Item Details

Dustfire [2] ( Dust_Fire )

ID 28224 Dustfire [2]
Dustfire [2] Precio de compra: 20 zeny Precio de venta: 10 zeny Peso: 130 Ranuras: 2
Tipo: Objeto de arma. Subtipo: Escopeta Género: Ambos Ubicaciones: Mano_Derecha + Mano_Izquierda
Ataque: 300 Ataque mágico: No especificado Alcance: 9 Defensa: No especificado
Nivel de arma: 3 Nivel de armadura: No especificado Nivel de Equipamiento (Mín.): 120 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: No especificado

Arma de cano longo com disparo iluminoso.
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Mantém [Espalhar Dano] ativo.
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Ao realizar ataques físicos:
0,5% de chance de infligir Cegueira no oponente.
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Refino +7 ou mais:
Dano de [Rajada Estilhaçante] +15%.
Refino +9 ou mais:
Dano de [Tiro Neutralizante] +15%.
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Conjunto
[Projétil Perfurador]
Dano físico a distância +30%.
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Tipo: Espingarda
ATQ: 300 ATQM: 0
Peso: 130
Nível da arma: 3
Nível necessário: 120
Classes: Justiceiros e evoluções

Terdapat 5% peluang inflict Blind saat melakukan serangan fisik jarak-dekat
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Enable Splash Attack
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Jika tingkat tempa +7 atau lebih,
Damage Shattering Storm +25%
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Jika tingkat tempa +9 atau lebih,
Damage Vanishing Buster +25%
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Set Bonus
Dustfire [2]
Armor-Piercing Bullet

Damage serangan fisik jarak-jauh +40%
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Jenis : Shotgun
ATK : 330
Element : Netral
Berat : 120
Weapon Lv : 3
Syarat Lv : 120
Job : Rebellion

A shotgun with heavy muzzle flame.

Adds a 0.5% chance of inflicting Blind on
the target when performing a physical attack.
Enables Splash Attacks.
If refined to 7 or higher,
Increases the damage of Shattering Storm by 15%.
If refined to 9 or higher,
Increases the damage of Vanishing Buster by 15%.
SET BONUS
Armor-Piercing Bullet
Dustfire
Increases long-ranged physical damage on targets by 30%.

Class: Shotgun
Attack: 300
Property: Neutral
Weight: 130
Weapon Level: 3
Requires Level: 120
Usable By: Rebel

A shotgun with heavy muzzle flame.
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A small chance of inflicting Blind status on the target when performing attack.
Physical attacks deal splash damage around the target. Excluding skills.
[If refine 7 or higher]
Shattering Storm damage +15%.
[If refine Lv 9 or higher]
Vanishing Buster damage +15%.
[Set bonus]
Dustfire28224
Armor-Piercing Bullet13215
Long-range physical damage +30%.
-------------
Class: Shotgun
Attack: 300
Property: Neutral
Weight: 130
Weapon Level: 3
Requires Level: 120
Usable By: Rebellion

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
.@r = getrefine();
bonus bSplashRange,1;
bonus3 bAddEff,Eff_Blind,50,ATF_LONG;
if (.@r >= 7) {
   bonus2 bSkillAtk,"RL_S_STORM",15;
   if (.@r >= 9) {
      bonus2 bSkillAtk,"RL_BANISHING_BUSTER",15;
   }
}
Referencias del Script
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
bSplashRange Bono de Ítem
bSplashRange
Firma:
bonus bSplashRange,n;
Descripción:
Splash attack radius + n (only the highest among all is applied)
bAddEff Bono de Ítem
bAddEff
Firma:
bonus4 bAddEff,eff,n,atf,t;
Descripción:
Adds a n/100% chance to cause status eff for t milliseconds on the target when attacking
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bSkillAtk Bono de Ítem
bSkillAtk
Firma:
bonus2 bSkillAtk,sk,n;
Descripción:
Increases damage of skill sk by n%
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

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Referencias del Script

No se detectaron referencias documentadas en este script.

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Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Arma 3 3 No especificado Detalles

No especificado