Illusion Gate Keeper DD [2] ( Gate_KeeperDD_IL )
| ID 28244 |
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Precio de compra: zeny | Precio de venta: 0 zeny | Peso: 130 | Ranuras: 2 | ||||||||||||||||||||||||||||||||||||
| Tipo: Objeto de arma. | Subtipo: Escopeta | Género: Ambos | Ubicaciones: Mano_Derecha + Mano_Izquierda | |||||||||||||||||||||||||||||||||||||
| Ataque: 240 | Ataque mágico: No especificado | Alcance: 9 | Defensa: No especificado | |||||||||||||||||||||||||||||||||||||
| Nivel de arma: 4 | Nivel de armadura: No especificado | Nivel de Equipamiento (Mín.): 120 | Nivel de Equipamiento (Máx.): No especificado | |||||||||||||||||||||||||||||||||||||
| Refinable: 1 | Graduable: No especificado | Elemento: Neutral | Clases: No especificado | |||||||||||||||||||||||||||||||||||||
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A espingarda mais poderosa disponível no momento, esta arma é conhecida como ''A melhor amiga de um Justiceiro". Splash Attack, A Gate Keeper made of oridecon. Many parts of this weapon are made of Oridecon. No especificado
Banderas
Apilamiento
No especificado
Uso
No especificado
Comercio
Retraso
No especificado
.@r = getrefine();
bonus bDex,1;
bonus bSplashRange,1;
.@val = 5*(.@r/2);
if (.@r >= 7) {
bonus bAspdRate,15;
if (.@r >= 9) {
.@val += 5;
if (.@r >= 11) {
bonus5 bAutoSpell,"GS_SPREADATTACK",max(6,getskilllv("GS_SPREADATTACK")),50,BF_LONG|BF_WEAPON,1;
}
}
}
bonus bLongAtkRate,.@val;
Referencias del Script
getrefine
Comando
getrefine
Firma:
Descripción:
function is called.
This function is intended for use in item scripts.
bDex
Bono de Ítem
bDex
Firma:
Descripción:
DEX + n
bSplashRange
Bono de Ítem
bSplashRange
Firma:
Descripción:
Splash attack radius + n (only the highest among all is applied)
if
Comando
if
Firma:
Descripción:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Ejemplo:
bAspdRate
Bono de Ítem
bAspdRate
Firma:
Descripción:
Attack speed + n%
bonus5
Comando
bonus5
Firma:
Descripción:
These commands are meant to be used in item scripts. They will probably work
outside item scripts, but the bonus will not persist for long. They, as
expected, refer only to an invoking character.
kind in ''.
bAutoSpell
Bono de Ítem
bAutoSpell
Firma:
Descripción:
Adds a n/10% chance to cast skill sk of level y when attacking with trigger criteria bf
getskilllv
Comando
getskilllv
Firma:
Descripción:
character has. If they don't have the skill, 0 will be returned. The full list
of character skills is available in ''.
There are two main uses for this function, it can check whether the character
has a skill or not, and it can tell you if the level is high enough.
Example 1:
Example 2:
Ejemplo:
bLongAtkRate
Bono de Ítem
bLongAtkRate
Firma:
Descripción:
Increases damage of long ranged attacks by n%
No especificado Referencias del ScriptNo se detectaron referencias documentadas en este script. No especificado Referencias del ScriptNo se detectaron referencias documentadas en este script. No especificado No especificado No especificado No especificado No especificado No especificado No especificado |
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