Item Details

Triangle Shadow Shield ( S_Triangle_Shield )

ID 24525 Triangle Shadow Shield
Triangle Shadow Shield Precio de compra: zeny Precio de venta: 0 zeny Peso: 0 Ranuras: No especificado
Tipo: Objeto de Equipamiento Sombra. Subtipo: No especificado Género: Ambos Ubicaciones: Escudo de sombra
Ataque: No especificado Ataque mágico: No especificado Alcance: No especificado Defensa: No especificado
Nivel de arma: No especificado Nivel de armadura: No especificado Nivel de Equipamiento (Mín.): 99 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: Cuarta clases., Todo Tercero

Peça adicional de escudo usada para complementar um escudo convencional.
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HP máx. +10 por refino.
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Dano físico a distância +3%.
Refino +7 ou mais:
Dano físico a distância +3% adicional.
Refino +9 ou mais:
Dano físico a distância +4% adicional.
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Conjunto
Luva Sombria de Renegado
Ignora 40% da DEF de todas as raças de monstros.
A cada refino da Luva e do Escudo:
Ignora +1% da DEF de todas as raças de monstros.
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Tipo: Equip. Sombrio
Posição: Escudo
Peso: 0 Nv. mín.: 99
Classes: Renegados e evoluções

Shadow Shield yang dapat dipakai untuk mendapatkan efek defensif jika dipakai secara bersamaan. Bisa juga dipakai satuan, tapi hanya memiliki pertahanan yang kecil.
Meningkatkan serangan fisik jarak jauh sebesar 3%.
Jika tingkat tempa 7 atau lebih, tambahan peningkatan serangan fisik jarak jauh sebesar 3%,
Jika tingkat tempa 9 atau lebih, tambahan peningkatan serangan fisik jarak jauh sebesar 4%.
Jika digunakan bersamaan dengan Triangle Shadow Armor,Shield, Shoes,
mengurangi delay after skill sebesar setengah dari jumlah tingkat tempa set.
Jika digunakan bersamaan dengan Shadow Chaser Shadow Weapon,
Bypass defense fisik dari seluruh jenis monster (kecuali Player) sebesar 40%, dan tambahan bypass defense fisik sesuai jumlah tingkat tempa Triangle Shadow Shield dan Shadow Chaser Shadow Weapon.
Jenis : Shadow Equipment
Posisi : Shield Berat : 0
Lv Minimal : 99
Job : Shadow Chaser

A shield that can be worn on top of armor. Can be equipped alone, but less effective.

Increase ranged physical damage by 3%.
When refined to +7 or higher,
increase ranged physical damage by additional 3%,
When refined to +9 or higher,
increase ranged physical damage by additional 4%.

SET BONUS
Triangle Shadow Armor
Triangle Shadow Shield
Triangle Shadow Shoes
Decrease after skill delay as a percentage equivalent to half the sum.

SET BONUS
Shadowchaser Shadow Weapon,
Penetrates all race's physical armor by 40% except players,
additional penetration equivalent to sum of Triangle Shadow Shield/Weapon's refine rate.

Type : Shadow Gear
Location : Shield Weight : 0
Required level : 99
Class : Shadowchaser Type

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
.@r = getrefine();
bonus bMaxHP,.@r*10;
if (.@r>=9) {
   bonus bLongAtkRate,10;
}
else if (.@r>=7) {
   bonus bLongAtkRate,6;
}
else {
   bonus bLongAtkRate,3;
}
Referencias del Script
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
bMaxHP Bono de Ítem
bMaxHP
Firma:
bonus bMaxHP,n;
Descripción:
MaxHP + n
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bLongAtkRate Bono de Ítem
bLongAtkRate
Firma:
bonus bLongAtkRate,n;
Descripción:
Increases damage of long ranged attacks by n%
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

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Referencias del Script

No se detectaron referencias documentadas en este script.

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