Item Details

Calf Diamondback [2] ( Calf_Diamondback )

ID 28241 Calf Diamondback [2]
Calf Diamondback [2] Precio de compra: zeny Precio de venta: 0 zeny Peso: 300 Ranuras: 2
Tipo: Objeto de arma. Subtipo: Ametralladora Género: Ambos Ubicaciones: Mano_Derecha + Mano_Izquierda
Ataque: 220 Ataque mágico: No especificado Alcance: 9 Defensa: No especificado
Nivel de arma: 4 Nivel de armadura: No especificado Nivel de Equipamiento (Mín.): 150 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: No especificado

Arma de fogo letal como uma cobra encontrada no Deserto de Kiwawa.
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DES +2.
ATQ da arma +2%.
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A cada 2 refinos:
Dano físico a distância +5%.
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Refino +7 ou mais:
Dano de [Expurgar] +20%.
Refino +9 ou mais:
Custo de SP de [Expurgar] -5%.
Refino +12 ou mais:
Dano físico a distância +5%.
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Tipo: Metralhadora
ATQ: 220 ATQM: 0
Peso: 300
Nível da arma: 4
Nível necessário: 150
Classes: Justiceiros e evoluções

DEX +2
ATK +2%
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Meningkatkan serangan fisik jarak jauh sebesar 5% per 2 tingkat tempa,
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Jika tingkat tempa +7 atau lebih
Meningkatkan damage dari skill Round Trip sebesar 20%
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Jika tingkat tempa +9 atau lebih
Mengurangi konsumsi SP dari skill Round Trip sebesar 5%
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Jika tingkat tempa +12 atau lebih
Meningkatkan serangan fisik jarak jauh sebesar 5%
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Jenis : Gatling Gun
ATK : 220
Berat : 300
Senjata Lv : 4
Syarat Lv : 150
Job : Rebellion

Such machine guns are often used by bull bandits.
A heavy weapon with a rotating block of barrels.
DEX +2.
ATK +2%.
[For each 2 refine Lv]
Long-range physical damage +5%.
[If refine Lv 7 or higher]
Round Trip damage +20%.
[If refine Lv 9 or higher]
Round Trip SP consumption -15%.
[If refine Lv 12 or higher]
Long-range physical damage +5%.
Class: Gatling Gun
Attack: 220
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Weight: 300
Weapon Level:4
Requires Level: 150
Job: Rebellion

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
.@r = getrefine();
bonus bDex,2;
bonus bAtkRate,2;
bonus bLongAtkRate,(.@r/2)*5 + (.@r > 11 ? 5 : 0);
if (.@r > 6) {
   bonus2 bSkillAtk,"RL_R_TRIP",20;
}
if (.@r > 8) {
   bonus2 bSkillUseSPrate,"RL_R_TRIP",5;
}
Referencias del Script
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
bDex Bono de Ítem
bDex
Firma:
bonus bDex,n;
Descripción:
DEX + n
bAtkRate Bono de Ítem
bAtkRate
Firma:
bonus bAtkRate,n;
Descripción:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bLongAtkRate Bono de Ítem
bLongAtkRate
Firma:
bonus bLongAtkRate,n;
Descripción:
Increases damage of long ranged attacks by n%
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bSkillAtk Bono de Ítem
bSkillAtk
Firma:
bonus2 bSkillAtk,sk,n;
Descripción:
Increases damage of skill sk by n%
bSkillUseSPrate Bono de Ítem
bSkillUseSPrate
Firma:
bonus2 bSkillUseSPrate,sk,n;
Descripción:
Decreases SP consumption of skill sk by n%
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

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Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Arma 4 4 No especificado Detalles

No especificado