklace28381
Fair Saurel Charm28418
Max HP +25%, Max SP +15%.
Healing skills effectiveness +30%.
Enables use of[Heal] Lv 9.
-------------
[Elegant Cat Set III]
Elegant Doram Suit15156
Elegant Doram Manteau20790
Elegant Doram Shoes22085
Charming Grass Necklace28382
Fair Leaf Charm28417
Max HP, SP +20%.
[CN Meteor] damage +200%.
-------------
[Elegant Cat Set IV]
Elegant Doram Suit15156
Elegant Doram Manteau20790
Elegant Doram Shoes22085
Fresh Grass Necklace28380
Fair Bunny Charm28420
Max HP +30%, Max SP +9%.
[Lunatic Carrot Beat] damage +200%.
-------------
Class: Shoes
Defense: 35
Weight: 70
Requires Level: 175
Jobs: Summoner

Combat Basilisk (0.10%)
Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
bonus bMaxHPrate,10;
bonus bMaxSPrate,5;
.@r = getrefine()/2;
bonus bMaxHP,100*.@r;
bonus bMaxSP,20*.@r;
if (.@r >= 4)
   bonus2 bSkillUseSP,"SU_LOPE",5;
Referencias del Script
bMaxHPrate Bono de Ítem
bMaxHPrate
Firma:
bonus bMaxHPrate,n;
Descripción:
MaxHP + n%
bMaxSPrate Bono de Ítem
bMaxSPrate
Firma:
bonus bMaxSPrate,n;
Descripción:
MaxSP + n%
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
bMaxHP Bono de Ítem
bMaxHP
Firma:
bonus bMaxHP,n;
Descripción:
MaxHP + n
bMaxSP Bono de Ítem
bMaxSP
Firma:
bonus bMaxSP,n;
Descripción:
MaxSP + n
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bSkillUseSP Bono de Ítem
bSkillUseSP
Firma:
bonus2 bSkillUseSP,sk,n;
Descripción:
Decreases SP consumption of skill sk by n
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

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Referencias del Script

No se detectaron referencias documentadas en este script.

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Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Armadura 1 No especificado 1 Detalles

No especificado