Item Details

Champion Shoes (Shadow) ( S_Champion_Shoes )

ID 24025 Champion Shoes (Shadow)
Champion Shoes (Shadow) Precio de compra: zeny Precio de venta: 0 zeny Peso: 0 Ranuras: No especificado
Tipo: Objeto de Equipamiento Sombra. Subtipo: No especificado Género: Ambos Ubicaciones: Zapatos de sombra
Ataque: No especificado Ataque mágico: No especificado Alcance: No especificado Defensa: No especificado
Nivel de arma: No especificado Nivel de armadura: No especificado Nivel de Equipamiento (Mín.): 1 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: No especificado

Grevas usadas como complemento para os calçados convencionais.
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HP máx. +10 por refino.
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HP máx. +20.
SP máx. +10.
Refino +7 ou mais:
HP e SP máx. +1%.
--------------------------
Tipo: Equip. Sombrio
Posição: Grevas
Peso: 0 Nv. mín.: 1
Classes: Todas

Efek defensif tambahan bisa didapatkan jika dipakai bersamaan. Bisa juga dipakai satuan, tapi hanya memiliki pertahanan yang kecil.
HP + 20, SP + 10.
Jika tingkat tempa mencapai 7, tambahan MHP + 1%, MSP + 1%.
Jika memakai Champion Shadow Shoes dan Hard Shadow Armor bersamaan, meningkatkan HP dan SP sesuai dengan jumlah tingkat tempa set.
Jika jumlah tingkat tempa mencapai 15 atau lebih, tambahan HP + 1%.
Jenis : Shadow Equipment
Posisi : Shoes Berat : 0
Lv Minimal : 1
Job : All Job

A pair of shoes worn to enhance health and mana.
Class: Shadow Shoes
Weight: 0
Requires Level: 1
Usable By: All Jobs
Max HP + 20
Additional Max HP + 10 per upgrade level of the item.
Max SP + 10
If upgrade level is +7 or higher,
Max HP + 1%
Max SP + 1%
Set Bonus
Champion Shadow Shoes
Hard Shadow Armor
Max HP + 1 per upgrade level of Champion Shadow Shoes and Hard Shadow Armor.
Max SP + 1 per upgrade level of Champion Shadow Shoes and Hard Shadow Armor.
If the combined upgrade levels of Champion Shadow Shoes and Hard Shadow Armor are +15 or higher,
Max HP + 1%

Account Bound.
As Olaf the Champion of God walked across the battlefield, the ground under his feet shook and hummed.
Olaf assured that everyone hears the steps of Freyr himself.
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Max.HP +20, Max.SP +10.
[If refine lv +7 and higher]
Max.HP/Max.SP +1%.
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[Shadow Set]
Champion Shadow Boots24025
Champion Shadow Armor24028
Max.HP and Max.SP increases by total number of refinement of Set Items.
[If total refine lv +15 and higher]
Max.HP +1%.
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Class: Shadow Armor
Location: Shoes
Weight: 0
Required Level: 1
Job: All

Todo

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
.@r = getrefine();
bonus bMaxHP,20+.@r*10;
bonus bMaxSP,10;
if (.@r>6) {
   bonus bMaxHPrate,1;
   bonus bMaxSPrate,1;
}
Referencias del Script
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
bMaxHP Bono de Ítem
bMaxHP
Firma:
bonus bMaxHP,n;
Descripción:
MaxHP + n
bMaxSP Bono de Ítem
bMaxSP
Firma:
bonus bMaxSP,n;
Descripción:
MaxSP + n
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bMaxHPrate Bono de Ítem
bMaxHPrate
Firma:
bonus bMaxHPrate,n;
Descripción:
MaxHP + n%
bMaxSPrate Bono de Ítem
bMaxSPrate
Firma:
bonus bMaxSPrate,n;
Descripción:
MaxSP + n%
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

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Referencias del Script

No se detectaron referencias documentadas en este script.

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