Item Details

Bloody Iron Ball ( Bloody_Iron_Ball_C )

ID 2710 Bloody Iron Ball
Bloody Iron Ball Precio de compra: 1 zeny Precio de venta: 0 zeny Peso: 0 Ranuras: No especificado
Tipo: Equipamiento. Subtipo: No especificado Género: Ambos Ubicaciones: Accesorio_Derecho + Accesorio_Izquierdo
Ataque: No especificado Ataque mágico: No especificado Alcance: No especificado Defensa: No especificado
Nivel de arma: No especificado Nivel de armadura: 1 Nivel de Equipamiento (Mín.): No especificado Nivel de Equipamiento (Máx.): No especificado
Refinable: No especificado Graduable: No especificado Elemento: Neutral Clases: No especificado

Este é um item de Aluguel [A]. Quando o tempo de validade se esgotar, ele desaparecerá do seu inventário.
Essa pesada bola de aço reforçada magicamente serviu para prender prisioneiros perigosos no passado. Agora, pode ser usada em conjunto com seus ataques para atingir seus inimigos de forma mais eficaz antes que o que resta de magia nela se esgote.
ATQ +30
Tipo: Acessório
Peso: 0
Nível necessário: 1
Classes que utilizam: Todas as classes, exceto Aprendiz.

Sebuah bola baja yang dipasangkan pada tahanan untuk mencegahnya melarikan diri. Tetapi sebaliknya bola tersebut digunakan sebagai senjata.
ATK + 30.
Jenis : Aksesoris
Tk Def : 0
Berat : 0
Profesi : Semua Profesi Kecuali Novice

Placeholder.
Class: Accessory
Weight: 0
Requires Level: 1
Usable By: All Jobs except Novice Jobs

Account Bound.
Rental Item
A heavy steel ball
attached to a shackle
that was supposed to
keep prisoners from
escaping in an earlier
era. However, prisoners outfitted with this ball
managed to use it as
a weapon.
-------------
ATK +30
Can not be refined and destroyed.
-------------
Class: Accessory
Defense: 0
Weight: 0
Required Level: 1
Jobs: All

Todos excepto:

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse? No
¿Puede comerciarse? No
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC? No
¿Puede colocarse en el carrito? No
¿Puede colocarse en el almacén? No
¿Puede colocarse en el almacén de guild? No
¿Puede enviarse por correo? No
¿Puede ponerse en subasta? No
Retraso
No especificado
bonus bBaseAtk,30;
if (vip_status(VIP_STATUS_ACTIVE)) {
   bonus bAllStats,1;
}
Referencias del Script
bBaseAtk Bono de Ítem
bBaseAtk
Firma:
bonus bBaseAtk,n;
Descripción:
Basic attack power + n
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
vip_status Comando
vip_status
Firma:
vip_status(<type>,{"<character name>"})
Descripción:
Returns various information about a player's VIP status. Valid types: VIP_STATUS_ACTIVE - VIP status: true if the player is a VIP or false if not VIP_STATUS_EXPIRE - VIP expire timestamp if the player is VIP or 0 if not VIP_STATUS_REMAINING - VIP time remaining in seconds NOTE: This command is only available if the VIP System is enabled.
bAllStats Bono de Ítem
bAllStats
Firma:
bonus bAllStats,n;
Descripción:
STR + n, AGI + n, VIT + n, INT + n, DEX + n, LUK + n
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado

No especificado

No especificado

No especificado

No especificado

Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Armadura 1 No No especificado 1 Detalles

No especificado