Item Details

Divine Shoes (Shadow) ( S_Divine_Shoes )

ID 24070 Divine Shoes (Shadow)
Divine Shoes (Shadow) Precio de compra: zeny Precio de venta: 0 zeny Peso: 0 Ranuras: No especificado
Tipo: Objeto de Equipamiento Sombra. Subtipo: No especificado Género: Ambos Ubicaciones: Zapatos de sombra
Ataque: No especificado Ataque mágico: No especificado Alcance: No especificado Defensa: No especificado
Nivel de arma: No especificado Nivel de armadura: No especificado Nivel de Equipamiento (Mín.): 1 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: No especificado

Grevas usadas como complemento para os calçados convencionais.
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HP máx. +10 por refino.
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Dano físico e mágico contra a raça Morto-Vivo +2%.
Refino +7 ou mais:
Dano físico e mágico contra a raça Morto-Vivo +1%.
Refino +9 ou mais:
Dano físico e mágico contra a raça Morto-Vivo +2%.
--------------------------
Tipo: Equip. Sombrio
Posição: Grevas
Peso: 0 Nv. mín.: 1
Classes: Todas

Shadow Shoes yang dapat dipakai untuk mendapatkan efek defensif jika dipakai secara bersamaan. Bisa juga dipakai satuan, tapi hanya memiliki pertahanan yang kecil.
Meningkatkan serangan fisik kepada monster jenis Undead sebesar 2%.
Jika tingkat tempa 7 atau lebih, tambahan peningkatan serangan fisik kepada monster jenis Undead sebesar 1%.
Jika tingkat tempa 9 atau lebih, tambahan peningkatan serangan fisik kepada monster jenis Undead sebesar 2%.
Jika Requiem Shadow Shield dan Divine Shadow Shoesdipakai bersamaan, meningkatkan EXP ketika mengalahkan monster jenis Undead sebesar 3%.
Jenis : Shadow Equipment
Posisi : Shoes Defense : 0
Lv Minimal : 1
Job : All Job

A pair of shoes worn to enhance undead damage.
Class: Shadow Shoes
Weight: 0
Requires Level: 1
Usable By: All Jobs
Max HP + 10 per upgrade level of the item.
Increases physical and magical damage on Undead race targets by 2%.
If upgrade level is +7 or higher,
Increases physical and magical damage on Undead race targets by an additional 1%.
If upgrade level is +9 or higher,
Increases physical and magical damage on Undead race targets by an additional 2%.
Set Bonus
Divine Shadow Shoes
Requiem Shadow Shield
Increases the experience given from Undead race monsters by 3%.

Account Bound.
The Bone Breakers made their living by eradicating undead for money.
The soles of their boots were lined with nails pulled from old coffins.
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Weapon damage on Undead race targets +2%.
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[For each refine lv]
Max. HP +10.
[If refine lv +7 or higher]
Weapon damage on Undead race targets +1%.
[If refine lv +9 or higher]
Weapon damage on Undead race targets +3%.
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[Shadow Undertaker Set]
Undertaker Shadow Shield24060
Undertaker Shadow Boots24070
EXP given from Undead race monsters +3%.
-------------
Class: Shadow Armor
Location: Shoes
Weight: 0
Required Level: 1
Job: All

Todo

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
bonus2 bAddRace,RC_Undead,2;
bonus2 bMagicAddRace,RC_Undead,2;
.@r = getrefine();
bonus bMaxHP,.@r*10;
if (.@r>=7) {
   bonus2 bAddRace,RC_Undead,1;
   bonus2 bMagicAddRace,RC_Undead,1;
}
if (.@r>=9) {
   bonus2 bAddRace,RC_Undead,2;
   bonus2 bMagicAddRace,RC_Undead,2;
}
Referencias del Script
bAddRace Bono de Ítem
bAddRace
Firma:
bonus2 bAddRace,r,x;
Descripción:
+x% physical damage against race r
bMagicAddRace Bono de Ítem
bMagicAddRace
Firma:
bonus2 bMagicAddRace,r,x;
Descripción:
+x% magical damage against race r
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
bMaxHP Bono de Ítem
bMaxHP
Firma:
bonus bMaxHP,n;
Descripción:
MaxHP + n
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

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Referencias del Script

No se detectaron referencias documentadas en este script.

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