Item Details

Gray Wing Boots ( Gray_Wing_Boots )

ID 22172 Gray Wing Boots
Gray Wing Boots Precio de compra: 20 zeny Precio de venta: 10 zeny Peso: 50 Ranuras: No especificado
Tipo: Equipamiento. Subtipo: No especificado Género: Ambos Ubicaciones: Zapatos
Ataque: No especificado Ataque mágico: No especificado Alcance: No especificado Defensa: 15
Nivel de arma: No especificado Nivel de armadura: 1 Nivel de Equipamiento (Mín.): 100 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: No especificado

Botas verde-amarelas de borracha com lindas asas prateadas em cada pé. Seu estilo pode ser considerado estranho por alguns, mas é melhor pensar bem antes de ignorá-las.
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Habilita [Esconderijo] nv.1.
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HP e SP máx. +3%.
Dano crítico +2%.
Dano físico a distância +2%.
Refino +5 ou mais:
HP e SP máx. +7% adicional.
Dano crítico +3% adicional.
Dano físico a distância +3% adicional.
Refino +7 ou mais:
HP e SP máx. +10% adicional.
Dano crítico +5% adicional.
Dano físico a distância +5% adicional.
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Conjunto
Malha das Asas da Luz
Aumenta a velocidade de movimento.
A cada 20 de SOR base:
Dano crítico +4%.
Malha com refino +7 ou mais:
Velocidade de ataque +8%.
Dano de [Tiro Preciso] +50%.
Dano de [Ataque Aéreo] +40%.
Resistência as raças Humanoide e Humano +8%.
Malha com refino +9 ou mais:
Velocidade de ataque +4% adicional.
Dano de [Tiro Preciso] +25% adicional.
Dano de [Ataque Aéreo] +20% adicional.
Resistência as raças Humanoide e Humano +4% adicional.
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Conjunto
Malha das Asas das Sombras
Aumenta a velocidade de movimento.
Custo de SP de [Armadilha Energizada] -30.
Ao derrotar monstros com qualquer ataque:
Regenera 500 de HP.
A cada 20 de INT base:
Dano de [Bomba Relógio] +30%.
Malha com refino +7 ou mais:
Esquiva perfeita +6.
Dano de [Bomba Relógio] +400%.
Dano de [Disparo Certeiro] +20%.
Resistência as raças Humanoide e Humano +8%.
Malha com refino +9 ou mais:
Esquiva perfeita +3 adicional.
Dano de [Bomba Relógio] +200% adicional.
Dano de [Disparo Certeiro] +10% adicional.
Resistência as raças Humanoide e Humano +4% adicional.
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Tipo: Calçado
DEF: 15 DEFM: 15
Peso: 50
Nível necessário: 100
Classes: Todas

A special artifact which empowers both black magic and white magic.
Class: Shoes
Defense: 15
Weight: 50
Requires Level: 100
Usable By: All Jobs
Max HP + 3%
Max SP + 3%
Mdef + 15
Enables Level 1 Hiding.
Increases long-ranged damage on targets by 2%.
Increases critical damage on targets by 2%.
If upgrade level is +5 or higher,
Additional Max HP + 7%
Additional Max SP + 7%
Increases long-ranged damage on targets by an additional 3%.
Increases critical damage on targets by an additional 3%.
If upgrade level is +7 or higher,
Additional Max HP + 10%
Additional Max SP + 10%
Increases long-ranged damage on targets by an additional 5%.
Increases critical damage on targets by an additional 5%.
Set Bonus
Black Wing Suit [1]
Gray Wing Boots
Restores 500 HP to the user when a monster is killed by a physical attack.
Increases the damage of Bomb Cluster by 30% for every 20 base Int.
Reduces the SP cost of Electric Shock by 30.
Increased Movement Speed.
If Black Wing Suit [1] upgrade level is +7 or higher,
Perfect Dodge + 6
Reduces damage taken from Demi-Human race enemies by 8%.
Increases the damage of Bomb Cluster by an additional 400%
Increases the damage of Aimed Bolt by 20%
If Black Wing Suit [1] upgrade level is +9 or higher,
Additional Perfect Dodge + 3
Reduces damage taken from Demi-Human race enemies by an additional 4%.
Increases the damage of Bomb Cluster by an additional 200%.
Increases the damage of Aimed Bolt by an additional 10%.

