Item Details

Shatter Buster Shadow Earring ( S_Shatter_Buster_Earing )

ID 24610 Shatter Buster Shadow Earring
Shatter Buster Shadow Earring Precio de compra: zeny Precio de venta: 0 zeny Peso: 0 Ranuras: No especificado
Tipo: Objeto de Equipamiento Sombra. Subtipo: No especificado Género: Ambos Ubicaciones: Accesorio de sombra derecho (Pendiente)
Ataque: No especificado Ataque mágico: No especificado Alcance: No especificado Defensa: No especificado
Nivel de arma: No especificado Nivel de armadura: No especificado Nivel de Equipamiento (Mín.): 99 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: No especificado

MaxSP +5%,

Jika tingkat tempa +7 atau lebih,
Serangan fisik jarak-jauh +7%,

Jika tingkat tempa +9 atau lebih,
Menguari konsumsii sp dari skill "Vanishing Buster",
------------------------
Set Bonus
Shatter Buster Shadow Earring
Shatter Buster Shadow Pendant
Shatter Buster Shadow Shoes

Damage dari skill "Shattering Storm" dan "Vanishing Buster"
meningkat sebanyak setengah dari total tingkat tempa set
------------------------
Set Bonus
Shatter Buster Shadow Earring
Rebellion Shadow Armor

Bypass DEF rate All race (Kecuali Player) 40%
Bypass DEF(%) setara dengan total tingkat tempa set
------------------------
Jenis: Shadow Equipment
Posisi: Earring
Berat: 0
Syarat Lv: 99
Job: Gunslinger Classes

Account Bound.
This ring used to belong to the legendary gunslinger Doc Derringe.
Even though many wished him harm, noone dared to challenge him to his face.
Max. SP +5%.
If refined to +7 or higher, increases long ranged physical damage by 7%.
If refined to +9 or higher, reduces the SP consumption of the Vanishing Buster skill by 15%.
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Set Bonus
Sharpshooter's Shadow24610
Ring24610
Sharpshooter's Shadow24611
Pendant24611
Sharpshooter's Shadow24612
Boots24612
Increases the damage of the Shattering Storm and Vanishing Buster skills by a percentage equal to the half sum of the set's refine rate.
-------------
Set Bonus
Shadow Rebellion Armor24402
Sharpshooter's Shadow Ring24610
Ring24610
Ignores 40% of the defense rate of all race monsters (except players). Additionally, ignores the defense rate equal to the sum of the set's refine rate.
Class: Shadow Equipment
Location: Earring
Weight: 0
Required Lv.: 99
Job: Gunslinger

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
.@r = getrefine();
bonus bMaxHP,.@r*10;
bonus bMaxSPrate,5;
if (.@r>=7) {
   bonus bLongAtkRate,7;
}
if (.@r>=9) {
   bonus2 bSkillUseSPrate,"RL_BANISHING_BUSTER",15;
}
Referencias del Script
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
bMaxHP Bono de Ítem
bMaxHP
Firma:
bonus bMaxHP,n;
Descripción:
MaxHP + n
bMaxSPrate Bono de Ítem
bMaxSPrate
Firma:
bonus bMaxSPrate,n;
Descripción:
MaxSP + n%
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bLongAtkRate Bono de Ítem
bLongAtkRate
Firma:
bonus bLongAtkRate,n;
Descripción:
Increases damage of long ranged attacks by n%
bSkillUseSPrate Bono de Ítem
bSkillUseSPrate
Firma:
bonus2 bSkillUseSPrate,sk,n;
Descripción:
Decreases SP consumption of skill sk by n%
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

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Referencias del Script

No se detectaron referencias documentadas en este script.

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