Taekwon Shadow Shield ( S_Taekwon_Shield )
| ID 24315 |
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Precio de compra: 10 zeny | Precio de venta: 5 zeny | Peso: 0 | Ranuras: No especificado | ||||||||||||||||||||||||||||||||||||||||||||
| Tipo: Objeto de Equipamiento Sombra. | Subtipo: No especificado | Género: Ambos | Ubicaciones: Escudo de sombra | |||||||||||||||||||||||||||||||||||||||||||||
| Ataque: No especificado | Ataque mágico: No especificado | Alcance: No especificado | Defensa: No especificado | |||||||||||||||||||||||||||||||||||||||||||||
| Nivel de arma: No especificado | Nivel de armadura: No especificado | Nivel de Equipamiento (Mín.): 1 | Nivel de Equipamiento (Máx.): No especificado | |||||||||||||||||||||||||||||||||||||||||||||
| Refinable: 1 | Graduable: No especificado | Elemento: Neutral | Clases: No especificado | |||||||||||||||||||||||||||||||||||||||||||||
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Peça adicional de escudo usada para complementar um escudo convencional. Shadow Shield yang bisa dipasang di lengan. Dapat digunakan sendiri-sendiri atau set, tetapi memiliki efek pertahanan yang lebih sedikit saat tidak satu set. A small shield that can be mounted on the arm can provide additional defensive effects. It can be used as a single, but has little defensive effect.
Taekwon Classes Only.
¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª
ATK, MATK + 3%.
Ignores physical defense rate of normal enemies by 3% per Skill level of [Peaceful Break]
Ignores magical defense rate of normal enemies by 3% per Skill level of [Happy Break]
Ignores physical and magical defense rate of normal enemies by 3% per every refine level.
If the refine level is 7 or higher, ATK, MATK + 2%.
If the refine level is 9 or higher, ATK, MATK + 3%.
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If equipped with Taekwon Shadow Weapon, it gives additional effect below.
All State + 3, MaxHP + 2%, MaxSP + 2%.
Reduce SP consumption by 10%.
Type : Shadow Equipment
Location : Shield
Weight : 0
Required Level : 1
Jobs : Taekwon Classes
Account Bound. No especificado
Banderas
Apilamiento
No especificado
Uso
No especificado
Comercio
Retraso
No especificado
.@r = getrefine();
bonus bMaxHP,.@r*10;
.@val = 3;
if (.@r >= 7) {
.@val += 2;
if (.@r >= 9) {
.@val += 3;
}
}
bonus2 bIgnoreDefClassRate,Class_Normal,(3*(getskilllv("TK_HPTIME")+.@r));
bonus2 bIgnoreMdefClassRate,Class_Normal,(3*(getskilllv("TK_SPTIME")+.@r));
bonus bAtkRate,.@val;
bonus bMatkRate,.@val;
Referencias del Script
getrefine
Comando
getrefine
Firma:
Descripción:
function is called.
This function is intended for use in item scripts.
bMaxHP
Bono de Ítem
bMaxHP
Firma:
Descripción:
MaxHP + n
if
Comando
if
Firma:
Descripción:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Ejemplo:
bIgnoreDefClassRate
Bono de Ítem
bIgnoreDefClassRate
Firma:
Descripción:
Disregard n% of the target's DEF if the target belongs to class c
getskilllv
Comando
getskilllv
Firma:
Descripción:
character has. If they don't have the skill, 0 will be returned. The full list
of character skills is available in ''.
There are two main uses for this function, it can check whether the character
has a skill or not, and it can tell you if the level is high enough.
Example 1:
Example 2:
Ejemplo:
bIgnoreMdefClassRate
Bono de Ítem
bIgnoreMdefClassRate
Firma:
Descripción:
Disregard n% of the target's MDEF if the target belongs to class c
bAtkRate
Bono de Ítem
bAtkRate
Firma:
Descripción:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bMatkRate
Bono de Ítem
bMatkRate
Firma:
Descripción:
Magical attack power + n%
No especificado Referencias del ScriptNo se detectaron referencias documentadas en este script. No especificado Referencias del ScriptNo se detectaron referencias documentadas en este script. No especificado No especificado
No especificado No especificado No especificado No especificado |
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