Set Bonus
Gray Wing Boots
White Wing Suit [1]
Increases critical damage on targets by 4% for every 20 base Luk.
Increased Movement Speed.
If White Wing Wing Suit [1] upgrade level is +7 or higher,
Aspd + 8%
Reduces damage taken from Demi-Human race enemies by 8%.
Increases the damage of Blitz Beat by 40%.
Increases the damage of Focused Arrow Strike by 50%.
If White Wing Wing Suit [1] upgrade level is +9 or higher,
Additional Aspd + 4%
Reduces damage taken from Demi-Human race enemies by an additional 4%.
Increases the damage of Blitz Beat by an additional 20%.
Increases the damage of Focused Arrow Strike by an additional 25%.

A special artifact which empowers both black magic and white magic.
Class: Shoes
Defense: 15
Weight: 50
Requires Level: 100
Usable By: All Jobs
Max HP + 3%
Max SP + 3%
Mdef + 15
Enables Level 1 Hiding.
Increases long-ranged damage on targets by 2%.
Increases critical damage on targets by 2%.
If upgrade level is +5 or higher,
Additional Max HP + 7%
Additional Max SP + 7%
Increases long-ranged damage on targets by an additional 3%.
Increases critical damage on targets by an additional 3%.
If upgrade level is +7 or higher,
Additional Max HP + 10%
Additional Max SP + 10%
Increases long-ranged damage on targets by an additional 5%.
Increases critical damage on targets by an additional 5%.
Set Bonus
Black Wing Suit[1]
Gray Wing Boots
Restores 500 HP to the user when a monster is killed by a physical attack.
Increases the damage of Bomb Cluster by 30% for every 20 base Int.
Reduces the SP cost of Electric Shock by 30.
Increased Movement Speed.
If Black Wing Suit[1] upgrade level is +7 or higher,
Perfect Dodge + 6
Reduces damage taken from Demi-Human race enemies by 8%.
Increases the damage of Bomb Cluster by an additional 400%
Increases the damage of Aimed Bolt by 20%
If Black Wing Suit[1] upgrade level is +9 or higher,
Additional Perfect Dodge + 3
Reduces damage taken from Demi-Human race enemies by an additional 4%.
Increases the damage of Bomb Cluster by an additional 200%.
Increases the damage of Aimed Bolt by an additional 10%.

Set Bonus
Gray Wing Boots
White Wing Suit[1]
Increases critical damage on targets by 4% for every 20 base Luk.
Increased Movement Speed.
If White Wing Wing Suit[1] upgrade level is +7 or higher,
Aspd + 8%
Reduces damage taken from Demi-Human race enemies by 8%.
Increases the damage of Blitz Beat by 40%.
Increases the damage of Focused Arrow Strike by 50%.
If White Wing Wing Suit[1] upgrade level is +9 or higher,
Additional Aspd + 4%
Reduces damage taken from Demi-Human race enemies by an additional 4%.
Increases the damage of Blitz Beat by an additional 20%.
Increases the damage of Focused Arrow Strike by an additional 25%.

Todo

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
.@r = getrefine();
bonus bMaxHPrate,3;
bonus bMaxSPrate,3;
bonus bMdef,15;
bonus bLongAtkRate,2;
bonus bCritAtkRate,2;
skill "TF_HIDING",1;
if (.@r>=5) {
   bonus bMaxHPrate,7;
   bonus bMaxSPrate,7;
   bonus bLongAtkRate,3;
   bonus bCritAtkRate,3;
}
if (.@r>=7) {
   bonus bMaxHPrate,10;
   bonus bMaxSPrate,10;
   bonus bLongAtkRate,5;
   bonus bCritAtkRate,5;
}
Referencias del Script
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
bMaxHPrate Bono de Ítem
bMaxHPrate
Firma:
bonus bMaxHPrate,n;
Descripción:
MaxHP + n%
bMaxSPrate Bono de Ítem
bMaxSPrate
Firma:
bonus bMaxSPrate,n;
Descripción:
MaxSP + n%
bMdef Bono de Ítem
bMdef
Firma:
bonus bMdef,n;
Descripción:
Equipment MDEF + n
bLongAtkRate Bono de Ítem
bLongAtkRate
Firma:
bonus bLongAtkRate,n;
Descripción:
Increases damage of long ranged attacks by n%
bCritAtkRate Bono de Ítem
bCritAtkRate
Firma:
bonus bCritAtkRate,n;
Descripción:
Increases critical damage by +n%
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

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Referencias del Script

No se detectaron referencias documentadas en este script.

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Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Armadura 1 No especificado 1 Detalles

No especificado