Item Details

Illusion Gate Keeper DD [2] ( Gate_KeeperDD_IL )

ID 28244 Illusion Gate Keeper DD [2]
Illusion Gate Keeper DD [2] Precio de compra: zeny Precio de venta: 0 zeny Peso: 130 Ranuras: 2
Tipo: Objeto de arma. Subtipo: Escopeta Género: Ambos Ubicaciones: Mano_Derecha + Mano_Izquierda
Ataque: 240 Ataque mágico: No especificado Alcance: 9 Defensa: No especificado
Nivel de arma: 4 Nivel de armadura: No especificado Nivel de Equipamiento (Mín.): 120 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: No especificado

A espingarda mais poderosa disponível no momento, esta arma é conhecida como ''A melhor amiga de um Justiceiro".
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Mantém [Espalhar Dano] ativo.
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DES +1.
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A cada 2 refinos:
Dano físico a distância +5%.
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Refino +7 ou mais:
Velocidade de ataque +15%.
Refino +9 ou mais:
Dano físico a distância +5%.
Refino +11 ou mais:
Ao realizar ataques físicos a distância, 5% de chance de autoconjurar [Disparo Espalhado] nv.6 ou no maior nível aprendido.
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Conjunto
[Faixa Ilusional]
ATQ da arma +10%.
Arma e Elmo refinados no +7 ou mais:
Velocidade de ataque +2.
Soma dos refinos 18 ou mais:
Dano físico a distância +10% adicional.
Soma dos refinos 22 ou mais:
Dano de [Disparo Espalhado] +30%.
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Tipo: Espingarda
ATQ: 240 ATQM: 0
Peso: 130
Nível da arma: 4
Nível necessário: 120
Classes: Justiceiros e evoluções

Splash Attack,
DEX + 1
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Damage serangan fisik jarak-jauh +5% per 2 tingkat tempa
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Jika tingkat tempa +7 atau lebih,
ASPD +15%
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Jika tingkat tempa +9 atau lebih,
Damage serangan fisik jarak-jauh +5%
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Jika tingkat tempa +11 atau lebih,
Ketika melakukan serangan jarak-jauh, terdapat peluang untuk auto-cast skill "Spread Attack Lv6"
Lv Skill menyesuaikan dengan tingkat yang sudah dipelajari
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Set Bonus
Illusion Hot-blooded Headband [1]
Illusion Gate Keeper-DD [2]

ATK +10%

Jika tingkat tempa ke dua item masing-masing +7 atau lebih,
ASPD +2

Jika total tingkat tempa ke dua item +18 atau lebih,
Damage serangan fisik jarak-jauh +10%

Jika total tingkat tempa ke dua item +22 atau lebih,
Damage dari skill "Spread Attack" +30%
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Jenis : Shotgun
Posisi : Weapon
ATK : 240
Berat : 130
Weapon Lv : 4
Syarat Lv : 120
Job : Rebellion

A Gate Keeper made of oridecon.
It's durable enough to deflect bullets that hit it.
_
Splashes damage, DEX +1.
Increases long ranged physical damage by 5% per 2 refine rate.
_
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 15%).
_
If refine rate is 9 or higher, increases long ranged physical damage by additional 5%.
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If refine rate is 11 or higher, when dealing long ranged physical damage, has a chance to auto-cast Spread Attack level 6.
(If user has higher level, that level will be auto-cast instead).
_
If equipped with Illusion Passion Hairband, ATK +10%.
If both Illusion Gate Keeper-DD and Passion Hairband are +7 or higher, ASPD +2.
If their combined upgrade levels are 18 or higher, Long-ranged Physical damage +10%.
If their combined upgrade levels are 22 or higher, Spread Shot damage +30%.
_
Class: Shotgun ATK: 240
Weight: 130
Weapon Level: 4
Required Level: 120
Job: Rebellion Classes

Many parts of this weapon are made of Oridecon.
The features of this material make it possible to avoid severe overheating and deformation of the barrel.
Splash attack, Dex +1.
Increase long ranged physical damage by +5% per 2 refine rate.
If refine rate is +7 or higher, increases attack speed (reduces delay after attack by 15%).
If refine rate is +9 or higher, increases long ranged physical damage by +5%.
If refine rate is +11 or higher, during normal ranged physical attacks grant a certain chance to trigger Spread Shot Lv. 6.
(If user has higher level, that level will be auto-cast instead.)
_
If equipped with Illusion Hot-blooded Headband, ATK +10.
If refine level of Illusion Gate Keeper-DD and Illusion Headband is +7 or higher, attack speed +2.
If total refine value is +18 or higher, ranged physical damage +10%.
If total refine value is +22 or higher, increases Spread Attack damage by 30%.
_
Class: Shotgun
Attack: 240
Weight: 130
Weapon level: 4
Required Level: 120
Jobs: Gunslinger Jobs

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
.@r = getrefine();
bonus bDex,1;
bonus bSplashRange,1;
.@val = 5*(.@r/2);
if (.@r >= 7) {
   bonus bAspdRate,15;
   if (.@r >= 9) {
      .@val += 5;
      if (.@r >= 11) {
         bonus5 bAutoSpell,"GS_SPREADATTACK",max(6,getskilllv("GS_SPREADATTACK")),50,BF_LONG|BF_WEAPON,1;
      }
   }
}
bonus bLongAtkRate,.@val;
Referencias del Script
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
bDex Bono de Ítem
bDex
Firma:
bonus bDex,n;
Descripción:
DEX + n
bSplashRange Bono de Ítem
bSplashRange
Firma:
bonus bSplashRange,n;
Descripción:
Splash attack radius + n (only the highest among all is applied)
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bAspdRate Bono de Ítem
bAspdRate
Firma:
bonus bAspdRate,n;
Descripción:
Attack speed + n%
bonus5 Comando
bonus5
Firma:
bonus5 <bonus type>,<val1>,<val2>,<val3>,<val4>,<val5>;
Descripción:
These commands are meant to be used in item scripts. They will probably work outside item scripts, but the bonus will not persist for long. They, as expected, refer only to an invoking character. kind in ''.
bAutoSpell Bono de Ítem
bAutoSpell
Firma:
bonus5 bAutoSpell,sk,y,n,bf,i;
Descripción:
Adds a n/10% chance to cast skill sk of level y when attacking with trigger criteria bf
getskilllv Comando
getskilllv
Firma:
getskilllv(<skill id>)
getskilllv("<skill name>")
Descripción:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Ejemplo:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
bLongAtkRate Bono de Ítem
bLongAtkRate
Firma:
bonus bLongAtkRate,n;
Descripción:
Increases damage of long ranged attacks by n%
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

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Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Arma 4 4 No especificado Detalles

No especificado